In some cases I may have flattened the probabilities or made slight tweaks to wording or organization, but for the most part this is a straight adaptation of the back content.
Hubris is an awesome gonzo OSR RPG setting, but where it really shines is with all of its excellent generators, so having them automatized will be a really useful resource for the community.
If you're reading this and it's shortly after posting, it's possible that the blogger HTML is not playing nice with my code, but stick around because I'll fix it asap!
If you catch any other typos, bugs, or other issues, please let me know!
Last note before I jump into the generators. I recently published a game as part of DREAMJAM on itch.io. I think it still needs a lot more playtesting and I intend to update it with additional content and iterative improvements, but I think it's pretty cool so please check it out!
It's called Pixels & Platforms: The Platform Crawl RPG, and it's styled after retro-2D platformer videogames, as part what I'm calling a "Platform Crawl" design. While the mechanics are inspired by Lasers & Feelings, my goal is for it to have an OSR-like feel; centered around platform challenges, puzzle solving, deadliness, and player agency.
And with that out of the way, HUBRIS:
All Hubris Random Generators from Chapter Six: GM Tables and Tools
Generate an Ancient and Forgotten Demigod:
Generate a Gang of Bandits, Brigands, and Rapscallions:
Generate a City District:
Generate a Disease of Hubris:
Go Grave Diggin':
Generate an NPC:
Generate a Plane of Hubris:
Generate Camp Effect:
Generate Strange and Interesting Herb:
Generate Tavern or Inn:
Generate Instatown / Village:
Generate Strange and Ominous Ruins:
Generate Declaration of Years by the Keeper of Transcended Time: