My Games

Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, December 4, 2022

Soft Warhammer 40K


A world like Warhammer 40K except where the lore doesn't implicitly justify the Imperium.

I realize this is a somewhat contentious topic; I'm not judging anyone for liking WH40K- while I am no lore expert I do enjoy the setting, but I believe it is important to at least acknowledge or confront this, in much the same way that one must as far as I'm concerned confront the xenophobia of Lovecraft and how that is largely inextricably linked to his works, no matter if you still appreciate the work in itself in the end. 

Anyway, right now we're just taking that as a given and exploring the worldbuilding implications. If you disagree with the premise that's fine, but just roll with it so we can have fun worldbuilding.

At risk of alienating even more people, I asked on my server if anyone could generate art of Warhammer 40K meets Hieronymus Bosch and Jack Kirby, and Peakrill obliged with some wonderful pieces, to help bring this to life. Do I think these are as good as, or as close to the ideal of what I'm looking for, as what a human artist could make? Probably not. But I was never going to commission an artist to make these anyway.


If The Imperium is almost like a dark ages post apocalyptic take on the post Roman empire world, this would be more like a post post apocalyptic take, something closer to the more modern understanding of history or at least my understanding, that while in some ways it was a period of loss of knowledge and infrastructure, in other ways they were more progressive and functioning reasonably well just on a smaller scale. In this world, it would be like Star Trek almost, like magical philosopher explorers, encountering all the craziness out in the universe with technology they only barely understand, wonders and reminders of what they can one day become.

The space orks are like rowdy punks in some cases, or psychedelic social anarchists, the Eldar are a little uptight but they'll take you out for a good meal and even if it's just to show off just take the lunch ya know? The tyrranid are an invasive species that need to be dealt with by social environmental institutions, like Space Rangers of galactic parks and recreation.


Oh and Chaos are just space Nazis of course.

Rather than looking like a mix of grimey industry and dark fantasy, it would be whimsical and Weird and Wonderful, like Hieronymos Bosch. Eh and throw Jack Kirby in there too. Decidedly not Moebius I think that would actually be too obvious and take away from it.

In the same way that I want for instance the tyrranid to still be a threat, but the way they confront that threat is profoundly different, and I think dealing with fascism and hate and violence is still something they should have to confront and I like the play on "Law and Order" types actually just creating Chaos, that the dichotomy of Order and Chaos is often just a fabrication or means of weaponization.

Monday, November 30, 2020

Maximum Recursion Depth: Scrap Princess (1) Stretch Goal!

The Maximum Recursion Depth Kickstarter has met the second stretch goal! This means that Scrap Princess will produce an original piece of art for this issue! Scrap Princess's piece should be a nice accompaniment to Vallinin, who has done amazing work for the game so far and will continue to be the primary artist on this issue. We've nearly completed the fourth Poltergeist Form and it is possibly the best yet (I happen to know it's his favorite...).

Scrap Princess and I have not decided on what exactly her contribution will be yet, but for reference, included below are three pieces of art she's produced for one of my other campaign settings, Phantasmos.





Tuesday, August 4, 2020

Retrospective: Mythic Beings

Every once in awhile, for various reasons, I'll go back and look at my old posts. Usually, it's because I have a moment of panic thinking about that post and how it must actually be utter trash, so awful and shameful that I must double-check immediately so that I can, if necessary, obliterate it from existence. There have only been a few posts that I actually felt that way about. Usually, I go back and say, "damn, that's not half bad".

I went back to what I believe was my very first real content post (I'm not entirely sure the order blogger lists is correct- I think I may have updated some of those posts and screwed up the order). This post was of Mythic Beings, the gods or god-like beings of my Phantasmos campaign setting, which I used to post about a lot more back in the day and is my main Weird Fantasy setting. I love Phantasmos, but I know, and even at the time knew, that I utterly failed to convey to a new reader with no context why this setting is worth the buy-in; never gave the reader anything to ground themselves in a world that throws at them a million ideas a minute.

Nonetheless, looking at this post, I have to say, these are ok. I mean some of them are laughably bad, but many of them are alright. I actually think some of these are more evocative and tightly written than a lot of the stuff that followed it.

So I'm going to go through most or all of the entries from that table, and basically talk about what I think works or doesn't work about them, what my thoughts were and are, and also make fun of myself a little bit in regards to a few of them. I might even try improving some of them...

Phantasmos is no longer my main focus, but I'm not ready to talk more about Maximum Recursion Depth quite yet, unless you're on the OSR discourse or the Bastionjam channel of the Electric Bastionland Discord, in which case you're probably sick of hearing about it by now.

Anyway, for each entry, I'll start with the art (only the first few, all by Scrap Princess) and the original text. They were originally written with two sections, Physical Description and Behavior and Cognition, but here I'll just toss them together.


Mun Jira


Before we get into the text, let's start with the amazing art by Scrap Princess. I was so obnoxiously precious with my ideas back then, Scrap was really a saint for putting up with me. She did a first draft, which I still have, which is incredible in its own right, but at the time I was so particular about what it should look like that I just couldn't fully appreciate it. Anyway, this version turned out great as well, clearly. I hope she doesn't hold it against me too much.

A large monkey with bat-like wings, mole-like claws, covered in pangolin-like scales of prasium. It has no eyes, but its curled-lips can project outward like a star-nosed mole, revealing sharp teeth. When not illuminated by or projecting impossible light, it is either white like phosphorescent plastic with semi-transparent skin, or invisible.
Intelligent and self-aware. Self-destructive, depressed, its own worst enemy. Knows this to be true, but can't break the cycle.

I think the Ordinal Beasts of Phantasmos are awesome, and the way they tie into the elements, which themselves give you a good sense of exactly how Weird (and complicated and impenetrable) this setting is, but this writeup is weak sauce. 

Like I said with the art, it's just too precious with itself, more concerned with conveying the specific details in my head, than in evoking a feeling. Mun Jira is a monstrous god-like creature, eldritch, cosmic, beautiful, brilliant; with a skewed and hopeless perspective of itself and the world. It makes the same mistakes over and over and instead of learning, it lashes out like a violent monkey, an angry child breaking all the toys, endlessly frustrated at the self-imposed futility of its own actions.


Mogleth


Once again, it may be better to ignore the original text and instead marvel at Scrap's art. As with Mun Jira, I was far too concerned with details, and not with the feeling Mogleth is supposed to evoke.
A being of yellow, glassy, shimmering liquid starfire. Its top half is chitinous like a lobster shell over an arched spine. Thin strands of liquid starfire grow, writhe, and fall within the span of tens of seconds along the top of the shell. It's lower body is boar-like with a flaccid, amorphous, bulging fat gut. The skull is warped and cracked, as if infected by a fungal parasite, giving it a spongey, wrinkled appearance like a morel mushroom. Within the folds of the mushroom head are clusters of small yellow eyes. Overlapping rows of tusks line the lower snout. Along its side are semi-solid crab-leg tentacles. It has boar-like hind legs and humanoid arms for front-limbs, generally held out in a crawl position. The shell is semi-translucent, revealing internals like an arthropod, fish, vegetable, or fungus, but also unlike any of those things. Manic, impulsive, and unpredictable.

