First you decide the size for the island, which affects the amount of treasure available on the island, and can influence whether or not there is intelligent life, or how many unique kinds of lifeforms to produce for it or how many weird properties you want to give it.
The intelligent life is based on the species in Vortekka but could be replaced with other species easily enough.
Roll 1-2 times on the flora / island properties table and 1-3 times on the weird table to get a general framework for the island which can be used as a theme for the various species you populate in it.
Each island should have 1 apex predator species, ~1-3 other threatening species, and ~1-3 non-threatening species which exist mainly for flavor. Larger islands can have more species. While you should roll 1-2 times on the apex predator and threat properties, respectively, you can also think about properties which would make sense given the other island properties or other species you've already populated the island with.
Size (d4) | Flora / Island properties (d8) | |
Tiny | Tall, sparse trees | |
Small | Short grass or mossy | |
Medium | Flowery | |
Large | Fungal forest | |
Coral forest | ||
Dense woody forest | ||
Volcanic | ||
Ancient advanced relics | ||
Intelligent Life (d12) (size small+, or shipwrecked for tiny) | Weird (d10) | |
None (1-8) | Singing flowers | |
Human colony | Scattered ancient advanced relics | |
Halfling tribe | Bathed in celestial light | |
Zapatotian tribe | Perpetual, localized storm | |
Penguin tribe | All predators have humanoid heads | |
Color palette (2d10: R O Y G B I V K W P) | ||
Metallic-colored | ||
Synthetic (plastic, metal, etc.) | ||
River of cold blue magma | ||
Floating building-sized plates | ||
Animal Types (d8) | Apex Predator Properties (d8) | |
Mammal | Poisonous | |
Bird | Camoflauge | |
Reptile | Massive | |
Plant | Super fast | |
Fungus | Super durable / armoured | |
Fish | Super strong | |
Arthropod | Swallow whole | |
Other (robot/golem/etc.) | Breath / area attack | |
Treasure (1d4) (1d4 x size x 100 Gold value) | Threat Properties (d8) | |
Natural resources (wood, skins, metals or minerals, lost jewels and coins, etc.). Low maintenance but requires space. | Poisonous | |
Ancient relic or natural oddity (mundane). Low weight / space demand but easily lost, stolen, or broken. | Camoflauge | |
Ancient relic or natural oddity (special). As above, but may be dangerous (or useful). | Far range | |
Live specimen. Depending on specimen, may require space, high maintenance, dangerous, etc. | Large | |
Fast | ||
Durable / armoured | ||
Strong Trap |
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From this table, I pre-generated the following 4 islands for the game tonight. The "conflict" sections are specific to the scenario, which I'll post in full in the near future:
Island
1 (small)
Covered in the relics
of an ancient advanced civilization. Plates of land and bodies of water float
over and around the island, slowly rising and falling
Apex Predators: Amphibious,
deceptively fast barracudas which jump and glide from the ocean to bodies of
water on the floating plates
Threat 1:
Dog-sized hermit crabs which have made powerful shells out of the relics. Some
of the shells may have special magical or technological abilities.
Threat 2: Strong
dive-bombing albatross-like birds
Non-threat 1:
Glowing pig-like bugs which eat photosynthetic algae which continue to produce
sugars for some time in their gut before being digested.
Non-threat 2: Hand-sized
bipedal flowers, look like little people. Not intelligent.
Treasure: 200 gold
value of ancient treasure.
Conflict: To get
to the treasure, the vault must be blasted open by the ship, destroying many of
the relics
Island
2 (medium)
Covered in a
rainforest of tall, dense trees supported by a perpetual, localized
thunderstorm. The island also contains a hesitantly friendly penguin tribe.
Apex Predators: Bear-like
mammals with a humanoid head. Their saliva contains a powerful neurotoxin.
Threat 1: Tiny fish
that jump between the transient pools formed by the constant thunderstorm. Upon
close examination, their tiny humanoid heads can be seen. When threatened, they
release superhot explosive gases, turning the pool into an area-of-effect
torrent of blistering steam.
