PR 12: Corporate Restructuring and the Short-Sell
PR 13: The Trial of the Pipes
PR 14: Excuse-Me-Sir!
PR 15: Goblins!
Layout of this floor:
Open floor plan with a mini kitchen / hangout area in the center, and four corner offices.
Narrow corridors of various sized rooms like labs, filming rooms, supply closets, etc.
Semi-translucent glass windowed conference rooms.
Cubicle farm. The walls of the cubicles obscure the fact that the cubicles are not neat rows, but more of a maze-like configuration.
This floor was under reconstruction before the explosion; full of holes in the floor and wall, dangerous equipment lying around, exposed wires.
Commercial floor of restaurants, shops, a cafeteria, seating areas, viewing areas, game room, bar/cafe, etc.
Moon Marine is rescuing people. Will offer to help the Team out, will be suspicious if they turn her down, or if she sees them doing Recurser stuff.
An experimental cyborg created by the Orange Goblin company, part of Project Blackcap: Binata sa Punso (think robocop).
The Team sees an exit off to the distance, but as they move towards it, it gets further away, leading them towards a group of Orange Goblins while another group flanks them. The floor is unstable but the Mirage Goblins are ok with dying to complete the job.
A chattering noise floods the floor, causing panic, disabling WIS abilities / Saves, and dealing Wd4. The Panic Goblins are little machines hiding in the walls.
A monstrous cyborg arm punctures the window, swiping at the Team and grabs one PC randomly. The Genocide Goblin (think... I dunno, Attack on Titan?) climbing up the side of the building spans the length of ~2.5 floors.
The entire floor is being converted into a Ru Goblin, a fleshy mash reconfiguring itself into the structure. The assembly of the Ru Goblin is the only thing keeping the floor sustained, but it is actively undermining the Team.
Norman Rockatansky will at first feign impotence but will pull some superspy moves if desperate.
One of Nazli Kaplan’s other hustles is a pharmaceutical internship. She is on this floor and needs help escaping. She is also an amateur boxer.
Through IoT and Comms, Black Sheep Shepherd reaches out to the party to help.
KAO: An intern will offer you a Tote Bag of Holding if you help them escape. The intern secretly has a gun in the Tote Bag, which they may use if put under pressure, but they have no gun training and are likely to hit a PC, themselves, or something important by accident (WIS 5 for the gun Save).
KAO: A small child on “visit your parent’s work day” offers the Team his Magic Macro-Man Action Figure to save him. His parents are somewhere on the next floor. Being a child, they will require careful supervision.
KAO: The famous TV chef, “Momma Tastemaker”, will offer you a DS Nightcrawler if you rescue her and help her find her lucky spatula. Momma Tastemaker is competent and resourceful, but definitely out of her element. Also, she is livestreaming the events (WIS Save for Team to notice). The team will have to do PRO Conflict (5 HP) or in some other way convince her not to livestream, or barring that, they will take Pd6 if they refuse to help her because she’s livestreaming, or fail to rescue her and/or the spatula while live.
PR 16: Treasure Trove of Cave Monster Hoarding Pyrite
- The NY Real Estate Warlord has become an Ashura: Cave Monster Hoarding Pyrite*.
Destroying or displacing the “treasure” littering the penthouse will deal Pd6.
If its venom breath gets on its treasure or on itself, also deals Pd6.
The Cave Monster is lazy, stupid, and easily distractable.
If the Team evades the Cave Monster, some Toadies** might timidly attack them.
The penthouse is two floors connected via a spiral staircase, and various lowered and elevated sections of the penthouse give it the feel of separate mini-rooms.
Bedroom with a 60s-style rotating love bed and a conspicuous pole.
Surrounded by a water curtain of an acrid yellow liquid (Nd4).
On the bed is a briefcase filled with a large quantity of single dollar bills.
Piano Bar with robot server and robot pianist.
Spicy (bartender; chameleon with camouflage) and Punchinello (pianist; stout giggly horned toad with big fists).
The bar contains several extremely valuable bottles of liquor, but is mostly overpriced junk booze.
The curator is The Worcestershire with a pencil-drawn pencil moustache.
Full of “priceless” art (all fake).
Hanging just behind the desk is an “authentic” Samurai Bustah Sword with the Ninpo Stones Poison, Magic Counter.
An expensive, massive, Susie Suburb “Dreamhouse” comes to life as a robot contraption to eat The Team if they try to steal the sword.
Ancient goddess figurine originally stolen by the Dutch East India Company.
The Team can steal it to damage the Cave Monster, but if the Team destroys the figurine or it gets destroyed by Toadies or the Cave Monster inadvertently, they take Pd6 (I decided to make this a Karmic Attachment instead).
Framed, signed photo with an A-List celebrity who was recently “cancelled” for having done something absolutely heinous.
Norman Rockatansky is already attempting to steal it.
Old-Timey looking but actually state of the art vault containing the Fool’s Gold.
The reward is Fool’s Gold; it’s valueless except to the extent that people believe it to be valuable.