Locations (1d20) | Description | Notable People/NPCs | Additional Notes |
---|---|---|---|
1. The People's Market | An open market, most famous for its fruits and vegetables, but also carries other foods (more conventional than Clamy's or Sporie's), lower-end curios, and various other odds and ends. Conjunctiva's own fruit stand is most famous for its juicy, crystalline red fruit, delicious, nutritious, and unlike anything else. | The owner of the market, Conjunctiva, is a giant eyeball mutant hovering on a biojet optic nerve, and the bad-blood brother of Occulon. In addition to light-manipulation abilities, he is also a practiced necromancer. His eye is always bloodshot, and when he activates his bloodfont, his biojet becomes a necromantic hemojet. | Conjunctiva, a hardcore social anarchist, subsidizes much of the cost of the market out of pocket to make it more affordable for the people. He also encourages bartering over monetary exchange. Conjunctiva's famous red fruit is actually derived from his own necromantic blood magic. |
2. Silky Satina's Clothing and Textiles | The shop is covered in a skin-like membrane, with no nervous system. The skin grows various kinds of hair, fur, cotton, silk, polyester, or whatever more exotic materials Satina needs. | The owner and designer of the shop, Satina, is a demonic-looking humanoid mutant with the tongue and camouflage abilities of a chameleon. She is a lovely person, and always wears amazing, trend-setting outfits. | Large, fleshy, spider-like creatures can be seen skittering and droning around the shop. They do not survive long outside the shop, but that hasn't stopped people from stealing them for various reasons. |
3. Alistair Bank and Stock Exchange | A rectangular, pillared building of stone, marble, and precious metals. The bank exists across the paraverse- meaning outside of space, time, and causality as we understand it. The value of currencies and corporations is estimated from a model universe, encrypted across every instantiation of the bank in the paraverse, and adjusts mostly smoothly to changes in the paraverse. | The owner of the bank, Alistair, is a humanoid gecko-like mutant in a fancy, expensive suit. He is supernaturally charming, with a visible aura that inspires others. Despite his supposed business and financial acumen, secretly his fortune was built through the blind luck of finding one of Lutwidge's writs of debt, which he keeps on his person at all times. | Given any attempt to rob the bank, the paraverse will rewrite itself, making a robbery impossible to all but the most powerful paraterrestrial beings. The model is more stable than any resource-backed currency, and has never busted. It is theorized that the bank defies entropy, and at worst will eventually grow at such a polynomial rate that it will encompass the entire paraverse and then go supernova. |
4. Sheriff's Office and Jail | An unassuming building of mostly wood, like the Wild West. It is inestimably larger on the inside, drab, gray, walled with cement, and labyrinthine. Except for the beautiful, mountainous desert courtyard, clearly not within the Capitol, the inmates receive no exposure to natural light, and are rarely taken to the wonderful courtyard. All other illumination is dull, shoddy fluorescence. | The Phantom Sheriff is a consortium of souls, each a murder victim. It is believed ze is a parraterestrial- blurring in and out of reality from the perception of mortals. Ze appears as a blur of the faces and bodies of the souls comprising zir, and has limited access to their various skills and abilities. Ze does not eat, does not sleep, and cannot be harmed by physical means. | Despite its extra-dimensional nature, the jail does not exist outside of time, although inmates quickly lose sense of chronology anyway. It is rumored that the jail is somehow connected to the Grand Stable. It is also rumored that the Phantom Sheriff is manifested from the jail itself. |
5. Dr. Hyborea's Asylum | Dr. Hyborea wears astrium-glass lenses, which he uses to turn patients into living spaces. The asylum is an extra-dimensional, metaphysical embodiment of the patients' minds. It is generally not safe to traverse the asylum without the assistance of Dr. Hyborea or a powerful mystic, and only the Doctor or a mystic could make use of the lenses. He works from his mansion, in a peaceful and secluded area, just barely outside the meridian system, a few hours away from the capitol. | Dr. Hyborea is a large and muscular humanoid mutant with metallic blue skin and no head or neck, with two long eye stalks sprouting from where his head would be. His entire body is ganglionic- a distributed network of nerve clusters. Even if parts of himself are removed, he can encrypt and compress his knowledge until he can regenerate the necessary lost mass. His identity has been infected by the asylum. He is going mad and is prone to rages. | The asylum never looks the same, because its form is dependent both on the patients-as-spaces, and the visitors. The visitors either observe/manipulate the space through contact with the astrium lenses, or enter the asylum as an object-as-space. Nonetheless, Dr. Hyborea always knows his way around the asylum, and can dissociate features in the space from specific patients. |