Threat 2: Halfling-sized
lizard people with humanoid heads and chameleon eyes and tongues. They launch
compacted mineral pellet feces from their tongues high in the canopy, like
snipers.
Non-threat 1: Nocturnal
tarsiers covered in spines. Not dangerous, unless provoked.
Non-threat 2: Lemur-like
reptiles, larger than the spiny tarsiers and more active in the daytime.
Treasure: 1200
gold value for a spitting hominid-bear with a metallic orange coat.
Conflict: The
local penguin tribe hold this bear sacred and must either be circumvented or
destroyed (the captain prefers the latter plan). Subsequently, the captain’s
plan to take down the bear is to throw as many of the crew at it as possible
with nothing but clubs and nets. Additionally, once captured, the captain keeps
it muzzled and in a cruelly small cage. Liquid food is injected directly into
its gut.
Island 3 (medium)
A volcanic island
spewing cold, blue magma. It is bathed in a celestial blue light and covered in
a layer of soft, minerally, blueish snow.
Apex Predators: Yeti-like
fungi with blue flesh covered in snow-like whitish-blue fur that provides them camouflage.
Threat 1: Cold
lava golems swim in disguise along the magma rivers, instinctively attacking
non-native lifeforms.
Threat 2: Whitish
blue birds adapted to the cold environment. Their beaks are superhot, and their
droppings supercold.
Non-threat 1:
Miniature, friendly, monkey-like versions of the fungus yetis.
Non-threat 2:
Crystalline-looking iguanas somehow adapted to derive energy from the cold
light and blue magma.
Treasure: 600 gold
value to gather as many fungus monkeys as possible.
Conflict: The fungus
monkeys are not suited to the warm climate of most of the vortex. Most will die
during the journey, and the rest will likely die not long after unless properly
cared for. The plan is to sell as many of them as possible, as quickly as possible,
as pets or curiosities to any buyers.
Island
4 (Large)
A partially
submerged island covered in a vibrant, metallic-colored coral forest. The
corals produce usually pleasant humming and singing noises.
Apex Predators:
Starfish-shaped robots harvest the coral, without discernment for other present
lifeforms within.
Threat 1: Large
robots disguised as coral which trap threats to the apex robots.
Threat 2: An
underwater hive of flying bee-like pistol shrimp which have evolved to ballistically
propel themselves by producing sonic booms, as a means of rapidly targeting
prey within the coral forest and avoiding the traps of disguised robots.
Threat 3: Packs of
raptors with vibrant metallic colors and frills which disguise them within the
coral.
Non-threat 1: Pteranodons
with sharp beaks and claws capable of chewing through hard coral. They are only
dangerous if threatened.
Non-threat 2: A
photosynthetic, slime-like yeast which has developed a symbiotic relationship
with the coral. Can provide sustenance, but also causes inebriation or intense
hallucinations.
Non-threat 3: A
metallic gold-colored tree which produces a multi-metallic-colored tropical
fruit pollinated by the flying pistol shrimp. The fruit contains a chemical
harmful to the slime yeast, and by extension the coral forest itself. Seemingly
an invasive species outcompeting the coral for the same ecological niche.
Treasure: 1200
gold value in slime yeast, to be sold as a recreational drug or as medicine.
Conflict: While
the metallic trees were eventually going to overtake the coral forest anyway,
collecting so much yeast will give the trees an even larger advantage. The
trees will overtake the island faster than the ecosystem can adapt, and the
ecosystem will collapse. Additionally, the captain will be draconian in not
allowing the crew to consume the slime, threatening death, while flagrantly
abusing as much of the slime as he wants. Eventually a crew member will be
caught stealing slime and the captain will force them to walk the plank.
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This would be much easier to use with numbers.
ReplyDeleteYa, I posted this quite a while ago, could definitely use a revamp! Will see if I can make time for it some time soon, thanks for the reminder.
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