My Games

Monday, August 6, 2018

Creatures

Compared to the Mythic Beings table, this table focuses on more common / less powerful creatures. While this table is not designed for any specific RPG system, I will give an approximate power level from 1-5:

1. Sub-humanoid or weak
2. Average humanoid
3. Threatening to average humanoid but not to an adventurer or powered individual
4. Threatening to an adventurer / powered individual
5. Threatening to a group of adventurers / powered individuals

 Some of these entries may be a bit more setting-specific to Phantasmos, but I have another table of mutants which could just as easily be re-worked into monsters, which will be in a separate post, and those may be less-setting specific.


Creatures (1d20) Physical Behavior/Cognition Power (1-5)
1. Frelin Body of a hyena, face of a frog, jowls like a bulldog. Long, clawed appendages above shoulder blades. Grab prey with long, powerful tongue and stab or pummel with claws. Sometimes tamed and used as mounts. 3-4
2. Alarushk Bear-sized beast with grayish-purple skin and thin layer of silky black fur. Four eyes in two pairs, one pair forward facing and one pair towards the side of the face. Long, flat, lipless snout with large teeth jutting out. Teeth attached to muscles with 45-degree range of motion, each moving independently. Sharp, independently moving fibers on the tongue. Generally docile, so long as the purple fields are not disturbed. Considered sacred to the dogu. 3-5
3. Shadowgaunt Vantablack- blacker than black, absorbing light such that they have no visible contour-lines. Humanoid body, but with sharp teeth and claws. Crawl and shuffle on tips of fingers and toes at supernatural speed. Because they lack contour-lines, they appear as an amorphous darkness as they scuttle. Move completely silently, and absorb light from their surroundings. 3
4. Psilosymbiote Rover Infection affecting intelligent life. Causes dry, wooden skin, thick layer of slime, mildew, fungal growths. Secrete black and green bile from pores and orifices. Sometimes vibrant-colored, spotted, or covered in cordyceps-tendrils Feral, semi-intelligent, hunt in packs. Limited speech, mostly nonsensical. Capable of using weapons, or projecting harmful spores. Infectious to intelligent life. 2-3
5. Psilosymbiote Shrieker Child-sized, infection has transformed entire body. Mushroom-capped head, flat, hard face of mushroom flesh with two round holes for eyes and one small round mouth hole. Child-like intelligence. When disturbed, produce a psychedelic, panic-inducing shriek. Other psilosymbiotes and garlic berserkers are protective of shriekers. 1-2
6. "Bees", Blue Moon Swarm of "bees". Teal and green colored with patches of red, metallic carapace, four barbed claws, wasp-like wings and face with wasp-eyes at the end of long eyestalks Can attack with their claws or launch their stingers as projectiles. Stingers can induce mutations, mainly cosmetic, often permanent. They are carniverous and produce meat-honey or fermented meat-mead from their prey. The meat-product can be used to induce the impossible into the paraverse. 2-3
7. Mimic Bandit The mimic has taken the form of fully-body armor, covering the entire body. Between the "metal" plates of armor is a grayish-pink, fibrous, rubbery "undershirt". The mimic can shape weapons into its hands, or expose fangs from any part of its body (often the face or hands). The mimic requires a host to maintain this form. Usually, the host is rendered brain-dead, although in rare cases the host and mimic form a symbiotic relationship. The bandits have the intelligence of a mimic, but can only produce the sounds a mimic can make, and cannot speak. 3-4
8. Oko-Men Humanoid pumpkin on a stick creatures. Some have only a single head, although many have clusters of bulbous, red, squishy, pumpkin-like heads. Range from child-like to gorilla-like in size. They are said to be the spirits of those who failed in their goals in life, or those who wrongly embraced a novel thing as an old tradition. 1-4
9. Toothless Garlic berserkers with bony growths, cracked at the tips and some edges, exposing absolute solid. They have no teeth, but swollen gums of absolute solid. Like other garlic berserkers, the garlic which allows them to perceive and act outside of linear time has caused them to go insane. These berserkers specifically are hoarders, are relentless in pursuing their prey, and though incoherent, seem to express anti-love towards all. 3-4
10. Lesser Byakhee Horse-sized creatures with long, rat-like bodies, webbed and clawed limbs, bat-like wings, a face like a rat, bat, reptile, or crow. Some have beaks, others a hard bone muzzle, others a naked face. Covered in large but flat strands of biological material like a cross between feather, hair, and fur. Vary in color, and additionally some are spotted, striped, or multicolored. Shrewd predators, but no more than beasts. Certain kinds of inhuman intelligences are capable of taming and riding them. Certain breeds are domestic to Hastur, Zaphrad, and other mythic beings. 3-5
