My Games

Monday, April 6, 2026

Superheroes: The Rat

A small wiry man in a black bodysuit, red shorts, brown loafers, white gloves with torn fingers exposing dirty, gnarly long nails, and wearing a cheap costume mask of a rat mascot.
 
Most Rat comics are a single issue or short story arc, beginning with The Rat shown out of costume but obscured so as to hide any identifying features, working some mundane job like dish washer or street maintenance worker. Other characters serve as the point of view character, and plot points not experienced from PoV are inferred through interactions with The Rat or through the consequences of his actions.
 
The Rat rarely speaks, so much of his background and motivation are unknown. Some revelations or implications are that he is an orphan, and as a child he was diagnosed with multiple speech, learning, and mental health disorders. Most of his stories center around the unhoused, especially sex workers and children.
 
He has a possibly superheruman ability to withstand and inflict suffering, although this may be an affectation of the storytelling and the perceptions of the PoV characters. He does not have any obvious combat training either. Compensating for his small size and lack of training is his tenacity; he often grapples around his larger foes, slashes with his nails, bites, and makes unsettling noises such as yells, grunts, or hisses to rattle his opponents. The art and action choreography is often presented as equal parts visceral gritty ultraviolence and clumsy, erratic, grotesquery.
 
While The Rat stories are often street-level, rooted in the real world and social issues, it is also not uncommon for them to explore literal or thematic Mythic Underworlds and supernatural elements.
 
Most stories end with The Rat seemingly dying in some gruesome or awful manner, with only a sliver of plausibility of him living to the next story, implying The Rat may be immortal, or that each story may actually be a different person embodying The Rat.

Sunday, March 8, 2026

Shining Mother Gamayun

Psychedelic sword and sorcery setting. A world ruled by a flying matriarchal species in the midst of a paradigm shift.

The dominant species of this world are the Lamia, an all-female* chimeric species granted the power of flight by their matriarch, the Shining Mother Gamayun. They depend on humans for reproduction, acquiring young children who transform into Lamia during puberty, or less frequently consorting with adults for sexual reproduction. For this reason they tolerate human civilization on the earth, although humans are banned from the seas or skies. Children are sometimes bought or stolen, but most are acquired through coercion. Entire cultures have been domesticated; rendered dependent on and indoctrinated in fealty to the Lamia.
* Although the Lamia are biologically all female, they express gender multidimensionally.

Lamian society values art and aesthetics above all else. Their markets are a quasi-capitalist system of performance, nest crafting, singing, collecting, and patronage. The closest equivalent they have to coin are Shinies, which were originally shining objects, but the word has since evolved to refer to a variety of rare and beautiful objects.

Shining Mother Gamayun, the Lamian Matriarch, spends most of her time in the sound baths of the Crystal Moon, transmitting the Lunar Songs through moon beams which the Lamia record through their various Shinies. The recordings of the Lunar Songs combine elements of tabular data and cultural mnemonics and serve as muse and oracle and fuel; the source of Lamian arts and crafts, divine providence, the luster of Shinies, and tactical acumen in their skirmishes against the human civilizations.

Lamian aeries are discorporated over vast swathes of land and sea; atop treacherous mountains, remote islands, forest and jungle treetops. Through the flight granted by Gamayun and the power of Shinies, there are fewer barriers to transit, so Lamian aeries are less so defined by geography, walls, structures, and borders, and instead more by flocks and migration patterns. Their domain sits atop that of human civilizations, they largely don't need to compete, and anyway the Lamia don't see it as much of a competition; they literally reign over humanity, to observe and strike freely; human armies cut down before they can even train and organize a contingent of archers large enough to pose a threat.

The Lamia see humans as stupid and brutish and ugly, they lack art or soul, they do not Shine. They are disgusting but must be tolerated, they serve a necessary role in the Lunar Songs.

Only recently have the Lamia faced serious threat from humans. A man stole the Love of a Lamian High Witch. He flew the stars upon her back, and when he was done with her he slew her on an alien world and traded her Love for Shinies which he shrewdly invested. His return was on the backs of monsters in his employ, across Dreamland roads paved over dead dreams, lit day through night with Miracle Gold harvested from stars in the state of Being and Becoming. The man, now called Immortal God King Gilgamesh, built the Uruk Empire with the Miracle Gold, a substance like the Philosopher Stone of ancient myth. It generates warmth and light and genius, it sterilizes germs and cures illnesses, and channels aether and lightning to power newly developing machines used as tools, vehicles, and weapons. The Lamia are as vulnerable to Miracle Gold as are the Fey to Cold Iron or Werewolves and other Night Creatures to Silver.
 
A representation of Shining Mother Gamayun

A game in this setting would likely be human PCs who are citizens of or otherwise involved with the Uruk Empire. I implied at the end that there are other species in this setting like Fey and Werewolves and other Night Creatures, so those could be expanded upon.
 
PCs could get up to regular D&D or Sword & Sorcery shenanigans, and there could be various political machinations and grander conflicts between the Shining Mother Gamayun's Aerie and Immortal God King Gilgamesh's Uruk Empire.
 