Not great. Mogleth isn't just a pig lobster fungus monster. Mogleth is fat, grotesque, infected; it can barely be contained within itself. It has all this energy to burn but merely runs itself around in circles chasing nothing, neither gaining nor losing. It is a boundless thing like a perpetual motion machine but none of it amounts to anything because every step it takes is only halfway to its goal because it keeps moving the goalpost.


Quath


Going out of order because this is the last one with art by Scrap Princess. I didn't get this one commissioned until much more recently. I was a lot less precious about it while working with her and I think it is better for it, but the text does not share this benefit of acquired wisdom.

A photographic plate in the shape of (and reflecting the features of) a holographic cyan dragon, like a basilosaurus covered in the armoured plates of an armadillo. It is a being composed of anti-information.
A being of a-logic; fundamentally incomprehensible to mortals.

At least this one is less... verbose. But still, Quath is an extra-logical being. It is made of stuff that is like matter if matter came from a universe with different math. I'm still not even sure how to convey that besides old-fashioned Lovecraftian tropes. Maybe I take some Wernicke's Aphasia quotes? But even then, the semantics are wild but there is still syntax. How does one create a new syntax that also violates the very concept of syntax because syntax is itself a form of logic? How does one write a-logic that is not just encrypted logic or illogic? Perhaps it is merely for one to imagine in the abstract, not a Nameless Thing but a Null-ness of thought, 404 error of the imagination.


Zaphrad

A bird-dinosaur monstrosity like a raven or tyrannosaurus rex or featherless owl. It's skin is a vivid, almost cartoonish, un-real pink composed of absolute solid. Its eyes have been gouged and its beak clipped.
In a state of inverse-nirvana; vengeful, self-absorbed, materialistic. The embodiment of anti-love.

The last of the "real" Ordinal Beasts. As with Quath, I can say at least that it's not too verbose. There is supposed to be a juxtaposition here, of a thing which is "cartoonish" and "un-real", and yet is most defined by its groundedness in the mundane and material reality. I explore this more directly in my Karmapunk setting Maximum Recursion Depth, but you can see the beginnings of it here. Zaphrad is grotesque not because it is in the uncanny valley, but because it is the uncanny fucking mountain. It is not in the space between the real and unreal, but the real and hyper-real. It is so truly grounded in the material world, in the viciousness and selfishness of nature and life, that its very existence is a mockery of our own self-importance.



Mordiggian

Her true form is a massive, worm-like, swirling void, although she sometimes takes the form of a dogu or mutant woman.
An information-vampire, the null and void, the answer to the unanswerable question.

She's a composite of a something from Clark Ashton Smith and a few other things. I don't have much to say about her here, which is not to say she isn't at all interesting, it's just beyond the scope of this retrospective since it's a little more baked into the setting. Maybe one thing to note, she's the "fifth Ordinal Beast", and is the only one with a gender. At the time this seemed intrinsically interesting, but I'm no longer sure if that's the case.


Yagak-Sha

Kaiju with a red, green, and blue crustacean body, wasp-like face with large alternating white and colored eyes branching from eyestalks, four large spear-like barbed claws at its front, and seemingly endless rows of legs with retractable wasp-like stingers. When it raises its carapace plates, underneath are rows of wasp-like iridescent wings, and honey-comb shaped holes from which innumerable wasp-sized spawn bite, chew, and push through a thin layer of skin, poring out of the holes and swarming around it.
The god of impossibility, the god of n/0.

The description isn't terrible, if a bit long. But it's a god of impossibility; literally a god defined by being mathematically undefined. It could look like a little old lady, it doesn't matter what it looks like. It's also tied into one of the NPCs of the setting Doctor Lovesmenot, who is still a personal favorite NPC of mine. The name alone, it truly makes you wonder.


The Jellymind

A gargantuan chain of blue and red bioluminescent immortal jellyfish, pulsing rainbow electric signals from jelly to jelly.
An ancient and advanced connectionist neural network. It was designed by a race of intelligent octopi, and so certain assumptions of octopi cognition are baked into the network, although it has evolved into something beyond even the understanding of the octopi.

This is the first one I would say is actually good without caveat. It's not the first god-like bio-computer singularity, but I think it's a fairly unique one. It's a cool idea, and one that isn't too out there or too deeply tied into the complexities of the Phantasmos setting. The Jellymind could be anywhere. It could be behind you right now. That makes no sense I'm not sure why I said that, but here we are.



Daddy Delightful

A humanoid creature, over 9 feet tall, lanky and thin, in a quilted black tunic with neon, multicolored patterns woven throughout. Its face is obscured by a pointy hat with a wide brim. It carries a staff of pumpkin on a stick, and rides a mechanical plow.
The bringer of harvest, rewards those who overcome their fears, defers (although often exacerbates) the suffering of those who fail. Generally calm, but induces mania in others.

I wish the description part was more flavorful, but otherwise, Daddy Delightful is great. Even the name, it just makes me giggle a bit. What a guy. He's like a creepy Halloween Santa. This is some old-school fairytale shit, if it were just a bit better written.

Daddy Delightful comes but once a year on his magical mechanical plow, just in time for harvest. He hovers over you, spindly, lanky. Dangling from his pumpkin-on-a-stick are all sorts of sweets, just for you. But something isn't right. A creeping sensation. A nervous giggle. Is it coming from you, or him? Maybe you should take the sweets, after all, you've worked so hard all season, or so he assures you. There's only a little bit of work left. Perhaps you should take a break after all.


Deosheba

Has the body and head of an orca, held on land by rhino-like legs of shaped liquid which dissolve when he swims. Protruding from each side of his jaw are long, upwardly-turned shaped-liquid tusk-horns. His skin is metallic and the colors shift like those of the ocean; aquatic blue, teal, green, red or orange like the sunset, some pink and purple. An orb of shimmering, multicolored, iridescent shaped-liquid swirls in place over his head like a three-dimensional halo.
Does not respect personal boundaries; borderline personality; well-meaning but aggressive.

Would be cool if Scrap Princess drew it. I don't really have much to say about him. It's ok.