11. Qhuaos Quince Quanine A horizontal canine tooth with the limbs, paws, tail, and demeanor of a canine. The wider base of the tooth is the back end, the sharp point the face. Paws and other fleshy features are like that of a quince. Loyal to The Dentist and the Tooth Fairy / Fey King and hyper aggressive. They're delicious, but the qhuaos quince juice induces rabies-like hysteria and tooth decay. 2-3
12. Sword, Nova Arkham An Unliving nematode-like creature in a psionic cell. The psionic energy objectifies a sack of bio-tissue, plastic, and cybernetic parts. If punctured, the abstract concept of null inverts from its object-oriented form to that of a null-space. The sword exists to destroy the shield, and anything in its way. Its general intelligence is comparable to a dolphin, although it has superhuman stealth or pack predator skills. As the object-oriented form of the abstract concept of null, it lacks a concept of self or anything resembling emotion. 2-3 (direct combat) 4-5 (stealth or in a pack)
13. Shield, Nova Arkham An Unliving axolotl-like mutant. These mutants are born in a pair. The smaller eventually grows into the humanoid creature, the larger never grows, but is a powerful psionic entity and is psionically connected to its humanoid "sibling". The Shields are made Unliving early in development, and their connection to their "sibling" is corrupted, creating the Sword. Shields have autistic-like intelligence and are tactical savants. Although they are competent at the martial sciences and phreaking, it is considered a failure for a Sword (or any other opponent) to even reach the Shield. The Shield should be the master of its environment and defeat any foe without coming into contact with it. A Shield that defeats its Sword will usually enter a catatonic state afterwards. Together, the Sword and Shield exist to make the system stronger. 2-3
14. Liquid Starfire Elemental Generally similar in appearance to Mogleth; a hot, greasy, translucent beast with boar-like tusks and lower jaw, morel mushroom-like head with beady eyes within the wrinkled folds, covered in crustacean-like chitin and tendrils. Unlike Mogleth, its body is oblong and bulbous like a manatee. They swim along the currents of liquid starfire floating in the atmosphere. They are simple, manic, and hungry. 4-5
15. Absolute Solid Elemental Like a cross between Zaphrad and a lesser byakhee. A bird-like beast with vivid, un-real pinkish skin, gouged eyes, and a clipped beak. May at first appear friendly, but they have an avoidant attachment style and will become aggressive if overly fawned over, or abandoned. Will attempt to steal or otherwise harass anything they encounter, and will remorselessly and hatefully attack anyone who attempts to leave them. 3-5
16. Anti-Information Elemental Composed of an anti-information photographic plate in the shape of (and reflecting the features of) a fat, cyan, labyrinthodontia-like creature with an elongated body like a Chinese dragon. Every aspect of its nature, from its cognition and behavior to its smallest particles, follows a system of logic fundamentally different from and incompatible with reality as we understand it. Prolonged exposure ensures insanity. 3-5
17. Impossible Light Elemental A wisp of light, vaguely green, or somewhere between infra-green and ultra-green. A corrupt signal travelling along the optic nerve. Induces hallucinations, anxiety, and depression. Long-term exposure leads to permanent visual impairment and thought disorder. NA
18. Massively Aberrant Daemon (MAD) A broad term for a class of creatures summoned using phreaking. In some cases, the phreaker codes the script to summon the creature from some other dimension or moment within the paraverse. In other cases, the phreaker trains "daemonic essence" like model estimates in a neural network, constructing a unique MAD into a moment within the paraverse. MADs generally have limited intelligence, or at least are limited in their behaviors within that moment of the paraverse. They follow some limited set of instructions they are either programmed with from a decision-tree, or through statistical learning methods. 5+
19. Bone Daddy A humanoid skeleton with fleshy lips and jazz-club or beach-side clothing crumpled and projecting on its form like a Dadaist collage. Its teeth are covered in similarly Dadaist runes, casting phreaking spells in musical notation. It has human-like intelligence but can be difficult to communicate with. Music, especially jazz, is often the most effective means of communication. 3-4
20. "Bee" Mecha, Blue Moon A hive constructed out of meat, meat-nectar, and meat-honey, by the "bees" of the Blue Moon. The hives are sophisticated in their design, closely mimicking mechanical constructs such as tanks, or even complex bio-mechanics such as humanoids. The "bees" will often supplement their hives with hard substances such as metals, corals, or absolute solid to create armor for their mobile hive mechas. The "bees" are at their most coordinated while working together in their hive. In addition to being formidable giant combatants, they can also rapidly solve tasks at a level of mathematical or logical complexity far beyond the ability of individual mortals. From an outsider's perspective, the coordination within and between "bee" mecha is functionally indistinguishable from intelligent social animals. 5+

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