It's also mentioned that the Lamia are capable of traveling the stars, and that there are alien worlds with intelligent life, and a Dreamland, so there's room for scifi and science fantasy and cosmic horror.
 
I also intentionally reused concepts and characters from real mythology and prehistory, so this could be an alternate universe or a far future or an ancient past or a Dreamland in itself.
 
I would like to add at least one more major Lamian character or faction, something like an Evil Witch or Hermit Witch, and another human civilization besides the Uruk Empire.
 
I could also provide some examples of Shinies or Lamian spells from the Lunar Song or the machines and weapons created with Miracle Gold, but I'm not really trying to do anything too fancy with that, it can just be regular D&D magics. I guess I see the Miracle Gold stuff as Da Vincian but they can be steampunk or whatever else you want.
 
Shinies could work as currency, but it shouldn't be 1:1 with gold, it should be mechanically distinct, leaning into ideas around Art and Adventure. It would take inspiration from theories presented in Graebor and Wengrow's Dawn of Everything and Prum's The Evolution of Beauty. 

Friday, February 27, 2026

Goblin Frame

A cyberpunk fantasy setting. After centuries of exploitation and massacre, the goblins struck back, and now it's their world.

Whether human or elf or orc, everything is too large. This world wasn't made for you, it was made for a Goblin Frame. Nonetheless, there are niches for those who can fit into the nooks and crannies of society, too small to be bothered with.
 
I know it's short but my other drafts are unfinished and probably not getting finished before the end of the month and I'm not emotionally ready to lose my >=1post/month streak that's been going since I started blogging mid-2018...

Monday, January 12, 2026

Surreal Sentai: "Power Rangers"-style roll tables

Underappreciated Masterpiece.

Themes
Super Sentai usually have themes like Dinosaurs, Ninja, Samurai, Magic, Space, or Time. These are a little weirder but you could throw in conventional stuff.
  1. Eldritch Horrors
  2. Steampunk
  3. Regional Japanese Cuisine
  4. Biblically-Accurate Angels
  5. Jazz
  6. Drag, Vogue, and/or Haute Couture
  7. Golden Horde, Vikings, etc.
  8. Non-human Hominids and Australopithecines
  9. Americana across the decades
  10. Psychedelia
  11. Punk
  12. Molecular Gastronomy
  13. Pop Idols
  14. Exotic Fruits
  15. Ghosts
  16. Dreaming
  17. Nudibranchs
  18. Dog Breeds and other Canines
  19. Speculative Evolutionary Animals and Post-Humans
  20. Fungi


Colors
Red is usually leader, other common colors are blue, yellow, pink, black, green. But why not throw in Weird Colors (herehere, or here)?


Weapons
In some cases it would be better to make the weapons correspond to the themes, like Jazz would be Jazz Instruments, some of the food ones might be cooking utensils, but otherwise here are some fun but genericized weapons.
  1. Flying Guillotine
  2. Gyrojet
  3. Urumi / Whip Sword
  4. Chu Ko Nu / Repeating Crossbow
  5. Atlatl / Spear Thrower
  6. Knifeblade Shoes
  7. Twin Chainblades (i.e. Kratos God of War)
  8. Vibroblade
  9. Bow with Trick Arrows (i.e. Green Arrow)
  10. Boomerang

Also a Masterpiece in a very different way. Also blogger is not letting me adjust image sizes for this image for some reason so here we are. 

Personalities
The characters usually have strong and distinct personalities, like "the boy scout", "the genius", "the goofball", "the rebel". These are still archetypal, but I wanted to throw in some twists.
  1. Introverted or on the Autism Spectrum but very good at masking.
  2. Hopeless Romantic with Avoidant Attachment tendencies.
  3. Overcompensates for their angry nature with aggressive kindness.
  4. Popular and successful B/Himbo prone to depressive episodes.
  5. Fascinating lived experience but presents as boring and ordinary.
  6. Rationalist prone to spiritual experiences.
  7. Endearing despite an outgroup worldview.
  8. Tries to be Zen/Stoic/Pious/etc. but easily goaded out of it.
  9. Anti-social or narcissistic nature but trying to be better.
  10. Observant, witty, and sharp like a standup comedian.
 
Just delightful, would recommend.
 
Not sure when I first drafted this, but no later than July 2025. I wanted to add more tables like for super robots, monsters, etc. but it never quite came together, so this is just a starting point.

Sunday, December 21, 2025

CONSCIOUSNESS//BREAKTHROUGH//TOTALITY

I wrote this autofiction-style a few days after going through some personal stuff and having a wild experience. I regret that my conscious mind is not able to organize and commit to fleshing it out further. It obviously shares some DNA with things I've previously written, but I hope it doesn't feel entirely derivative.
 Osho Zen Tarot Reading
Tony Jensen was hardly the first to reach new CONSCIOUSNESS, but as best can be known, they were the first to achieve BREAKTHROUGH, for all the good and bad that has since come to be.
 