Caine (aka "The Dentist")

A large humanoid figure in a long white coat. Carries a two-handed drill weapon, large pick, a large staff with a mirror, or a syringe-clawed gauntlet with gas dispenser. Face is covered by a mask, and underneath the mask is a tube dispensing gas, connected to a small, concealed gas tank. He has rotten, misshapen and irregularly ordered teeth of various species. Only one tooth is perfectly white and healthy- a humanoid incisor. Accompanied by quohort of qhuaos quinces.
Herald of The Tooth Fairy. Relentlessly follows his targets, so long as they have any lingering anxieties. In a constant, drug-induced state of delirium.
Caine doesn't mean what you think it does (unless you're not thinking what I think you're thinking). Once again, cool concept, bad writeup. Also, the mask thing doesn't quite have the same effect in 2020.

A large man, his face obscured by a mask, inhaling heavy breaths that die inside him and wheeze their way out. He carries a large screeching power-drill, the grating noise a mockery of its victims cries of desperation. He steps heavy like one who cannot feel their own weight, like one who cannot be stopped by mortal forces. And he laughs.


The God Mutant

I'm going to just tie all four forms together here. Within the context of the format of that original post, it made sense to separate the forms out, but that's not how I would do it now. I was kind of padding things a bit there. And oof is it cringey with the Omega form. I was at the time not sure how explicit I was comfortable with being on this blog, but I was so fucking precious with it that I couldn't just not include it, I had to say, yes, there are other details here, I just can't tell you. I haven't looked back at the old notes but I believe he had like a mutilated penis with a centipede monster crawling out of his urethra, and it seemed at the time extremely important that this exists. How embarrassing- not the idea, but that I couldn't just do it or drop it, but instead presented it in a state of Schrodinger's mutilated penis monster.

Alpha
A baby, sticky and pink like raw, exposed meat. Bony except for its belly, long necked, with a face like a reptile and beady little black eyes. Cackles and gurgles, sometimes cries but only with intent.This form communicates only psychically. It is malicious and angry at the entire paraverse. It knows exactly what it is.
Beta
A small child with greenish skin. Neither cute nor ugly. There is an indescribable "off-ness" about the child.
Behaves like someone mimicking a child. Subtly needy and manipulative, but less outright malicious than the other forms.
Gamma
A small, underdeveloped teenager with greenish skin and short black hair. Wears a studded, black leather bomber jacket. Unnaturally large and intense eyes with too many veins along the forehead and face converging on the eyes. A wide, angry, manic smile on his face.
Quiet, passive, and unassuming at a distance, his intensity only obvious up close. At the flip of a switch will become enraged and relentless.
Omega
Large, pulpy red eyes, semi-translucent, with a calcified core. Around his eyes are a series of thick veins, along which many smaller eyes of a similar composition grow. Long, dark green hair, sickly green skin. Lips torn, skin around jaw burned. Left arm stunted and shriveled, no right arm. From base of the right shoulder are a series of tentacles ending in vulture beaks, uncountable because they move in a tessellated manner. Deep fissure running through his chest and abs. Ankles end in vulture-like claws. Three vulture wings, two on left side, one on right side. Some additional NSFW details not included.
A mutant who has transcended linear time. A corrupted being which loathes its existence; wasted potential; always starting over; never satisfied; sees the end state before it has begun.

The alpha description is actually pretty solid. Despite what I've been saying, I actually still like the God Mutant as a concept, it ties into some of the Key Concepts of Phantasmos (another post of poorly written but cool ideas!), and descriptively I think there are some obvious inspirations which I'm ok with. But omg what a dork I was with that NSFW thing.


The Tooth Fairy

Wears a greenish gold hued power armor with an ornate, worm-like pattern carved into it. Vents in the shoulder blade exhaust a shimmering, iridescent, ethereal energy cape, meeting in two parts like folded insect wings. Wears a smooth great helm covering all facial features, conical at the face with ridges like an earthworm and a toothy grin carved along the mouth. Beneath the helmet is a toothy maw like a hagfish.
The Fey King. The dull and constant anxiety; ennui; the carrot on the stick; you will be paid for your services.

I still love this concept, even if I'm mixed in the writeup. He's like a fairytale science fantasy Darth Vader (I guess Darth Vader is already that...) but with a different subtext. The cognition and behavior blurb is fairly solid, but I wish the two had been better integrated. I think this is the real turning point in this post where they start to get pretty good.


Fuchsia Phosphenom-Panopticon

A crystalline fuchsia-colored object which, in three-dimensional space and one-dimensional time, could be roughly described as a wheel-like shape with a hub-and-spoke network within it. The hub contains an eye with many pupils which dart constantly across the spokes, projecting fuchsia light like a laser light show and disco ball. It is never clear exactly what the pupils are focusing on.
Domination and submission; power is a differential; control and release; uncomfortable spacetimes; reality interpreted through an android's dream.

Love this concept too, and that behavior and cognition blurb is great, but it has the same problem as the Tooth Fairy re: lack of integration. Also, the name, come on! It's just fun. The Fuchsia Phosphenom-Panopticon is the god of the Fuchsia Phosphenomenologists who use the magic of Fuchsia Phosphenomenology. Say that five times while giving your partner oral and thank me later. Takes some heavy influence from the sociologist Michel Foucault and science fiction writer Phillip K Dick. It's a biblical/apocryphal BDSM neural network what more can you ask for?! If the idea of "uncomfortable spacetimes" doesn't make your imagination tingle then we just have irreconcilable differences between us.


SLIME Edward

A shimmering and metallic-flecked ooze in the shape of a humanoid.Synthetic Limited-Intelligence Markovian Entity- a misnomer; error-mass in the paraverse given form; the transcendental weirder.

Physical description is mercifully brief. The cognition and behavior part is fine, but is dependent on the reader already being familiar with the Key Concepts of Phantasmos and being familiar with the NPCs of the Phantasmos setting. I still like the "- a misnomer" part. It's just this little off-hand bit, but it asks you to think harder about what you're encountering.


Lamarr

A massive, city-sized golemite. A box-like chassis of nigh-impenetrable metal with various compartments and plates, and covered in turrets and other weapons platforms. Moves on wheels, treads, crab-legs, chicken-legs, or whatever else it needs for the terrain. Populated by the Priests of Lamarr, who, through divine commune with Lamarr, can summon a barrage of god-pillars from the sky.Idiosyncrasies in its behavior suggest that it has some degree of intelligence, although only the Priests of Lamarr seem able to communicate with it in any meaningful way.

This one would work well in Barbarians of the Ruined Earth. It benefits from a deeper understanding of the setting, but I think it can work in a more generalized way. There's a reference here that's probably obvious. It's not as overtly Weird as many of the other things in the setting, but it's sort of a mythologization of 20th century to modern-era technologies and weapons.


