An old and unfinished draft from 2019. Bad Whiskey Games beat me to the punch and my heart wasn't really in it anyway, but this is technically playable albeit incomplete, not a terrible writeup, so here it is for all.
Unique Mechanics:
- The Ogre is played by two players! It has two heads but one body, so while they share physical stats, they have separate mental stats.
- The Ogre is a large creature, so adjust dice accordingly.
- The two heads may add abilities from the templates below, or take separate classes. If they take separate classes, only the head that took that class gains the benefit (if this would not make sense for some reason, consult your GM and come up with a reasonable solution).
- The two players choose their actions simultaneously in combat. They should write down roughly what they intend to do and hand it to the GM (or blurt it out simultaneously). The Ogre can attack twice, or attack and cast a spell, or attack and move, but only if moving towards the target. if one head moves away from the target that the other head attempted to attack, treat as a critical fail. Basically, magic resolves first, then movement, then physical attack.
- Outside of combat, the Ogre is assumed to function normally, unless the players disagree on a course of action. They can argue it out (in character, of course) until the GM gets bored, then the GM can make them roll to Punch it Out.
- Punch it Out: A coin flip or high-low on a die. The two heads punch, kick, and wrestle each-other / themselves in a cartoon dust-pile fight for a moment, and then take whatever action the winner of the roll decided.
Starting Gear:
Template:
A
B
C
D
Interesting experiment! I've seen classes where one player controls many characters, multiple players control one character, and I think the last one must be one player with no character. We need a class that makes you a Mr.Nobody style director of reality
ReplyDeleteI've definitely had that kind of thought before, of disembodied characters or characters who break the fourth wall.
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