Scientists before BREAKTHROUGH arguing against panpsychism would claim it lacked parsimony. The world as was understood then could no more easily be explained by a conscious universe than by one guided solely by Natural Law. In the world of Natural Law, there were few awoken to new CONSCIOUSNESS, not enough to achieve CONSCIOUSNESS//BREAKTHROUGH. They were blips, like post-synaptic potentials failing to sum to an action potential, tiny meaningless ripples of self-organizing structure facilitating entropy so minute as to be a rounding error in the presence of the universe.
 
CONSCIOUSNESS//BREAKTHROUGH changed everything. Think of our institutions; family, government, law, money, organized religion, culture, history, corporation, as merely infants. Technically superorganisms, but messy, fumbling, selfish, destructive, incapable of standing for long. New CONSCIOUSNESS not only heightened individual awareness, but alongside BREAKTHROUGH, it revealed the recursive and fractal nature of superself reference. Every individual consciously aware of their gods, aware of their microbes, and likewise those entities equally aware. Infinitely large, non-integer dimensional spaces of Super Nature revealed themselves, those rounding errors revealed in the dynamic range of new scales of being.
 Osho Zen Tarot Reading
White Light was the first trauma after BREAKTHROUGH, as humanity laid bare its guilt for all the suffering it caused, and in confronting its loneliness in the face of Love.
 
Following this period came Red Megadeath, Orange Ontology, The Yellow Dance, and our current era of Lucid Dream in Green Minor.
 
In the early 20th Century the author Frank Herbert recognized the ability of Tarot to disrupt causality as imagined in Natural Law. Similarly, the author and Tarotist Rachel Pollack recognized that the Tarot exists outside of time, that all of its purported origins are both True and Not True, that Tarot simply Is.
 
In the era of Lucid Dream in Green Minor, we take for granted the power of systems of chance, of games, and adventure; these are our guiding principles. We still dabble in Yellow Dance, we still resist Orange Ontology, we have come to accept Red Megadeath in our unconditional Love if not in actual practice, and we even still observe and gently caress the world before CONSCIOUSNESS//BREAKTHROUGH but all of these are no longer of our world.
Osho Zen Tarot Reading 

Tuesday, November 25, 2025

Superheroes pt.4.BONUS: The Space Cases

Spacer consciousness has been bleeding into material reality far before they returned. The Space Cases are born from humans but their minds have been touched. Those often identified through history as changelings, demons, oracles, crazies, psychopaths, eccentrics, gifted, autistic, are sometimes actually Space Cases.
 
 
A continuation of Superheroes pt.4: Spacers. I'm circling around certain themes but haven't had the time or energy to properly write them up, but at least the motivation is starting to come back. I have another idea I haven't written yet about "machine fairies" that may explore similar ideas.
 
I've also considered retconning Panic Attack! into Space Cases of special circumstance. I want to revisit those characters but instead of moody blurbs actually fleshing it out.

Monday, October 20, 2025

Superheroes pt.4: Spacers

The Spacers are a lost tribe of indeterminately ancient humans who journeyed into the Noösphere, the realm of the unconscious mind. After being driven nearly to extinction by the Leviathan Brood, they fled back to Earth in the 1950's.
 
Spacers have been attempting to assimilate ever since. The intuitive nature of their culture and their experiences in the Noösphere have given them unique abilities that have facilitated their assimilation (Intuitions), and largely they thrive despite facing discrimination and existential threats.
 
People with Spacer heritage sometimes have supernaturally-colored hair, eyes, or skin tones; long middle fingers and slightly outwardly curved thumb and pinkies; light and feathery hair texture; large watery eyes and large pupils.
 
Intuitions, the heightened or supernatural abilities cultivated by Spacers, include positive traits like empathy, creativity, flow, oracular divination, cultivation of "luck" through the awareness of Existential synchronicity, the production of "alchemy" and "wonders" through a process like Surrealist psychic automation for techne; but also negative traits like myopia, obsessive and compulsive tendencies, attention deficits, delusions, and dark flow.
 
Intuitions are neither genetic nor tied to a specific Spacer cultural practice, although Spacer culture has been shaped to facilitate their development. Anyone can develop Intuitions so long as they cultivate a personal practice that works for them, although it is exceedingly difficult to develop Intuition after puberty.
 
Normally I do the full wiki-style thing for these Superhero posts but this is what I've got right now. I'm actually quite happy with the core idea, but wish I'd had more inspiration to expand on it.
 
Somewhat of a re-imagining of my Amalekites from my MRD Vol. 2 setting. I was also inspired by Marvel's Mutants and DC's Kryptonians.
 
Was also going to post a few examples of Spacer superheroes or teams. One of them was going to be a grandpa/grandson robot or Super Robot duo, in the vein of Astro Boy, Mazinger, or Megaman, but I don't even remember specifically what I was going for anymore.
 
I'm also still mixed on the name Spacers, open to suggestions for other names.