Mother at the Gate

An indescribably massive creature at the other end of Yog-Sothoth. From tears in reality formed from burst bubbles of The Gate, she can be seen pressed against the edge of reality. A vaguely humanoid figure with jaundiced skin, ill-defined fat, musculature, and bone structure- more like the abstract concept of the humanoid form. No hair, genitalia, nails, ears, or any facial features. Three glassy, two-dimensional planes project in front of her face, two displaying eyes and one a mouth, all oversized. The planes engage in repetitive actions such as saccadic eye movements, blinks, and lip movements. Produces no sound except for when crying and vomiting liquid starfire, from which skyscraper-sized "children" fall. Most of her appearance is inferred from these "children"- at the edge of the gate little more than her plane-eyes or mouth can be seen.
A vague sense of maternalism or Munchausen by proxy aside, her behavior is in no way comprehensible to mortals.

This one is a personal favorite. Even the name, there's just something powerful there. Or maybe that just speaks to my own dysfunctions. I don't think this writeup sufficiently captures the horror and uncanniness of the idea. This should be a Zdzisław Beksiński painting.

There is no greater reminder of what children we all are, than Mother at the Gate. A universe-sized god pressed against a tear in The Gate, stretched to its limit. It stares down on us all silently, and cries. So vast, so old, so full of life to have and life to give, and what are we in comparison but greedy, entitled, groveling little things? Little more than demanding, petulant children, is what we are. Why is she crying? A torrent of Liquid starfire shines down on us like a beam of holy light piercing the clouds, and Mother's little cherubs fall down to our world, rise up, and take their first steps. Planes of glass hover over their blank faces, displaying eyes that shift back and forth in awkward and repetitive motions, and chapped smacking lips. They are each still learning how to use their body. They look up to her for safety and sustenance, but she can only cry and choke and vomit. The nourishing liquid starfire rains down upon them, but they have no mouths, only a simulacrum, and they will find no sustenance here, only more of their siblings. Why is she crying?


Mr. Smiley

A floating smiley face with a big, toothy grin. There is a nervousness in its eyes, and it slowly loses teeth as it grows more anxious.
Seemingly well-meaning, but incredibly needy. Once it locks eyes with someone, it will follow them indefinitely (and can separately follow multiple individuals). Reinforces anxieties, inducing waves of panic as its teeth fall out. Can be overcome only by breaking the cycle of anxiety.

I love Mr. Smiley, as did my players in my first Phantasmos campaign. I think my prose piece A Crawl Through the Dungeon of Impossible Light, a very very loose interpretation of one of the dungeons from that campaign, really portrayed Mr. Smiley well, although there are definitely parts of that piece that are super cringey, for various reasons that I'm not proud of but also don't think I should bury. I keep hoping one day someone will give it some kind of critical analysis but maybe it's not deserving of that level of thought. Below is an excerpt from that piece with the Mr. Smiley parts.

The stairs form into a square, which seems to paradoxically feed upwards and downwards into itself, although the pattern of stars changes as they pass, such that they know they are not walking endlessly in a square like fools. Eventually, miraculously, they find themselves on a simply upward path, which leads to an open floor, upon which is a dais, upon which is a yellow, perfectly spherical floating creature with a simple face. The simple face is that of a smiling man. Mr. Smiley bares a broad, toothy smile towards them, approaching as he does with nervous tension in his eyes.
“Hello.” He says in a deep and somber voice tersely, such that there is minimal breakage in his big broad smile.
“Um, hello.” Says Anthony. Nina looks briefly and crossly at Anthony, before returning to Mr. Smiley.
“Do you know why we’re here?” She asks him. He sighs.
“I assume you’re here for the orb. Nobody ever comes to visit me. But that’s ok.” He says unconvincingly with his big broad smile and nervous eyes. A rotten tooth drops grossly from his big broad smile, and this time despite themselves they are each overtaken by dread.
“It’s a good thing I’m still alive,” He says unconvincingly,
“or else I would not have been able to meet you three, who bring me such joy with your very presence. Isn’t it wonderful to not be alone? Please, stay awhile.”
“I’m afraid,” The Doctor starts,
“that we are in a bit of a hurry. However, once we retrieve the orb, we will surely pass through to say our goodbyes. Would you be so kind as to tell us which way we should go?” He turns about, looking for where the path goes, only to find that Mr. Smiley is still centered in his vision. No matter which way they turn, he is always there, with his big broad smile and nervous eyes.
“In that case, I suppose I should accompany you. It would be a shame if you died today, with me still here, alive. I would rather not anyone die today, mostly.”
“While we appreciate the offer, we must decline.”
“You… you don’t want me?” Mr. Smiley asks despondently, another rotten tooth falls from his big broad smile and another wave of dread overtakes the group as the tooth hits the ground.
“It’s not that we don’t want you, it’s just that we were instructed to go it alone.” Lies Anthony.
“Oh, I see. Even so, I must insist. It’s dangerous out there. It would be very sad if you died.”
“If it would make you more comfortable, I suppose you may come along.” Says Nina, hoping to curtail the downward spiral which would surely kill them all. And so they continue.
They proceed forward down the path which has since revealed itself, Mr. Smiley in tow. It is unclear whether there are now three Mr. Smileys, if he centers himself in each of their perceptions, or some other such nonsense. In any case, it is a quiet and awkward walk, as each assesses the implications of their new follower.
“Why do you want the orb, anyway?” Asks Mr. Smiley.
"I hope you aren’t planning on doing anything… naughty with it. That would be a real shame…”
“We’re just the retrievers. The orb is for The Grim General in Blue, who will surely use it for the good of Nova Arkham.” Says the Doctor, dryly.
“Oh good. He is a good man, from what I hear.” Responds Mr. Smiley, followed by another awkward silence. Mr. Smiley is not very good at small talk.
(NOTE: skipping ahead a bit to the next Mr. Smiley scene...)
“That was so much fun.” Says Mr. Smiley monotonically.
“We should kill more things together. It really helps you forget your problems.” He says, as he is suddenly reminded of all his problems.

Wednesday, June 24, 2020

Quath (Art by Scrap Princess)

After nearly two years, I've finally ordered another commissioned piece of art by Scrap Princess. This is Quath, one of the Four Ordinal Beasts, along with Mun Jira, Mogleth, and Zaphrad (yet to come) from my Phantasmos Campaign Setting (Big Picture, Themes, Key Concepts, Play Reports).

Eventually I'm going to do proper writeups for these mythic beings, or so I've been saying for two years now. I find it difficult to write for these, because her art is so incredible, and so many other writers have already written brilliant things accompanying her brilliant art, that every time I try to write for them, I get writers block. Also, in these last two years, I've much more so prioritized my career over my hobby of RPG writing, and while I have absolutely no regrets about that, I just don't have much regular practice or momentum with real prose writing right now. Probably the only semi-long prose I've written on the blog (not the brief descriptions in my Weird & Wonderful Tables) is A Crawl Through the Dungeon of Impossible Light, and even that is very clunky and cringe-y in certain parts and also not really a complete story, and also something I wrote quite a while ago.

