My Games

Tuesday, September 18, 2018

"Traditional" Fantasy Anathema

These are 20 races, classes, or other concepts that would be considered anathema in many traditional fantasy settings. Either these can be ways to subvert genre expectations in your world by making them non-anathema, or alternatively, the fact that they are anathema could make them plot points unto themselves. Some of these, such as the cults of the xenopantheons, could probably be a whole table unto themselves.


Anathema (1d20)Description
1. Chaos MonksThey have the martial technique and spiritual abilities of a monk but the bloodlust of a barbarian. They believe in cosmic balance, but unlike other monks, they believe that the world has become so imbalanced, that acting with rage and ruthlessness is necessary to restore equilibrium.
2. Green ElvesA forest-dwelling tribe of cross-bred orcs and elves. They are nearly as large and muscular as half-orcs, with short tusks, green skin, and black hair. They have pointed ears, a lean frame, and an androgynous attractiveness.
3. Objectivist Paladins (God-Killers)The closest mortals can come to the divine is to seek it from within themselves. To submit to a god or messiah is cowardly, weak, and will ultimately prove fruitless.
4. Nihilist ClericsThey believe the physical world is futile and reject both materialism and any divinity which acknowledges mortals. Their gods are eldritch and indifferent. They wish to enact an omni-suicide ritual. The ritual can only be accomplished by bringing peace and prosperity to the world; only when all have the luxury of contemplating their metaphysical futility will the ritual be possible.
5. Divine LichesMortals chosen by their gods to serve as their avatars. Their god serves as their phylactory, storing their soul within them, or within a relic. Their bodies degrade over time not due to mortality, but due to the metaphysical strain on their physical form. They undergo uncanny, divine mutations in the image of their god.
6. Geas AttorneysThose practiced in arcane and devilry law. They find legal loopholes to break geasa and other deals with devils, and bind devils through these pacts. They are occasionally "requested" to serve as public defenders in purgatory.
7. Soul DeadOn the verge of natural disaster, an ancient, enlightened civilization enclosed itself, committed mass ritual suicide, and raised themselves as undead. Over the ages, like monkeys with a typewriter, these undead eventually developed new souls and regained their lost knowledge, reopening themselves to the world.
8. Life GolemsA holy word is willingly imprinted on an individual, sacrificing their soul to host the word. They gain powerful supernatural abilities in relation to the word, but their personality is altered, and they are no longer capable of learning, growing, or in any way changing as conscientious individuals.
9. NamuhAn uncanny-looking humanoid species. Their facial features are just a little too big, or small, or out of place. Their body proportions are slightly off. Their expressions and body language, and their thoughts and emotions are different from and opaque to other mortals. They were created by a different god or pantheon than the other mortals, and laws of divinity apply differently to them.
10. Cults of the XenopantheonsThey see themselves as the adopted children of alien gods, creators of other life from other worlds. The powers they derive from their pantheon are divine, not occult, but alien and uncanny, and of a fundamentally different ethical and metaphysical sort than our own.
11. Church of the Third DimensionIt is traditionally held that ethics exists along two dimensions; structure (chaos to law) and valence (evil to good). However, some believe in a third ethical dimension, attachment, along which are the beliefs of upadana (passion), wu wei (non-action), and wu nian (non-thought).
12. Ex-ChannelerHoly people who make a deep personal sacrifice; while channeling their divinity, their skulls are opened and their pineal gland lesioned. They will never again channel their divinity or receive any kind of holy reward, but they disrupt any other divinity or divine channel in their presence, no matter how powerful.
13. Apocryphal ProselytiserIn a world where the divine are present, some still choose to believe in lost gods. Often merely charismatic charlatans, a rare few proselytisers have found a genuine holy book or relic of a lost god, and gain access to the lost powers of the divinity.
14. Druid, Locus of the Dam (Naacal)Those who, rather than serving nature, attempt to master it for the benefit of society. They use magics and technologies to manipulate nature. They are architects and carpenters. They control machines, aberrants, and undead as readily as nature. They are neither divine nor arcane and they reject ethical absolutism. Whereas druids believe in the inherent goodness of nature, the naacal believe in the inherent goodness of society.
15. CriticsOft-reviled, they are not creators, and they do not draw inspiration from the spirit. They refine. Although often accused of arrogance or ignorance, adventuring parties with critics are smarter, wiser, more versatile, and less complacent. Their parties defy the expectations of linear progression, challenging themselves and each other.
16. AdvocatesLike the Fool, traditionally their job is to serve for, and at the expense of, a king or noble. They dress provocatively and profanely (with tacit admission by the Church), always arguing against the ruler or against the common wisdom. They are brilliant, masters of argument, logic, and abstract or atypical thinking.
17. Barbarians, Path of the PedagogueAn unusual sect of barbarians who channel their rage towards argumentation. They are formidable logicians in their own right, but are often accused of over-reliance on pedagogy and arguments of pathos, verbal intimidation, or trolling. Nonetheless, they consistently out-perform other disciplines at swaying the opinion of the masses.
18. PolimancersPoliticians, those with "presence" (such as sorcerers), propagandists, saboteurs. However information is disseminated, they undermine it. Through charm and social engineering, illusions, psychological or psychic tactics, in rare cases altering reality itself, they undermine facts even in the face of concrete evidence.
19. Risen DevilsIt is easy to fall, but difficult to rise. As such, risen devils are rare, but are often the wisest and most powerful of the divine. Either they represent the concept of change, growth, and self-actualization, or they defy the notion of gods as abstractions for mortal concepts altogether.
20. AbsurdivinityAn ever-changing, uncanny being; disgusting, pitiable, uncomfortable, the way people look at the homeless. A divine argument against the notion of any fairness, order, or reason in the universe. In its presence, one is forced to confront that often good things happen to bad people and bad people win and that good and bad are irrelevant. The other gods are false, there is no afterlife, it's all a mass-delusion, a childish play-pretend power fantasy. In its presence, characters break the 4th wall and players must confront their own personal doubts and flaws.

No comments:

Post a Comment