My Games

Monday, July 30, 2018

Random Events

Events (1d20)DescriptionAdditional Effects
1. Tempo StormA vibration across the paraverse like a tsunami. Perception of time is discretized into frames moving at the pace of the tempo.Depending on the tempo, can create the perception of time moving faster or slower. What can happen between the frames?
2. Kaiber KrashA virus- represented by an insectoid or other grotesque monster, is disrupting local kaiberspace.Phreaking (and possibly other magics or technologies) becomes unpredictable until the virus in kaiberspace is destroyed.
3. Call of The WildAn animaloid mutant is overtaken by the need to go Wild, possibly due to radiation exposure or a stressful event. Takes on a vibrant, rainbow, pastel, and/or neon, Xtreme appearance.Becomes uncontrollably Wild and Xtreme and heads for The Wilds. Has no regard for anything in its path. Does not act like intelligent life and cannot be reasoned with.
4. Catastrophic FailureA Massively Aberrant Daemon (MAD) trained from daemonic essence like a neural network with a design flaw causing the model to converge on an unstable form.Will behave erratically, culminating in a massive explosion, and possibly other magical effects depending on the nature of the MAD.
5. Radiation FlairAs the result of environmental or astronomical events, a wind or burst of radiation sweeps through the area.Can cause concussive or radioactive damage, induces temporary (or less often permanent) mutations.
6. Dueling FieldThrough the use of fey wood or as a natural consequence of narrative principles, two or more individuals or groups in conflict are pulled into a pocket dimension.Reality itself is altered within the field, although the particulars vary- shootouts, swordfights, athletic competitions, trivia, etc.; sometimes lethal, sometimes non-lethal. The rules and logic of the field cannot be defied, but "cheating" within the laws of the field is still possible.
7. Paraversal PandemoniumA mythically powerful or significant paraversal being, a being who can or has been outside the paraverse, by coming, going, or in some other way manipulating the paraverse, has created an "error" in the paraversal encryption algorithm.Within a moment in the paraverse, laws of spacetime and causality behave abnormally. In some cases, the "error" propagates through the paraverse, spreading like cancer. SLIMEs and meridian metal deposits are often left behind.
8. Mark of FailureEither the result of a spell, or spontaneously-forming throughout the world where ongoing or intense personal or societal failure has occurred or is occurring. Only those who are at least partway through a stage of personal growth can see the mark.For whatever strides they make towards personal growth, marked will experience an opposite and equal number of failures. The marked must confront and accept their setbacks and personal faults through therapy, meditation, or some other purposeful activity, or else fall into a cycle of false hope and crushing failure.
9. Special ConnectionTwo or more individuals lock eyes (or whatever sensory or cognitive organ best applies), and know they are meant for each other.The "special connection" can be romantic, platonic, competitive, antagonistic, or anything else. Dead or alive, those connected will necessarily impact each other throughout their entire lives.
10. Coffee Break (You've come so far)After an especially dramatic moment, some of the individuals involved (i.e. the party) enter a trance-like state outside of spacetime (but within the paraverse). They return as if nothing happened and no time passed, but feel refreshed.Either alone, or guided along by a disembodied voice or text, one meditates on their experiences, confronts what lies ahead on their journey, and exits with a feeling of determination.
11. EntropyWhere a new universe is gestating or Mordiggian has been evoked, an orb-shaped null-space may form, absorbing information (i.e. matter and energy).The absorbed information combusts, creating an intense wave of phlogisten heat, followed by absolute cold. The orb will continue to absorb and grow unless it is contained or runs out of matter and energy to combust. Afterwards, the paraverse is permanently changed given the decrease in overall substance.
12. InversensomeRarely, after exposure to inverse frequency noise (such as from a Jammer's IFOD), one or more senses are temporarily entrained to the inverse frequency. Can cause temporary or permanent mutations of the sensory systems, internally or externally, in form or in function.The spatial-frequency decompositions computed by e.g. the visual and tactile systems assume linear time. When entrained to inverse frequency noise, the senses, and by extension perception, memory, and other cognitive processes, particularly temporal perception, are disturbed or altered.