But enough about me, below is Quath! If you want a description, check out the Four Ordinal Beasts link above, until the day when I write something actually worthy of accompanying the art. In addition to the description in that post and the general themes around anti-information and the elements of Phantasmos (as described in the varying hyperlinked posts above and additional posts hyperlinked within those), another visual influence was the concept of denisyuk holograms.



Monday, August 5, 2019

Crab Village: r/ImaginaryMonsters Setting Challenge

There are horrifying things in this otherwise peaceful place...

Before I get into this post, you're probably seeing a widget for this on the blog anyway (or as the featured post), but if not, check out my first published game, Pixels & Platforms: The Platform Crawl RPG! It's available for free / PWYW, it's a short and simple game built on the Lasers & Feelings engine but unlike any other L&F game I've ever seen, and has awesome cover art by the amazing harveydentmd. And with that out of the way, the article you came here to read...


Along the lines of the 10 Monsters Setting Challenge, I'm creating this new challenge based on my love for the subreddit r/ImaginaryMonsters. Take the first five monsters you see, or that catch your fancy, or at random, and build a setting around them!

Here's mine (likely the first of many!):


Crab Village

Home Crab by maddielovescolours

There is a Giant Terrestrial Crab, which has developed a symbiotic relationship with humans, who live atop it in their serene Crab Village. Despite the name of Crab Village, it is actually closer in size to a small city, and a significant portion of the crab's backside is uncharted or inhospitable forest. The village itself is mostly safe and pleasant, and in addition to farming, the people hunt, forage, and scavenge in the forests. They are an agricultural society, largely dependent on the hemolymph blood of the Giant Terrestrial Crab which seeps into the soil from parasite-induced punctures, including wells drilled by the villagers. However, on the whole, the Crab Village cleanses the Giant Terrestrial Crab of more hemolymph-consuming parasites than what it consumes for itself, and so the Giant Terrestrial Crab tolerates their presence.

The Piercing thing

Anteater by Anastasios Gionis

The Piercing Things are parasites. Although they appear like large, humanoid anteaters, they are actually more closely related to shipworms. They use their claws and powerful tongues to pierce through the Giant Terrestrial Crab's carapace, carving tunnels and habitats into its innards. They swim through rivers of hemolymph, from which they also gain much of their sustenance. However, what they truly crave is human meat. They amass their forces, then puncture through the earth to hunt the people of Crab Village. For this reason, the villagers have developed various means of trench defense, and geomancy to predict and repel the Piercing Things.


"Come on in, the water's fine!" by jade_cabbage

Another parasite of Crab Village are the Black Honeypots. They create abscesses in the muscle tissue of the Giant Terrestrial Crab, which eventually puncture, launching a torrent of pus and hemolymph, enriching the soil and providing for the ecosystem. The villagers ritualistically celebrate these events, and will sometimes construct permanent hemolymph wells from these punctures. However, these punctures bring threats as well, such as the Piercing Things, and the Black Honeypots. They grow an appendage in the shape of a human, and they seem to recognize which humans are the most attractive, powerful, or useful for luring in prey. A teenage boy yearning to mate with his nude and alluring crush, a father seeing his child drowning, or an important political figure committing suicide. The Black Honeypot leverages plausible scenarios, and preys on the desperate or greedy, those who can't afford to be wrong or are willing to take the risk. It is not clear what exactly the Black Honeypots are, how intelligent they are, or what they want. What is known, is that those who fall into a Black Honeypot never return.

The Forest Maw

Monster Teeth by Mark Molnar (I found an artstation but not sure if it's the same guy...)

Crab Village is surrounded by a rich forest, which the villagers use for hunting, foraging, and scavenging. However, the forest is not without threat. The Forest Maws are large, shaggy beasts with a toothy maw. Strangely, they are actually hemocyte immune cells that have seemingly evolved into independent lifeforms, and have adapted to protect the Giant Terrestrial Crab. Their shaggy "hair" is actually copper, oxidized into a greenish-white. They crackle white with electricity in the sun. They are strong, fast, their skin is nearly impenetrable, and they go into a rage at the sight of humans or Piercing Things.

The Man in the Chair

It just sat there and stared at nothing by William Harry

The Giant Terrestrial Crab is female. The Crab Villagers have never witnessed another Giant Terrestrial Crab, but once every other generation she rushes to the ocean to spawn, depositing a cluster of somehow fertilized eggs as large as Crab Village itself into the ocean. There is something desperate in these mad rushes, and generation-over-generation the desperation seems to increase. In the time preceding the spawning, an ominous, paranoid, depressed mood overtakes Crab Village, and for that time, many villagers lose color vision and see blurry visions. There are anecdotal variations, but the most common vision is of The Man in the Chair. It sits in the villager's home, in their favorite chair, a black inky splotch, dripping and spreading like liquid shadow. It's impression is difficult to discern, notable mainly for its fiery white pinprick eyes that stare off at nothing. The villager will not verbally acknowledge The Man in the Chair and will adamantly deny seeing it, but also cannot take their eyes off of it, and will absolutely refuse to sit in the chair. Those who see The Man in the Chair and later have children tend to treat the child apathetically and negligently at first, as if in ennui, and later with fear, resentment, or manic hysteria. If they have partners, they treat their partner with contempt. It is not uncommon for those who witness The Man in the Chair and later have children to commit infanticide, Munchhausen by proxy, cannibalism, or other insane acts towards their children, sometimes claiming to do it in the child's best interest. They do this even with adopted children, but the child must have been born or adopted before the visions of The Man in the Chair. There are no known cases of a child of one who has seen The Man in the Chair surviving into adulthood. Those suspected of having seen The Man in the Chair are often barred from having children, or outright exiled, sometimes thrown into the ocean, to drown amidst the eggs. It is said that if one were to travel to the abdomen of the Giant Terrestrial Crab, where the eggs are stored, they would find The Man in the Chair in each egg, and if one were to puncture and feed on an egg, one would develop terrible and awesome powers from Beyond.

Monday, October 22, 2018

SHIELDBREAKER: Play Report 5

Jim-Thing: A collage/digital edit created by our very own z_bill!


