My Games

Friday, September 22, 2023

BONUS: Playdate Not-Review


I pre-ordered a Playdate a while back and it finally arrived a few days ago. It's an awesome little device, toyetic and whimsical in the way that videogame consoles used to be, yet still feeling premium. It's yellow, it has a beautiful lo-fi monochrome 1-bit un-backlit screen, clicky little A and B buttons and a responsive D-Pad, and a Crank. It uses wifi to download games and has an online store, a web account integration, and the ability to Sideload games which you can buy off itch.io or wherever else, or make your own, but it never lets those features get in the way of the simplicity of the device.

It's also very developer friendly and seems like an accessible way to learn some game development and programming, and I hope to tinker around with it eventually.


It's not going to replace my Steam Deck or PS5 or Switch, and it's nowhere near as expensive as any of those but for what it is it isn't cheap either, but I'm glad that I have it. It's kind of nostalgic, but it also has a kind of alternate universe, speculative, retro-futurist, anachronistic appeal to it, like the clam-shell phone from It Follows. What would a world look like where we had network technology but still only lo-fi displays? What would a world look like where the original Gameboy had a crank?


The first "season" of games unlock week over week. So far I only have the first two starting games, and two free games from the Catalog (their game store), and I'll probably buy one or two more games and Sideload sooner or later.


Whitewater Wipeout is an awesome game. It's tricky to get the hang of at first, it relies mostly on the Crank, and it doesn't do a whole lot to teach you how to play, so you have to be patient, but even though I still suck at it, it's super addicting and fun and a perfect demonstration of exactly what this console is about, Crank and all. I can see why they made it among the first games you receive.

Casual Birder is a cute, fun, funny, open-world bird photography adventure game. It's a little meatier than Whitewater Wipeout, but nothing too Epic. It's the kind of game I might not necessarily have played if it were on Steam or PSN, and I don't know if I'll actually finish it, but I'm enjoying my time with it.

The two free Catalog games I have not been as impressed with, but I still appreciate having a couple more options in my first week until more games unlock, without having to make additional purchases.

Recommendation Dog is basically a matching game. You work at a temp agency and have to match agents given descriptions by the employers. There's nothing wrong with it, I gave it a playthrough, but I dunno it didn't do much for me.

Reel Steal was an interesting and surprising premise, I wanted to like this game, but I just wasn't feeling it. You're modern-day Robin Hoods infiltrating buildings owned by billionaires and robbing them, Cranking your way up and down the facility. It's a cool idea, but ya in practice I just found it tedious.

Friday, September 8, 2023

Maximum Recursion Depth Vol. 3, or Everybody Wins if We're Having Fun: The Animapunk RPG

The new and hopefully improved MRD Vol. 2 (Gameplay Loop, Dev Log) is still in the works, but I think it makes sense to just call the Animism Setting MRD Vol. 3, which I'll be working on simultaneously.

In wanting to have my cake and eat it too, it's running away a bit from the original idea of being like a Weird & Wonderful take on Pariah, but it should be clear how those ideas and others I've blogged about previously are all getting rolled into this; it's still true to the original spirit of the thing.

Previous posts of varying degrees of relevancy:
Anima Concept Crafting (the actual Anima stuff is in this post)
Freaky Fractals of the Mycelium Matrix (the psychedelic "cyberspace" stuff is in this post)

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Tl;dr
Psychedelic Time Lords across a bunch of mini-Krakoas in frozen moments collecting Pokemon and going on adventures across spacetime, stalked by horror monsters, facing punk rock moon witches, Infernal insectoids, Orwellian pigs, The Imperium of Man, an alien dark web, and the oppressiveness of a world unexamined.


The Surrealists believe that the place of dreams is as real as the material world, and in some ways they are correct. The Dreaming observe the moment. Really, observe it, the full canvas of it, phase rotating it so that what is normally fuzzy and obscured in peripheral vision is brought to the center of focus. It's like rotating around a Penrose Triangle Sculpture, except it's all of reality around a single moment.

