- Just Ability Scores, HP, etc. for Pilots.
- Each Character is assumed to be able to deal d6 Damage of any Ability Score in or out of Mecha as contextually appropriate, unlike MRD where it varies by Item, Feature, or Nazarite Contract in MRD Vol. 2.
- Saves are roll-under Ability Score or MRD style: roll-under Ability Score and roll-under Karma for degrees of success/failure.
- Each Mecha has a Core and three Gear, each consisting of two words (WORD1+WORD2).
- Swappable Mods can be added to a Gear ((WORD1+WORD2)+WORD3) and expand the scope of what they can do.
- Use of Gear is freeform; maybe it deals d6, maybe it requires a Save, maybe it just does whatever it does based on GM rulings.
- When Gear are disabled, they lose a Word. Mods are destroyed permanently, but regular Gear compounds can be repaired outside of Conflict. Again, how they are disabled is freeform.
- Enemies can be defeated either by depleting HP (most enemies just have a single pool, PCs have separate pools for each Ability Score), or by destroying Mecha Gear and disabling the Mecha, if in Mecha Conflict.
"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Thursday, March 30, 2023
Post Apocalyptic Science Fantasy Mecha (CROSSOVER) Game: Gundam, Evangelion, Mazinger
Tuesday, January 10, 2023
GLOG Two-Player Class: Ogre
Unique Mechanics:
- The Ogre is played by two players! It has two heads but one body, so while they share physical stats, they have separate mental stats.
- The Ogre is a large creature, so adjust dice accordingly.
- The two heads may add abilities from the templates below, or take separate classes. If they take separate classes, only the head that took that class gains the benefit (if this would not make sense for some reason, consult your GM and come up with a reasonable solution).
- The two players choose their actions simultaneously in combat. They should write down roughly what they intend to do and hand it to the GM (or blurt it out simultaneously). The Ogre can attack twice, or attack and cast a spell, or attack and move, but only if moving towards the target. if one head moves away from the target that the other head attempted to attack, treat as a critical fail. Basically, magic resolves first, then movement, then physical attack.
- Outside of combat, the Ogre is assumed to function normally, unless the players disagree on a course of action. They can argue it out (in character, of course) until the GM gets bored, then the GM can make them roll to Punch it Out.
- Punch it Out: A coin flip or high-low on a die. The two heads punch, kick, and wrestle each-other / themselves in a cartoon dust-pile fight for a moment, and then take whatever action the winner of the roll decided.
Starting Gear:
Template:
A
B
C
D
Thursday, September 1, 2022
Tunnels & Trolls: Maximum Hack Pt. 2, Character Types and Talents
Character Types
- +1d6 combat dice per level (unarmed or melee weapon).
- Can double the damage reduction of armor but increase chance of it breaking (Roll SR LK for Wear & Tear).
- SR starts at 1, on each fail, increase subsequent Wear & Tear SR level by 1 and decrease damage reduction of armor by 1, until it no longer provides any more protection.
- No Magic
- Start with one Level 1 spell and one extra Talent.
- Gain a number of spells each level with a total spell level up to their Rogue Level.
- E.g. A level three Rogue can learn three level 1 spells, or one level 2 spell and one level 1 spell.
- Once per day, can roll a LK SR in place of another SR at one level higher than the SR it's replacing.
- Start with all first-level spells.
- Spells cost Wizard Level – Spell Level less PRE to cast (e.g. for a level 2 wizard casting a level 1 spell, the spell costs 2-1=1 less PRE).
- When casting with a focus (staff, wand, amulet, etc.) subtract Wizard Level from PRE cost (e.g. a level 2 wizard with a focus spends 2 fewer PRE to cast a spell).
- Only apply Combat Adds to Light Weapons.
Special Types
Talents
Wednesday, August 24, 2022
Tunnels & Trolls: Maximum Hack Pt. 1, Character Creation and Attributes
Tunnels & Trolls: Maximum
Or,
The GLOG of TNT
One additional note: I may decide to "rebrand" this entirely, removing TNT-specific terminology and making it effectively its own game, since TNT doesn't have a proper OGL or equivalent. My understanding is that the TNT people are pretty reasonable, but if I take this far enough, I'd like to actually have ownership of it, and I think the end product will likely be distinct enough to justify it. But at least for now I will continue to refer to it as a TNT hack.
Another note, I will likely continue to make new Character Types and Hacks for TNT Deluxe as I've been doing, but when possible, I will try to include versions for TNT Max as well, and also to make TNT Max versions of other Character Types I've already posted.
