My Games

Monday, June 13, 2022

New Kinds of Magic

No, this isn't about Vancian vs. such-and-such. I guess it's more like different schools of magic like Illusion, Evocation, etc., but it's not bound to those classifications either. It's just meant to get you to think about weird abstract things, and what magic can mean, and how different principles of science and philosophy and cognition and perception operate.

My character in Mike of Sheep & Sorcery's Weirdways Campaign (previously discussed in this post) also more recently gained powers relating to the first entry, so that's cool.

There aren't that many of these because I've been busy and tired lately and trying to prioritize shorter high quality posts over forcing out longer ones, but I'm happy with these.

Cool art to draw the eye, to break up the page, to give you a reason to click. Empty and unsatisfying, disconnected from my words because I don't know how to draw. A memetic parasite burrowing into your brain imposing itself onto your perception, in place of my words. Hollow eyes desperate for a connection they cannot see and will not understand. An anaglyphic simulation of three dimensions where only two exist. Boastful promises behind tinted lenses yielding nothing.
  1. Necroneiromancy: These are no mere prophecies. Dead dreams aggressively forced onto the future, feeding off of time like an ouroboros.
  2. Ennui: A magic imprisoned invisibly by the ignorant, closing in tightly, oppressing only those who perceive it. A deprivation, lack of stimulation, a self-generated counterforce compressed until it bursts. A violently unleashed imagination.
  3. Graphomatica: Philosophers seek unknowable Truths fruitlessly, where real magic is in modeling reality via approximation. Graphomatic representations realize radical realities in higher dimensional spaces.
  4. Alone: Reality is a shared delusion, where for each contributor, any given contribution is lessened. Alone, one's own magic magnifies, reality warping around preconceived notions and preferred prophecies. More efficient than the compromised magic we share, more effective too, until challenged.
  5. Soberotica: The girl next door of magic, the paradoxical sexy in the unsexy, the attainable if unglamorous, utilitarian utility of serviceable services in the unflattering light of sober sensations.
  6. Dissonant Dissociative Multitudes: The magic of an unabashed, unashamed detachment from reality. Embracing cognitive dissonance, dissociated self from space, inversion of subject and object, magnified madness made manifest, multitudinous; magical power pawned from pathology.

Mike also created several cool New Kinds of Magic which with his permission I have also included.
  1. Egregoristry: Mages gather to create a higher being out of their collective consciousness: a being submissive to their will, but have they created this being truly or merely given body to something old and dangerous?
  2. The Craft: Just as a genius sculptor has the power to do what most see as impossible so there is a level above the genius sculptor where they can truly give life to marble or even a higher level where they sculpt time and dimension. This is the magic of pure excellence in a particular craft until it exceeds the boundaries of possibility.
  3. Mom Magic: Some moms genuinely have eyes in the back of their heads and they can definitely take you out of this world just like they brought you into it: with blood and screaming.
  4. Quantum Catalog: Undo choices and force the universe down a different path through mastery of the Dewey Decimal system of the Akashic Library.
  5. Dimensional Theurgy: like Rick and Morty with the microverse car battery. The wizard creates a pocket dimension in which they are God, feeding on the worship of the creatures there to fuel their magic.

7 comments:

  1. 6. Bullshit Magic: Convince God His ruling on certain aspects of the Core Rules of Reality are wrong though glib reasoning and incorrect references to the DMG because not even God bought that book.

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    1. Oh ya i forgot to add bullshit magic lol but you did it excellently, thank you.

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  2. I like it! This is the kind of thing were if you read it carefully, the implied system of each field seems to spring forth around what's actually there on the page

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    1. that was the hope, thanks! Like some conversations I've had with Jones from Was it Likely / Iconoclastic Flow, trying to just allow the writing to be evocative more so than dwelling on a lot of mechanical or lore details.

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  3. Said it on the discord already, but will reiterate here that I like this post.

    Oneironecromancy is my favourite, with mom magic a close second. The portmanteau names are all great. I've never liked the idea of necromancy as just automation using dead people - without the nasty and the predatory and the dangerous and the outright evil it loses its appeal to me. Combining that with dreams, which I have a lot, is like chocolate and peanut butter.

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    1. Thanks, ya necroneiromancy is definitely the one I've thought the most about and can be seen reflected in several of my recent posts, like undead dreams back in April and one of the embodied cognition golem / mecha.

      I do like necromancy as a metaphor for automation / capitalism and certain versions or interpretations of that, like Patrick Stuart's Lichjammer, but I agree that when used as a default rather than in some examined and intentional way, it often falls flat.

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    2. Oh and also I meant to say that I also really liked Mike's Mom Magic haha.

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