6. The Infererium | A small, round, planetarium-like temple, it's dome made from roth obsidian. Kaibermantic light shows are put on for small groups, and it attracts the masses. | The Oracle is a beta, a living dimension. Its presence can be sensed as a distortion, an axis along space, time, and metaphysical/platonic constructs. | While expensive, the fortunes provided by The Oracle have saved (or destroyed) businesses, relationships, and lives. The fortunes are intentionally vague, so as to avoid causal alteration of the paraverse (and by extension invalidating the fortune). |
7. Helnwein's Tavern | In addition to booze, the tavern vents psychedelic ectoplasmic gases which induce a reminiscence of dead dreams- on the house. Glasses adhere to the hands of their owner and are too slick to be grasped by others (besides tavern staff). | The bartender, Helnwein, is a floating, partially out of phase, baby-like mutant with a deep, gravely voice. | Serves Clamy's "meats" and various foods (and select drinks) from Sporie's. |
8. Grand Stable | A labyrinthine series of parking garage-like buildings, mostly subterranean, which can raise to varying levels above ground and rearrange floors across units. Any pack or mount animal, mode of personal transport, or livestock must be registered and stored when not in use. | While mostly automated, most access-points have a single, generally disinterested employee monitoring the operation. The entire Grand Stable is managed by Mr. Myce, a minotaur-like mutant, reminiscent of a bull-hippocampus, with blue fur and skin, great strength, and hydraulic magical abilities. | Stable-units are plentiful throughout the city, making it easy and carefree to traverse on foot or by mount. The grand stable is nigh-impenetrable, and even more difficult to escape than enter, meaning your animals will be in good hands. Of course, it also means the bureaucracies can always find you... |
9. Clamy's "Meat" Butchery | Fresh "meat"! Get your chicken-spiders, your frog-bats, your fungi-shelled tortoises, and don't forget our delectable vulture-monkeys! And wait 'til you see what we have in the back... | In addition to zirs rare and exotic meats, the cactus-meets-venus fly trap-like mutant also grows various plant, fungal, or nondescript organisms which ze sells as "meat". Better not to question it... | The deli cutter aggressively sprays a delicious smelling, greasy purple and brownish liquid, regardless of what kind of meat (or "meat") is being cut. It makes sexual moaning noises as it does so. |
10. Materia Masonry | A cave-head at the entrance of a simple-looking beige factory. The interior is always dark and dripping with a milky, acidic fluid. | No one has seen the mason except for his shadow, as he crawls along the surfaces of the cave-factory in the dark. | Every block has an ideal form. The acids identify and carve the ideal form out of any block of any kind of material. Effectively an arms and armory shop, but may have other uses... |
11. Dr. Sphing's Apothecary and Medical Office | The apothecary portion is suitably dim and dusty. Many of the tinctures, herbs, and other products are stored in mosquito egg-like membranes. The actual medical office is pristine, except for always one blotch of blood, never in the same place. | A humanoid mosquito mutant. He can draw the sickness or ailment out of blood (regardless of the nature of the sickness or ailment) and regurgitate it into chemicals and tinctures for other medical purposes. He is also an excellent physician and herbalist in addition to his mutation. | Despite its off-putting appearance, Dr. Sphing's medical care is second only to what can be provided within the Fey Court itself. |
12. Quickie-Cut Barbershop and Feldshery | A place to get a shave, a haircut, or undergo emergency invasive surgery. By manipulating the speed and direction of the swirling barber's pole, time can be sped up or slowed down within the shop, to facilitate quick shaves, or buy time for dangerous surgical operations. | The Feldsher (name unknown) is a vaguely serpentine-faced mutant covered in short, bristle-like feathers as sharp as razors, with a hump on its back. The hump opens up to expose leech-faced appendages which can be used for cutting, bloodletting, cleaning, infusing, or stanching. | Conveniently located next to Dr. Sphing's. Also offers dental hygiene services, but these services are generally not recommended... |
13. Sporious Results (aka Sporie's) | A bakery, distillery, brewery, dairy, and maker of other things fermented and pickled. | The bakery is itself a giant yeast (or yeast-like) colony, collectively referred to as "Sporie's". It is not known if it is sapient, but it seems to get the job done... | Carries a wide variety of rare and exotic, and laboriously bred yeasts, fungi, or similar organisms. Their products come in all sorts of shapes, colors, textures, and flavors unlike anything else. Tasting even the non-psychoactive products is often a psychedelic experience. |
14. Le Cirque | An open field of makeshift tents and stages made of shoglite. A dedicated grounds for theater, comedy, dance, oddities, and other entertainment. Located in the entertainment district. | The unofficial ringmaster is Feste, a porcelain clown-like harlequinade dressed in an outfit like a cross between a bal masque costume, an early 20th century circus ringmaster, and the Swiss Guard. More coherent than most harlequinade. Often speaks in rhyme and metaphor with frequent, ominous giggling. | The shoglite tents, stages, and much of the equipment of le cirque were provided by the Harlequinade, who frequently perform here. Most find their performances puzzling and unsettling, but they nonetheless continue to attract crowds out of sheer curiosity. |