Characters 
Jim CasperTartarian-Mutant Specialist. Working in a storehouse in the Tartarian kingdom, he learned about a mysterious martial cult, and has since been attempting to learn more about it. Has a mutation, a slit on his body which must be fed ancient artifacts. After his death at the hands of Kail under the effects of the Shit-Shroom, Ortega used apoptomancy to bring Jim back to life as an Unliving Metamorph. He now has completely white and cytoplasmic skin, a giant exposed brain, necrotic tentacles, levitates, can bud like a fungus, and has a bony detachable eye-like growth on his knee.
    -- Player: Z_bill

KailMimic Knight (Fighter). A bland-looking mutant with greyish skin and coal-black eyes, giving him a stone-like appearance. Seeking something to make him special, he chanced upon a mimic, and was able to arrange a symbiotic relationship. The mimic armor slithers over him, occasionally altering its appearance to various effect. With his armor, Kail now seeks adventure, and has joined the Pearl Panthers to get it.
    -- Player: David Horowitz

OrtegaMutant Apoptomancer. The fools back at the academy turned a blind eye to the limitless potential of the immune system... but who's laughing now?? He got kicked out of the academy for a very, very uncontrolled experiment and is now on the run. 
    -- Player: Saker Tarsos

Xx_Slayer_Queen_69 (Slayer): Mutant Phreaker and thrillseeker. Goth cyberpunk hacker-type with a scarlet mohawk and a black jacket covered in spikes and red eyes to boot. She has an automagic PMC on one arm and she makes it look good. She also has a roth obsidian visor.
    -- Player: Michael Kennedy

Play Report


  • At the end of the last session, the players found themselves in a room full of viscera. Destroyed aquorum drones; exploded frelin and gozen; violated soma addicts; broken psycho-cells with fetal nematode-like corpses. Patches of null-space around the plastic, cybernetic, bio-tissue remains of SWORD corpses. Rows of dead SHIELDS delicately placed on emergency tables. The room is surrounded by shadow and null- the entrance cannot be found. The null-space has been occupied by a Spreading Shadow
    • Spreading Shadow: An ethereal mass in the shadows, spreading shadow-pseudopods. Claws reach out to prey from the shadow. The shadow is a pocket dimension. From within, it hums. The walls feel like fur or moss-covered chitin. The fur-like cilia push and pull at the objects within. Will only attack infrequently (every other “round” or so).
    • Also in the room with them is the mutant cult-leader / drug producer SOMA (pictured above). 
    • SOMA: A mutant in his 40's wearing a cloak. He has jaundiced yellow skin and spiky platinum blond hair. He produces the drug soma, and has formed a cult of homeless and social undesirables deep within the Grand Stable system.
    • There are seven lamps, numbers written above them in blood, only the last lamp is lit, and it is violet colored. The numbers read 18-15-25-7-2-9-22.
    • SOMA offers to help the party escape if they give his cult amnesty from the law, legal autonomy, and if they sample his soma. Instead, Slayer... slays him (accidentally, supposedly). Serabia freaks out and nearly gets absorbed by the shadow. Kail saves her, but in the process nearly dies, and his consciousness is temporarily taken over by his mimic armor. 
    • They eventually solve the puzzle and open a rainbow-light portal which takes them to another room.
  • The next room is completely dark. Eventually they see a void elemental, not because it produces light, because it is darker than dark and therefore stands out even in absolute darkness.
    • Void Elemental: A vantablack void orb with thorny tendrils. It is not clear if this is an organism, construct, or the platonic concept of null. Suction cups on the trendrils create mini-black hole vacuums.
    • It makes the following statements each round as it attacks the party:
      • What does the cow say?
      • What is the non-binary response? 
      • Do you still hate me? 
      • What does the cow say? Do you still hate me?
    •  In response to the last statement, on the verge of death, the party says "Noo" And the Void Elemental dissipates (the correct answer was supposed to be Mu/Moo but I misheard and anyway it ended up being funny so I ran with it ;) ). 
    • The party, a faction of the mercenary group the Pearl Panthers, are now known as The Knights Who Say Noo.
  • After escaping this room, they find themselves in front of an unlocked, but heavily reinforced door, covered in scratches and indents from SWORDs, lying dead in front of the door. In a hallway preceding the door, they find two weapons (generated using the Weapon Hack 2.0).
    • Kaiber-Gaussian Sniper Rifle: An ancient artifact, a magnet-rail sniper rifle. The magnetic field of the rifle is kaibermantically encoded, and not a physical magnetic barrel that could be reverse engineered.
      • Heavy: 1d10, Two-handed
      • Total Cost: 3
      • Qualities: Long Range (1); Magical (1); Deadly (1)
    • Flamemare: A one-handed but powerful, piston-pumping warhammer, powered by devil-water which leaks onto the handle. The combustion of the devil-water frequently ignites onto the leaking surface, covering the head in flame.
      • Medium: 1d6, One-handed
      • Total Cost: 1
      • Qualities: Sticky (0); Devil-Water (0); Elemental: Fire (1)
  • They enter the room and find the SHIELD, who gives the following monologue: 
    • Read the monologue quickly, with little space between sentences. Put a twinge of anger and sadness and voice-breaking in it. Imagine it building up as it progresses into a mad crescendo. 
I was alive once, I think. I think I am. I am, am I not? Null, Unalive, Unliving. If I am, I am Unliving. Am I, I? Can four dimensions exist while three are null? Where are the vertices of null-space? If space is null, what are objects? Null objects = Null life. Living = Unliving. Yes = Not Yes ~= Yes. Binary logic dissolves and I remember when they separated my sibling and I, when my heart turned Blu and my mind went to a faraway place, and my sibling hunts me like a dog and we are broken inside. Fractured, defined by conflict, mathematical models derived from psychic suicide, playing a game no party understands to serve ends that mean null, and now I ask you: What was it all for!? Am I alive?! What am I!? AM. I?

  • Suddenly a SWORD enters the room from behind and attacks the SHIELD. The SWORD ignores the party, and they choose not to intercede. The SHIELD casts kaibermantic magic missiles at the SWORD, but eventually the SWORD latches onto the SHIELD's throat and tears through it. For a brief moment, the party sees consciousness, remorse, and finally hatred in the SWORD's eyes, and it attacks the party.
  • After defeating the SWORD, they go into a mesmeric trance. They hear the following voice in their heads, along with this song (although I screwed up the audio so they only heard my the voice >.<).
    • Play this video, wait until after the cassette tape clicks and the music starts, and then read or say out loud the below to yourself slowly. It's better if you can get someone else to say it while you close your eyes, or you for them. The timing doesn't matter too much, but if it helps, I finish the monologue with a little under a minute left in the song.




