My Games

Monday, August 6, 2018

Spells

Like with the classes table, this one was tricky because it's system neutral. Also, while I think some of the latter entries in particular are pretty cool, I realize that a lot of the spells on this list are a little more basic, and more about expanding the roles of some of my classes. In the future I intend to do another spells list that will hopefully be more truly Weird ideas.


Spells/Abilities (1d20)EffectsCostAdditional Notes
1. Class DesignationDesignate a target as a class, e.g. ?, ?. Any phreaking spell targeting that class will affect all and only targets of that class."Minor" action, cantrip or low point-cost.Phreaking spell.
2. If...By casting a spell with If (class), the spell will affect all and only targets of that class (even if AoE)."Standard" action, the metamagic increases point-cost of spell, takes a spell-slot, or makes spell count as one level higher without changing its effect.Phreaking metamagic.
3. If... else...A more advanced version of If, which can be used to not just target a given class, but also a secondary spell on all other possible targets."Full Round" action, same cost as "If..." spell, plus the "...else" metamagic also adds a cost, and the second spell must be of lower level, but counts as same level for the purpose of cost.Phreaking metamagic.
4. For loop (For i in 1:x...)For x rounds, the spell will be recast on the target(s) at no additional cost (besides taking the action itself).Same metamagic cost as "If...", plus any additional cost for combining with other metamagics.Phreaking metamagic. The loop cannot be broken until after the xth iteration. Even if there are no available targets, the loop is still active.
5. BreakCan be used to disrupt loops or other ongoing spellsCost equal to all spells and metamagics being disrupted, and takes a "Full Round" action.Phreaking spell. Can be used to disrupt self-initiated loops or those by others.
6. TesselationSeveral adjacent moments in the paraverse are collapsed into one. This allows for multiple actions to co-occur within the same moment. These actions can be paradoxical.For however many "actions" co-occur (up to some maximum determined by GM), the caster is absent from the paraverse for twice as many turns thereafter.Garlic Knight special ability.
7. Yellow TumorOne or more extra-dimensional eldritch tumors in the shape of the caster manifest in physical spacetime. They are indistinguishable from the caster, and are effectively illusions in how they interact with physical spacetime."Standard Action", > cantrip cost.Jamming spell. Must use an IFOD to cast.
8. Vagus ViolationApoptomantic hijacking of the vagus nerve or equivalent structure (organic or golemite) to induce an immune response such as sickness, fatigue, inflammation, allergic response, cell necrosis, etc."Standard Action", > cantrip cost.Apoptomancy spell.
9. Make UnlivingActivation of eggs, stem cells, or simple organisms. The Unliving will be a simple, pale, twisted version of its "true" self, and follow the orders of its creator absolutely.Ritual (generally several hours- may depend on base organism).Apoptomancy spell. Unliving are usually weak and unstable/temporary, although some apoptomancers have long-lasting Unliving companions.
10. MetamorphosisA complex apoptomantic transformation of another organism or self. Can be temporary or permanent. Can be treated as a mutation. Permanently transformed organisms are often enthralled to their creator.One or more "Full Rounds" for temporary metamorphoses, depending on effect, and medium level spell slot/cost. Ritual for permanent metamorphosis (generally several days or weeks- may depend on base organism).Apoptomancy spell. Mid/high level apoptomancers often have a metamorphosed companion, or have metamorphosed themselves (more so Cancervores / Cancer Druids).
11. Wave TagBy tagging a location with graffiti encoding a wavespace signature, objects can be stored or retrieved from wavespace. Some tags can be encoded to activate by a single touch- useful for traps."Standard Action". Low cost.Primarily zooming spell. Can also be used by others with sufficient knowledge of wavespace such as materialists.
12. Parapraxic PerceptionA strobe of impossible light. Those in the light experience "objective" hyper-reality, and have heightened awareness of their unconscious and the subjective perception of others."Standard Action". Low cost.Materialism spell, or can be imbued upon an item (e.g. potion, grenade).
13. BlightboltA magical bolt of absolute solid. The target will feel ennui, anti-love, and inverse-nirvana."Standard Action". Low cost.Materialism spell, or can be imbued upon an item (e.g. a bolt or arrow).
14. Foie FooeyAn orb of glassy liquid starfire, shatters like a grenade. Those touched by the liquid starfire will be grease-burned, develop instant acne, and feel heavy, but also gain temporary manic energy."Standard Action". Low cost.Materialism spell, or can be imbued upon an item (e.g. potion, grenade).
15. A-logical AnalysisA "third" eye opens on the target- made of anti-information. The eye allows temporary a-logical cognition, increased perception to impossible physics or organisms, and can be used to access the targets highest impossible chakra."Standard Action". Low cost (mid or high cost if used to activate chakras). Can be ongoing, but each additional turn risks permanent thought disorder.Materialism spell, or can be imbued upon an item (e.g. a pill or magical scroll/tablet).
16. Form Foucault Fuchsia PhospheneA fuchsia spot of light forms in the perception of the target. Target will grow paranoid that they are being watched by the fuchsia phosphenom-panopticon (they likely are being watched). Under the oppressive force, they will submit."Standard Action". Low-mid cost.Fuchsia Phosphenomenology spell.
17. Form Funky Fuchsia PhospheneA fuchsia spot of light forms in the perception of the target(s) and caster. All within the "scene" become less consciously aware of anything besides each other. Pre-existing feelings and dynamics subside, and new ones emerge within the scene. The caster may intend for a particular kind of scene, but depending on their force of will or preseence and that of the other participants, the scene will develop organically."Standard Action". Mid-high cost.Fuchsia Phosphenomenology spell. Interesting things happen if the "4th wall" of the scene is broken...
18. PAMP PingA pathogen or pathogen-like signature. Intelligent lifeforms will subtly and unconsciously feel compelled to swarm around the Ping as a living system. The more populous the area, the more powerful the effect. The behavior of the system will depend on the nature of the Urban Organism, although the caster can influence the behavior."Standard Action". Low-mid cost.Apoptomancy / Cancer spell.
19. BloodfontThrough lethal bloodletting, the abstract concept of "life" is re-affirmed within the caster. The caster becomes superliving, blood flowing out of them from every orifice and evaporating into a bloodmist. In addition to increasing their magical/necromantic abilities, as a bloodfont they are a greater "presence" in the paraverse."Full Action". High cost.Necromancy spell.
20. Synesthetic SymphonyThe target(s) enter a dream-like state. They feel their skin open. They enter themselves, able to act as both an object within themselves, and as the space. Their body is full beautiful beings producing synesthetic music. Their whole body tingles. If multiple targets, they feel themselves linked as one shared space with no boundaries."Standard Action". High cost.An object-as-space spell which could be induced through yellow magic, apoptomancy, fuchsia phosphenomenology, a-logical materialism, or astrium psychokinesis.

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