Penrose Triangle Sculpture for reference. It only appears like a paradoxical triangle from a particular angle.

It's amazing how different things can appear when observed from different angles.

The Dreaming are a living community. When The Dreaming coalesce around a moment, the ecosystem uniquely transforms around them, pooling into a geologically transient Dream Lake

But most of the time, they wander in small bands from moment to moment like ships passing in the night, like blood cells or worker bees, independent yet coordinated on a scale beyond what any individual can perceive.


The Dreaming explore moments out of want, not need.
The only universal meanings of life are those that can be mutually agreed upon, an absurd and seemingly irresolvable problem. In lieu of a solution, The Dreaming embrace the Sisyphean struggle, making meaning for themselves. Nonetheless each of The Dreaming, in their own way, are working towards the betterment of The Dreaming as a whole.


‘Weirdness for weirdness’ sake’ is a criticism that has often aimed at my own work over many years. It’s a phrase I find lazy and borderline meaningless.
I’ve yet to read ‘it’s weirdness for story’s sake’ or ‘for effect’s sake’ or ‘for fuck’s sake’…


The Dreaming face opposition.
The problems The Dreaming invite upon themselves are faced with joy, but otherwise conflict is generally avoided. Even so, some uninvited problems must be faced eventually.


The Personal Horror
Everyone has a Time Self (current incarnation), and an Eternity Self (superorganism across time).

The Eternity Self stalks the Time Self patiently, sometimes hiding and sometimes allowing itself to be seen, to strike fear. The Time Self knows there will be a moment when it must defend itself in mortal conflict against the Eternity Self, and that moment will likely not be of their choosing. Until that moment, the Eternity Self is their Personal Horror, an uncanny reflection of everything about themselves they must overcome.

Defeating one's Personal Horror is a rite of passage for The Dreaming, and a gift of choice, whether or not to continue the struggle or allow it to transform them.

To be defeated by one's Personal Horror is to be consumed by the Eternity Self and reincarnated as a new Time Self.

Termina is to Anima as Undead is to the Living. It is "Unnatural", animation without meaning or only a hollow pretense, and incapable of growth or change. Like undead, no single Termina is as threatening as the idea it represents and its ability to spread like a disease.


Supernature
The myth of humanity's supremacy becomes undeniable when one rotates a moment and sees for themselves the vastness that surrounds them.

Humanity, Anima, the Natural World, Physical Laws, and all the other things compose Supernature.

The Pigs are useful allies who capably handle the dirty work The Dreaming generally don't like to deal with. Things like fighting, politicking, and worst of all "leading" (when one must engage with hierarchy). Even so, The Dreaming have faced no threat greater than when a Pig Warlord consolidates power. The Pig Gangs raid, pillage, and enslave, but also disseminate misinformation, engage in political sabotage, and foment populist revolution.

The Dark Forest is like a shadow of the Mycelium Matrix, a distributed psychedelic superorganism hostile to The Dreaming, seemingly by design.

The United Spacetimes of America is a multiversal empire that  believes it is their manifest destiny to colonize all of existence, including The Dreaming. Their size, rigid hierarchy, labyrinthine bureaucracy, and single-mindedness make them easy enough to outmaneuver, but if caught in their grasp, their mad weapons and unstoppable bureaucratic inertia make them a dangerous force of supernature.

The Radioactive Hive are both empowered and consumed by a grudge they've long ago forgotten. Their sheer biomass, explosive nuclear power, and algorithmic genius would destroy all of existence, if not counterbalanced by the aimlessness of their endless rage; rebels without a cause; the dog that chases a car without thought towards what ends. Incapable of being reasoned with, their only means of communication is their chemically infectious anger which spreads exponentially like wildfire or explosions.

The Infrasonic Moon Witch is a living presence, like the qualia of a song or skin to skin touch. It oscillates in beams of light, the gravity folds of spacetime, and the Humanist interrelationship between all Anima. The tides and moonlight are its greatest familiars, but most beings with a cyclical nature pay some homage to it. A nurturing force that must be relied upon even when one knows, inevitably, it will betray them.