13. Astral IncursionGenerally driven by a large quantity of astrium glass, mystics, or other astral beings, but in rare cases also driven by those with an intense force of will or undergoing intense emotions. The astral and physical planes within a local physical/metaphysical area temporarily fold onto each other.As the metaphysical concepts of object-and-space fold onto each other and no longer hold distinction, so the "self" can freely merge with (or be invaded by) the "other". Thoughts and actions, physical and metaphysical, and other similar dichotomies break down within the incursion. Like a lucid dream coupled with literal dissociation.
14. Dynamical DistractionA noise, a Gabor patch or phosphene, an endless tapping on the shoulder or an itch, recursive whispering or syntactically well-formed gibberish, a familiar odor, the electromagnetic field around minute contracting muscles.Those affected by the distraction have difficulty maintaining focus on even basic tasks. Long-term exposure leads to irritability and paranoia, and eventually suicidal ideation.
15. RNGenesisDue to changes in the paraversal encryption algorithm, a new random number generation (RNG) seed is born. For a brief period of time surrounding its creation, the laws of reality change.At the onset of its creation, the nature of probability and statistical inference temporarily changes, as if by a Weirder. Occam's razor becomes an absolute law, type-1 and type-2 errors become statements of truth, probabilities compound (i.e. gambler's fallacy becomes true), etc.
16. Glimpse of a-logicUsually due to exposure from the ordinal elements and particularly anti-information, one is temporarily able to grasp some aspect of a-logic or impossible biology. Accompanied by temporray symptoms of madness and biophysical degradation.Enhances one's understanding of impossible life and the ordinal elements. The more frequently one glimpses a-logic, the worse and longer-lasting the symptoms, until they are eventually permanent and fatal.
17. Death of One of the 36At any one moment in the paraverse, 36 individuals unknowingly serve as a block-chain of the total ethical value in the paraverse, according to an unknown algorithm or creator. One of the 36 has died or been revealed (nullifying it as One of the 36). Some superstitions suggest that the phenomenon is related to anti-mutants or their teleological origin-point (the God Anti-Mutant).Usually a replacement is assigned automatically, but in rare circumstances there is a delay. Certain nodes within the paraverse are affected by this delay, and temporarily the abstract concept of "ethics" is absent from those nodes. A populated region with a suitably functional urban organism / governmental or communal system will likely not notice the effects, but less stable regions will be affected by a-morality. The longer-lasting or larger the system affected, the greater the long-term consequences.
18. Gravity WellA large quantity of aether metal or other gravity-manipulation of sufficiently large scale has caught an object with no terminal velocity into a recursive gravity loop (such as falling adjacently in time along the paraverse across a near-infinite number of near-identical physical spaces).As the object infinitely accelerates, eventually turning into light, it creates a sub-black hole gravity well implosion. Usually the object will eventually "burn out" or be dislodged, or the well will get "clogged" with something else, but if allowed to continue indefinitely, will eventually go nova like a star, or even turn into a black hole.
19. Paraversal ReconfigurationA node within the paraverse has changed its activation, switching from one moment to another. This is common and usually the moments are so similar or inter-related that none are the wiser.Occasionally, the moment that the node switched into is critically different from the preceding moment in some obvious way, although only paraversal beings (those who have at some point been outside the paraverse) notice; others will only remember reality as they would perceive it had they always been in that moment of the paraverse.
20. 361In the presence of a 361-degree super-circle. Most feel a divine presence, often accompanied by a reflexive aversion to the super-circle or attentional blindness to it. A rare few do not experience the divineness, or are able to overcome it, and observe the super-circle directly and for a sustained amount of time sufficient to properly perceive its extra degree and the odd angles it implies. The presence of the super-circle is usually fleeting, quickly forgotten, with no obvious purpose.To view a 361-degree super-circle is to either be immediately annihilated, to transcend the paraverse and physical self-hood, or to be able to permanently sense and interact with another dimension of space or time (not one pre-defined in the setting e.g. kaiberspace of phreakers, the yellow plane of jammers, the astral plane of mystics, etc.). The ability to perceive and interact with a new dimension is generally accompanied by an equivalent reduction in sanity.

No comments:

Post a Comment