15. The Coliseum | A ring-shaped structure made of bone and ancient metals. The fighting grounds are pulled into the air, dissolving as they rise up only just remaining in view of the stands below. The grounds regenerate. Located in the entertainment district. | The reigning champion of the coliseum is an enormously large and impossibly fat (yet fast and agile) mutant with greenish, greasy acne-covered skin, a wide grin, rows of shark-like teeth, and long antelope-like horns. He is known for his brutality in the ring (despite being a decent guy irl), and goes by The Glutton, but his real name is Walter. | The coliseum is one of the few locations in Nova Arkham which predates its construction by the Fey King. Many believe it once served some other purpose. |
16. The Forum | An hourglass-shaped, gigantic government complex. Gravity converges at the vestibule where the conical structures meet. The lower chamber is the public forum where anyone may discuss policy, and the upper chamber is for the courts and bureaucracies. Located in the entertainment district. | The demagogue Occulon is frequently present at the forum, among other elites of Nova Arkham such as Penn the Penguin. | In the lower chamber, to account for the inverted gravity, the interior is upside-down. Flowing throughout the vestibule are grains of sand-like micro eyes. Besides the courts, most of the offices in the upper chamber are relatively insignificant, or even outright shams. Workers are often not aware that their career is a lie, serving only to bamboozle the public. |
17. Dengo Sensorium | A tall and narrow pagoda building capped with an onion dome, full of paradoxical gears (mostly for show). A spa and community center containing amenities such as: massage, baths, sex work, psychedelia, sensory deprivation chambers, hyper-sensory chambers, dream inducers, astral inversion... | Asimov Dengo is a handsome, middle-aged dogu garlic knight with salt-and-pepper hair and a goatee. His bestial form is spider-like. He's covered in scars, notably two iridescent scars running vertically across each eye. The owner of the sensorium, and also the leader of the dogu mafia, spending too much time away from home... | Sensoriums are common in the Dogu Kingdom. Nova Arkham has some smaller sensoriums to cater to its dogu inhabitants, but this one is by far the largest and most prominent (and is also a front for the dogu mafia...). Despite being a mafia front, the sensorium itself is a legal, safe, and wholesome business. |
18. School of Hyperbolic Orange | A simple-looking martial science campus just off the meridian system outside the capitol. On a clear night, unknown constellations can be seen in the sky. The stone buildings contain noticeable quantities of anti-information, coating everything in a faint, holographic cyan light. The architecture of the buildings are beholden only to a-logical physics. | Flash Viper is the leader of the School of Hyperbolic Orange. A snake-like mutant with snake-appendages for arms. Boomer Cicada is a humanoid cicada-like mutant with the ability to move at supersonic speeds, and the greatest pupil of Flash Viper. | Home of the Enchiridion Chimerica: vol. i (aka sqrt(-1)), from which the martial scientists derive the SMASH style of combat. |
19. Penn Tell's All Curio Shop | An extra-dimensional shop which crops up in various locations throughout the capitol. In addition to whatever is on display, hidden doors hide pocket dimensions containing more rare and dangerous items. | Winston Pennington the 3rd, aka Penn the Penguin, a penguin-like mutant with vibrantly mottled skin, from a family and community of seal-like mutants (and a chip on his shoulder about it). Wears a top hat, monocle, and three-piece suit. A self-made man with connections and hubris. | In addition to carrying a wide variety of ancient artifacts, modern wonders, and general curios, has also learned to create (or may have simply acquired a large stock of) automagica decks and automagica spell cards. |
20. The Fey Court | An enormously tall, narrow, sleek, smooth white structure. Much of its length is composed of two fused, cylindrical structures, capped with a round structure, raised at the four corners and concave at the center. It towers over the rest of the already rather tall capitol of Nova Arkham, reaching into the skies. | Despite having built the meridian node upon which Nova Arkham was built, along with the Court itself, the Fey King is rarely present. Instead, the Court is primarily managed by the Grim General in Blue and his family and associates. Most of the length of the court is bureaucratic, with the cap being the Royal Chamber. | The bureaucratic offices of the court are mostly industrial, brutalist, and bland. The royal chamber is sleek, futuristic, alien, and bio-technical. It is full of vaguely organic pulsing and humming veins of bright energies, sleek surfaces, and smoothly moving parts. |
"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
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Wednesday, August 15, 2018
Locations in Nova Arkham
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