Character Creation
I've reduced the attributes for simplicity and out of personal preference. I'll explain my reasoning for these attributes next. Otherwise, this is mostly similar to standard TNT. I increased the number of talents because I think talents are a nice, light, flexible way to give characters special abilities, and talents will also effectively replace kindreds. I realize kindreds (race in D&D) is something many people like about the game, but I don't think it works as well with the decreased number of attributes since it's based on mulitplicative modifiers and how they affect combat adds. Even with D&D I prefer a race-as-flavor or race-as-class approach. However, if you want special kindred abilities, talents can be used in that regard (as discussed in a later post).
Attributes
- Use for PHY SRs.
- Add each point above 12 to damage total as Combat Adds.
- PHY also reflects the maximum amount of damage you can take before being incapacitated.
- Use for FIN SRs.
- Add each point above 12 to damage total as Combat Adds.
- Use for missile attacks and finesse attack SRs.
- Use for PRE SRs.
- Certain spells have a PRE minimum in order to be cast.
- PRE also reflects maximum mana for spellcasting.
- Use for LK SRs.
- Add each point above 12 to damage total as Combat Adds.
- Use for Wear & Tear SRs.
Attributes are where this hack most differ from core TNT. I prefer to have a few, very broad, very archetypal attributes. TNT Deluxe attributes aren't bad, and I can understand why somebody might want to keep Strength and Consitution or Intelligence and Wizardry separate, but that's not what I'm doing here. I've said before on this blog that I'm a big fan of Cypher System, so this is somewhat modeled after that. I've always liked the idea of "Presence"; in part because I don't like Intelligence as a quantitative attribute, but also because Presence allows you to condense magical ability, charisma, and some of these other ephemeral qualities in a useful and interesting way, so you can avoid dump stats while still codifying these qualities. I don't plan on making the curse / fates aspect of LCK a major sub-system, if I make it at all it would be bolt-on, but I do think that with four attributes, it doesn't make sense to have magic condensed solely into a single attribute.
In subsequent posts I will talk about the different character types, talents, character advancement, and other basic mechanics of the game. It is mostly pretty similar to TNT Deluxe except where it is accounting for these attributes, but I do try to somewhat standardize characters and NPCs with a uniform Character Rating metric, but I'm getting ahead of myself!
Wednesday, July 20, 2022
5 FIST Characters
Friday, January 7, 2022
My "MRD" PCs
WeirdwaysName: Mad(dison) MarceauQuestionsWhat are two locations you desperately want to go or things you need to do on the road?Stand atop One World Trade Center.Dive into the ocean from a lighthouse along the Oregon Coast.What's different about you? Why don't you fit in?Has numerous niche interests which they obsess over in bursts, and even within those niches, their sensibilities defy the norm still.Are you a fantasy creature? If so, what kind?A Nixie (sea fairy) who inexplicably also has wings.Why do you have no money?Has a tendency of finding great success... and then blowing it all up (sometimes literally).Who is someone you know who you might meet on the road?William Vita, the Eccentric Psientist.Who, if anyone, owns the van? Who drives?TBDWhy are your characters traveling together?TBDOne of you has an aunt in the midwest who has told you that her house is haunted and she needs help. Which one of you is it? Why is she calling you?TBDOne of you is dead set on going to Burning Man. Which one of you is it?Seems like it could be Mad Marceau...Aspect 1 (General Concept): Crashing Rocket NixieAspect 2 (Something weird but cool): Their third eye expresses absolute terrorAspect 3 (kind of like...): Harley QuinImportant ItemsNixie Sticks: Nobody's quite sure what's in them- what a rush! Just tear it open, pour on your tongue and come alive. Allegedly grants magic powers.Rocket Kit: Your kit can make rockets, fireworks, and other sparkling and exploding things.Weaponized Meme: Weaponized, Military-grade meme.Gateway Chalk: Draw a door and it appears, leading to some previously visited location the user chooses. It must be redrawn after each use.Bottle of Indigo Pills: Experience euphoria and third-eye awareness.Soul Mate: One high calorie protein bar made by specially-trained Buddhist Monks. (this later got traded for an awesome magic unicorn horn using the top spinner below)Top Spinner: Spin the top to train an ad-tech machine learning algorithm. Spins whatever you’re selling.Discredit Card: Can wipe out any one debt—of any size including non-monetary debts.
Clerval Fritz
Former mergers and acquisitions specialist with a background in organizational psychology who became a senator. The acquisitions were scrapped for parts towards his esoteric ends, prematurely ending the dreams of many would-be entrepreneurs.