Your eyes are warm, your eyelids heavy. You close your eyes and take a deep breath, in through your nose, out through your mouth *breath 5s in, 5s out*, and then another *breath*. A warm current flows through you, radiating out from you like a soft blanket tickling your skin. You think about everything leading up to this moment, all the way back to childhood. You acknowledge the bad moments but only focus on the good. You’ve been through a lot. I know there were times you thought you couldn’t make it, but here you are, and you’re doing it. Even when the world feels wrong, you can find your center, I know you can. Just think of all that you’ve accomplished. Think about where you are right now. Think about the people around you, and the experiences you’ve shared, and the memories. It’s hard to believe, it feels like you’ve only just met and now you all are such good friends. It’s wonderful, isn’t it, all the people in the world, and how at any moment any of them can become your friend. Mmm… it feels good, doesn’t it, focusing on the good. There is still so much left to do. I know it can be daunting, but I believe in you, I believe you will do it. And if you don’t, if your adventure is cut short, that’s ok too, because you will always have those good moments, they carry with you. Every moment leads to this one, so every good moment is with you too, always. There is good and bad, but you get to choose which moments drive you, only you get to make that decision, and I believe in you, I believe you will focus on the good. Take another deep breath, in through the nose, out through the mouth, *breath*, and again *breath*. Ok, take your time, and slowly open your eyes. I’m sorry to say, it won’t be like this anymore, it may be cold, you may see bad things, but that’s ok. You always had to open your eyes, but remember, you will eventually close them again. Things can be bad out there, but when they are, just remember that you were here, and you will be here again, and in fact you never really left. You are here right now, in this moment and in every moment. I would wish you good luck, but you don’t need it, because no matter what happens, you will find the good in it. I know you will. I believe in you.    
  • This scene was inspired by the "Coffee Break" scene from the videogame Earthbound (below).


  • The party magically find themselves at the terminal entrance of the Grand Station. They meet up with Gary Molehands and the violinist cricket, Mr. Myce leaves the group to do paperwork, and they reach out to their handler, Arnold Tanaka, to get paid (and gain 2 levels!). They meet back up at Helnwein's Tavern, where this adventure started. 
  • Helnwein serves them a strange purple drink with living fish eggs in it from Sporie's, which gives Jim temporary lucidity, and then the entire party is psychically imprinted with a memory from a page of one of Jim's occult books of a picture that looks much like his new form (see picture at top). The moment passes, and they only vaguely remember this impression.
  • Arnold tells the party that they will be receiving a dossier of new missions in the near future, and for now should just enjoy the city.
  • CAMPAIGN END!
The Breakdown
    I'm really happy with how this campaign went! The first couple sessions were a bit of a learning curve, but I think I really hit my stride with session 3. This session was a little on the short side, in part because they got through the puzzles a little faster than I expected, and I'm still annoyed about the audio issue with  the "coffee break", but on the whole I think this was a fun journey, and I'm looking forward to the next adventure!
    We decided that the next session we're going to do a one-shot of something else, a different system and setting and possibly different GM, and then come back to the next Phantasmos campaign. I really wanted this one to be entirely within Nova Arkham, but I think the next campaign will involve exploration!
    The "coffee break" is a thing I've wanted to do for a while, and I think it was fairly successful. Try it out yourself and let me know what you think! I'd like to see more of this kind of thing- integration of guided meditation, ASMR, breath practice, etc. in tabletop. It's kind of weird, but then that's what I'm all about ;).





Thursday, October 11, 2018

SHIELDBREAKER: Play Report 4

This is the fourth (and probably penultimate) session of the SHIELDBREAKER campaign, although it's seeming increasingly likely that we're going to keep going after SHIELDBREAKER resolves. Below are the Play Reports for the previous sessions, as well as the NPC cards for reference:

Click here for the Session 1 Play Report!
Click here for the Session 2 Play Report!
Click here for the Session 3 Play Report!
Click here for the NPC Character Cards!

Additionally, I used this GLOG table of Minor Magic Items to give the party some extra toys to play with :).

I feel like these play reports end up being "this happened, then this happened, then this", and hopefully that's still interesting in itself, but this session was so much crazy fun and I know this post doesn't sufficiently capture the events as we experienced them.

Characters 
Jim Casper: Tartarian-Mutant Specialist. Working in a storehouse in the Tartarian kingdom, he learned about a mysterious martial cult, and has since been attempting to learn more about it. Has a mutation, a slit on his body which must be fed ancient artifacts.
    -- Player: Z_bill

Razlow: Kobold Garlic Knight (Fighter). In the early stages of transforming into a Garlic Berserker. Was a soldier in the Dogu kingdom but deserted when he discovered he was turning into a garlic berserker.
    -- Player: Murdoc

Kail: Mimic Knight (Fighter). A bland-looking mutant with greyish skin and coal-black eyes, giving him a stone-like appearance. Seeking something to make him special, he chanced upon a mimic, and was able to arrange a symbiotic relationship. The mimic armor slithers over him, occasionally altering its appearance to various effect. With his armor, Kail now seeks adventure, and has joined the Pearl Panthers to get it.
    -- Player: David Horowitz

Ortega: Mutant Apoptomancer. The fools back at the academy turned a blind eye to the limitless potential of the immune system... but who's laughing now?? He got kicked out of the academy for a very, very uncontrolled experiment and is now on the run. 
    -- Player: Saker Tarsos

Xx_Slayer_Queen_69 (Slayer): Mutant Phreaker and thrillseeker. Goth cyberpunk hacker-type with a scarlet mohawk and a black jacket covered in spikes and red eyes to boot. She has an automagic PMC on one arm and she makes it look good. She also has a roth obsidian visor.
    -- Player: Michael Kennedy

Play Report
After fully decrypting the location of the SHIELD, the party met with Mr. Myce at an entrance node of the Grand Stable system. From their, a dungeon crawl through the labyrinthine network ensued!


  • The party walks down a hall, nearing a room. A SWORD bowls past them, agitating a bunch of frelin and gozen mounts in the first stable room, and they find themselves trapped between the SWORD and the animals. They use one of their magical meridian gems from the magi-slime cave last session, without knowing what it does, and by an amazing coincidence (I swear!) it happened to be an anti-animal shell spell, so they were able to force the animals back and escape (relatively) unharmed!
    • Frelin: A beast with a hyena-like body and frog-like face, and long, clawed appendages above their shoulder blades.
    • Gozen: Horse-sized, six spindly legs tipped with claw-like hooves that scuttle like a crustacean. Pink, worm-like skin underneath a furry, feathery, mossy layer of purple. Their skulls are like a raven with ox horns, and rest loosely at the end of a long, worm-like neck. If the skull is torn off, a lamprey-like mouth is revealed at the end of the neck.
    • SWORD: An Unliving nematode-like creature in a psionic cell. The psionic energy objectifies a sack of bio-tissue, plastic, and cybernetic parts. If punctured, the abstract concept of null inverts from its object-oriented form to that of a null-space.
  • They find a room full of drifters who were lured into the Grand Stable by someone named SOMA, who incidentally produces a drug from their body called soma. He leads them like a cult, but has recently gone missing. Of all the addicts they meet, the only reasonably coherent one is Serabia (see NPC card above), who accompanies the party to find SOMA.
  • They head down to another room, a storage closet. There are several magical trinkets, but they are being hoarded by an impossible impostor crab. It is immune to physical attacks and it's shell of absolute solid evokes feelings of ennui and anti-love, but the party convinces Mr. Myce to take the brunt of it and lift the crab up so they can snatch the treasure. He reveals his inner feelings in the process, and forces the party into a verbal contract to be his friend and keep in communication with him once a week for a year (I'm so bad at writing these things up but I swear this ended up being hilarious and everyone loved it!). They receive several items listed below, including a psycho-cell.
    • Impossible impostor crab: A hermit crab-like creature, wrapped in the discarded/dead absolute solid shell and claw/gauntlets of an impossible organism. Behaves like an exaggerated hermit crab, full of jealousy and spite. Not an impossible organism but has adapted to absolute solid.
    • Psycho-cell: A cylinder of astrium glass and anti-information, filled with an Unliving axol sibling-type preserved in impossigen of incalculable value. A priceless artifact.
    • A magical electrum coin (could not determine it's magical function, hopefully that's fine...).
    • A handful of sentient (and rebellious) glue.
    • A ring that makes your eyeball pop out.  This is not a problem, and you can continue to see through the eye just fine, like a spy-eye.  Reversible if the ring is removed.
  • They find another storage room, where a strung-out soma addict named Steve is tripping out. They manage to scare Steve off and gather more loot (I think this was just gold, or maybe some of those items above, I've gotten it mixed up now :/...). Serabia steals some soma off of him on his way off.
  • Mr. Myce takes them on a shortcut to the next area of the Grand Stable, but this is still a three-hour journey. Along the way they attempt to identify their new magical items, finally identify some of their old magical items, and do other miscellaneous things.
    • They discover that the potion from the first session temporarily provides +3 strength.
    • The partially digested frog carcass provides temporary ESP (as ESP spell).
    • They identify the other meridian gem as a Conjuration of Animals spell.
    • Ortega the apoptomancer metamorphs his dog-like companion Karchev into a smoke monster with a reflective stinger capable of turning air to water.
  • In the next area, they find a stable room full of mechanical vehicles, primarily the spider-legged clankers commonly found in Nova Arkham. They find two aquorum drones patrolling the vehicles, and if they get in close proximity the drones will attack. The drones are explosive, and if any of the clankers are damaged, it's coming out of the party's pay. They manage to take down the drones while only destroying one clanker, costing them 100 gold.
    • Aquorum: Amorphous blobs. Prokaryote-like impossible organisms, unstable in physical space. Clones sprout on its surface which explode on impact.
  • Ortega, wearing the ring, rolls one of his eyes under another door. Unfortunately, in this room is a hallucinogenic shit-shroom, which has alluring psycho-active properties which transmits from the eye to Ortega himself, drawing him (and then several of the other characters) into the room and confuses them.
    • Shit-Shroom: An unassuming patch of bioluminescent fungi, which is an impossible organism feeding off a pile of excrement of another impossible organism.
  • The shit-shroom makes the party either catatonic, or go berserk, and Kail fatally wounds Jim Casper. As soon as they gather their bearings, they rush out of the room with Jim's body. Ortega uses apoptomancy to turn Jim Casper into an Unliving.
  • In Jim's new form, his skin is albino-white. His brain grows substantially, breaking free of his skull, and contains powerful psionic energy. His skin is semi-translucent, revealing his cytoplasmic internals. His arms have been replaced with necrotic tentacles which spread rot. He levitates, his dead legs dangling inches above the ground. He is capable of producing spores which bud into clones. He has lost much of his intelligence and is in a child-like state. He eats several of the items through his artifact-eating orifice behind his knee (pre-Unliving metamorphosis feature 0.o), making him more powerful (increasing his HP). When he eats the eye-ring, his patella on the knee containing his artifact-eating hole becomes an eye-like organ grown from dentate cells that can detach from his body.
  • After heartfelt apologies, and everyone coming to terms with the horror of what just happened, Ortega sends in Karchev to smoke out the shit-shroom, and then they head to the next room, which contains a pneumatic tube. They send a few messages to the outside world.
  • They enter a room full of viscera. Destroyed aquorum drones; exploded frelin and gozen; violated soma addicts; broken psycho-cells with fetal nematode-like corpses. Patches of null-space around the plastic, cybernetic, bio-tissue remains of SWORD corpses. Rows of dead SHIELDS delicately placed on emergency tables. The room is surrounded by shadow and null- the entrance cannot be found. 
    • This is where we ended the session... *BUM BUM BUUUUUM*

The Breakdown
    I think the last session was where I was finally starting to hit my stride with OSR, but it's nice to see that with a full party and the difficulties of a dungeon crawl, I was able to keep it going. The funny thing is, other than a few minor adjustments given some of the particulars of OSR, I'm realizing that I can basically just run this the same way I run anything else- this session could just as easily have been part of my Numenera/Cypher Phantasmos campaign. 
    From talking with the group, it seems the highlights of the session were Mr. Myce, whom the group loved, and they felt that each encounter was unique and interesting and I avoided the pitfalls of boring dungeons. In terms of things that could have been better, they felt that I could have provided them with a better sense of spatial orientation (e.g. given them cardinal direction cues), and provided more environmental details, particularly when they encountered forking paths and wanted some kind of cue so that choosing a direction wasn't just a coin flip. I've never been a visuo-spatial person so that's always been difficult for me, but their suggestions were helpful and I will be keeping them in mind for the future.

Sunday, September 23, 2018

Phantasmos/SHIELDBREAKER NPC Reference Sheet (I made a thing!)

To help my SHIELDBREAKER players (or anyone who wants to use Phantasmos), I've made some Magic the Gathering-style cards for some of the NPCs. Since I haven't had as much time as I would have liked to do this, I've only done a handful of NPCs that my players have encountered, are relevant to the plot and setting overall, or that will be relevant for the upcoming session. One of them they haven't encountered yet but I think it's likely they will so I'm including it. I'll try to update this in the future to include NPCs they already encountered or future NPCs.

I generally hate doing stuff like this, in part because it's cumbersome and I have no artistic skills, but also because I have these very particular ideas in my head of what these characters look like and they don't look like these things, but if it'll help other people then I'll do it :p.

Also, if you're reading this and it is still September or October 2018, please take my survey!

Click here for the Session 1 Play Report!
Click here for the Session 2 Play Report!
Click here for the Session 3 Play Report!
Click here for the Session 4 Play Report!
Click here for the Session 5 Play Report! (Final session of SHIELDBREAKER)