The last acquisition ended in an experiment gone wrong, a laser-light explosion, disturbing noises, and many, many dead. The fallout was contained and the story buried, but shortly afterwards Clerval, alongside his new Oracle Iolo, entered the world of politics.
Leveraging his corporate connections to secure non-competitive deals to acquire private resources, he intends to use technology, psychology, and metaphysics to birth a superorganism from the body of the government.
In a past life, he stored a PHYLACTERY in Wales, which he now intends to recover to use towards birthing the superorganism.
Iolo (10 HP, the NS Pet Special Item): Pale blue furred ape-hominid with a missing eye, a notable scar at the back of its head suggestive of a projectile wound, and a skin graft over its mouth. It is bound in a restraining jacket and chains. It gnaws its mouth graft into bloody pulp to speak in profound gibberish (Wd6), after which the graft reseals in a process sounding like the mashing of raw skin and mid-coital fluids.
Pyramid Shining Brightly
NAT: 13
WIS: 14
PRO: 14
Karma: 3
Career
12. Government, Politics, Public Administration
Quirk
2. You are invisible when nobody is watching.
Starting Karmic Attachments
1. You have a goal, and nothing will get between you and accomplishing it. Whatever it is, whatever must be done is always justified. At least one person suffered for being in your way and seek vengeance.
(In particular, the company sacrificed in the failed attempt at creating a superorganism, which also led to the creation of the SPECIAL SHINING LASER GUN and Iolo)
6. Your relationships are superficial and transactional. You have no real friends or loved ones, just people you want things from and want things from you in turn.
(The various aspirational entrepreneurs he's worked with, or Iolo)
Reincarnation Ritual
1. Hold tightly to an item representing your value and rest.
(The SPECIAL SHINING LASER GUN)
Poltergeist Features
0. POWER MOVE: You developed an intuition for manipulation through overt displays of power: a powerful handshake, biting apathetic humor or sarcasm. Pd8 but if attempted against somebody with higher PRO take Wd4.
4. PHYLACTERY: In a past life, an item of value to you was buried in a place of personal significance. So long as it remains undisturbed, PRO Damage against you is Impaired and cannot cause you to accrue Karma.
6. SPECIAL SHINING LASER GUN: An experimental gold and white limestone gun with a pyramidal shape at the muzzle’s end. It’s a fascinating story how you got it. Fires a Karmic force beam (Nd10) with a 1-in-6 chance of accruing 1 Karma.
Special Items:
84. NS PET: Nature Spirit pet with animal intelligence, and usually one
Damage Die for one Ability at d6, 10 HP, and one utility special ability.
It has some behavioral quirk making it prone to trouble and frequently
imposes inopportune Karmic Attachments.
Usage Die: NA
The Profound Gibberish of Iolo
1. Drip drip walking down the blue lane one wonders why the sky hurts so and when the moon will just fall already GOD DAMNIT!
2. How am I supposed to LIVE LAUGH LOVE under these conditions!?
3. You fuck! How dare you bring such invisible joy to the souls of children not yet born into the indigo universe!
4. Clouds crying sunshine bring delirium to the prairie dogs who would otherwise kill themselves out of religious fervor. All hail the cloud emperor in his wondrous nudity!
5. In a moment of clarity, the man wonders what it all means. And then he poops.
6. I'm already spinning in corkscrew motions and rubbing my concave tummy and now you ask for the caviar of dragons?! Give me a week, ya rascal ;).
7. Turn on the telly I'm getting bored of this program and I can't find the mute button.
8. Are you bored? Afraid? In love? Insert other emotion here? Are you sick of these pesky emotions? Try life. Life! For those sick of being slaves to their own impulses. Life! It's like death, but not! Call 1-800-LIFE.
Wednesday, August 4, 2021
MRD Campaign Play Report Summaries (12-16)
PR 12: Corporate Restructuring and the Short-Sell
PR 13: The Trial of the Pipes
PR 14: Excuse-Me-Sir!
PR 15: Goblins!
Layout of this floor:
Open floor plan with a mini kitchen / hangout area in the center, and four corner offices.
Narrow corridors of various sized rooms like labs, filming rooms, supply closets, etc.
Semi-translucent glass windowed conference rooms.
Cubicle farm. The walls of the cubicles obscure the fact that the cubicles are not neat rows, but more of a maze-like configuration.
This floor was under reconstruction before the explosion; full of holes in the floor and wall, dangerous equipment lying around, exposed wires.
Commercial floor of restaurants, shops, a cafeteria, seating areas, viewing areas, game room, bar/cafe, etc.
Bad Stuff
Moon Marine is rescuing people. Will offer to help the Team out, will be suspicious if they turn her down, or if she sees them doing Recurser stuff.
An experimental cyborg created by the Orange Goblin company, part of Project Blackcap: Binata sa Punso (think robocop).
The Team sees an exit off to the distance, but as they move towards it, it gets further away, leading them towards a group of Orange Goblins while another group flanks them. The floor is unstable but the Mirage Goblins are ok with dying to complete the job.
A chattering noise floods the floor, causing panic, disabling WIS abilities / Saves, and dealing Wd4. The Panic Goblins are little machines hiding in the walls.
A monstrous cyborg arm punctures the window, swiping at the Team and grabs one PC randomly. The Genocide Goblin (think... I dunno, Attack on Titan?) climbing up the side of the building spans the length of ~2.5 floors.
The entire floor is being converted into a Ru Goblin, a fleshy mash reconfiguring itself into the structure. The assembly of the Ru Goblin is the only thing keeping the floor sustained, but it is actively undermining the Team.
Good stuff:
Norman Rockatansky will at first feign impotence but will pull some superspy moves if desperate.
One of Nazli Kaplan’s other hustles is a pharmaceutical internship. She is on this floor and needs help escaping. She is also an amateur boxer.
Through IoT and Comms, Black Sheep Shepherd reaches out to the party to help.
KAO: An intern will offer you a Tote Bag of Holding if you help them escape. The intern secretly has a gun in the Tote Bag, which they may use if put under pressure, but they have no gun training and are likely to hit a PC, themselves, or something important by accident (WIS 5 for the gun Save).
KAO: A small child on “visit your parent’s work day” offers the Team his Magic Macro-Man Action Figure to save him. His parents are somewhere on the next floor. Being a child, they will require careful supervision.
KAO: The famous TV chef, “Momma Tastemaker”, will offer you a DS Nightcrawler if you rescue her and help her find her lucky spatula. Momma Tastemaker is competent and resourceful, but definitely out of her element. Also, she is livestreaming the events (WIS Save for Team to notice). The team will have to do PRO Conflict (5 HP) or in some other way convince her not to livestream, or barring that, they will take Pd6 if they refuse to help her because she’s livestreaming, or fail to rescue her and/or the spatula while live.
PR 16: Treasure Trove of Cave Monster Hoarding Pyrite
The NY Real Estate Warlord has become an Ashura: Cave Monster Hoarding Pyrite*.
Destroying or displacing the “treasure” littering the penthouse will deal Pd6.
If its venom breath gets on its treasure or on itself, also deals Pd6.
The Cave Monster is lazy, stupid, and easily distractable.
If the Team evades the Cave Monster, some Toadies** might timidly attack them.
The penthouse is two floors connected via a spiral staircase, and various lowered and elevated sections of the penthouse give it the feel of separate mini-rooms.
Bedroom with a 60s-style rotating love bed and a conspicuous pole.
Surrounded by a water curtain of an acrid yellow liquid (Nd4).
On the bed is a briefcase filled with a large quantity of single dollar bills.
Piano Bar with robot server and robot pianist.
Spicy (bartender; chameleon with camouflage) and Punchinello (pianist; stout giggly horned toad with big fists).
The bar contains several extremely valuable bottles of liquor, but is mostly overpriced junk booze.
Gallery
The curator is The Worcestershire with a pencil-drawn pencil moustache.
Full of “priceless” art (all fake).
Office
Hanging just behind the desk is an “authentic” Samurai Bustah Sword with the Ninpo Stones Poison, Magic Counter.
An expensive, massive, Susie Suburb “Dreamhouse” comes to life as a robot contraption to eat The Team if they try to steal the sword.
Trophy Cabinet
Ancient goddess figurine originally stolen by the Dutch East India Company.
The Team can steal it to damage the Cave Monster, but if the Team destroys the figurine or it gets destroyed by Toadies or the Cave Monster inadvertently, they take Pd6 (I decided to make this a Karmic Attachment instead).
Living room
Framed, signed photo with an A-List celebrity who was recently “cancelled” for having done something absolutely heinous.
Norman Rockatansky is already attempting to steal it.
Old-Timey looking but actually state of the art vault containing the Fool’s Gold.
The reward is Fool’s Gold; it’s valueless except to the extent that people believe it to be valuable.