My Games

Showing posts with label OSE. Show all posts
Showing posts with label OSE. Show all posts

Friday, August 29, 2025

D&D School of Simulacra (OSE character class / school of magic)

The School of Simulacra is a specialized form of illusion magic that creates Turing-complete illusions, which are constructs of pure thought and will capable of independent action and even casting spells. Practitioners of this school use a Gaes-based control system to compile and cast spells, which can be sequenced into a simulated version of almost any evocation, conjuration, transmutation, or other magical effect.

The most advanced members of the academy have woven a vast network of these illusions, called the Anima Mundi, which is overlaid onto the world like a waking dream. To maintain this immense system, they have created Daemons, a caste of Thinking Illusions that act as guardians and administrators. Practitioners of this school, the Simulacrists, represent themselves with Glamour Avatars, often fantastical or idealized forms which enhance their connection to the Anima Mundi.
 
This idea was loosely inspired by Gus from Owl House. They never fully explored it, but there was an early episode where either it was implied, or maybe I just inferred, that illusion magic operated programmatically, and I ran with it. 

 
Simulacrist (Old School Essentials)
  • Prime Requisite: Intelligence (INT)
  • Hit Dice: d4
  • Armour: None
  • Weapons: Dagger, Staff
  • Saving Throws: As Magic-User
  • XP to Level 2: 2,500

Class Abilities 
 
Simulacrum Construction: A Simulacrist does not cast spells directly. Instead, they expend a spell slot to construct a Simulacrum, a complex illusion Gaesed with a specific purpose. A Simulacrist can have a number of Simulacra active at a time equal to their level. A Simulacrum takes one full round to construct and does not act on the turn it is created. It acts on the Simulacrist's next turn and on subsequent turns until its purpose is fulfilled or it is dispelled. The effects are as follows:
  • 1st-Level Spell Slot: A Simulacrist can create a Tier 1 Simulacrum. This is a simple construct capable of performing a single, autonomous action. For example, a Distracting Phantom can be Gaesed to appear and attack a foe, giving an ally a +2 bonus on their next attack roll against that foe. After performing its one action, the Simulacrum vanishes.
  • 2nd-Level Spell Slot: A Simulacrist can use this slot to access the Anima Mundi, the collective network of Simulacra. When they do, they create a small, ephemeral Simulacrum that acts as a sensor, allowing them to relay a message to or receive a single piece of abstract information from a location they have previously visited within one mile.
  • 3rd-Level Spell Slot: A Simulacrist can construct a Tier 3 Simulacrum, which can be Gaesed at a sufficient degree of complexity to cast real magic, a single spell from the Magic-User spell list (up to 2nd level). The Simulacrist must still provide any necessary spell components to the Simulacrum in order to cast the spell. 
 
Glamour Avatar: At 1st level, a Simulacrist learns to project a Glamour Avatar of their idealized form. Once per day for up to 10 minutes they can alter their Glamour Avatar to enhance their connection to the Anima Mundi, granting a +2 bonus to their attack rolls with Simulacra and on all Saving Throws, or instead for the purpose of camouflage or as a disguise, without expending a spell slot.
 
Daemon Code: At 5th level, the Simulacrist can make a single Simulacrum permanent by spending one day and 100gp per level of the Simulacrum. This new Daemon can perform a simple, repetitive task, but it cannot cast spells.

Monday, February 17, 2020

River Speciation Table


I'm a bit late to this, but I really enjoyed the concept of Le Chaudron Chromatique's Island and Random Encounters Speciation Table, so I finally got around to doing one myself. This is rather time consuming, it would be nice to come up with a faster way to do this (maybe one day I'll do a javascript version if I ever get back to doing that kind of stuff). I chose to use the Old-School Essentials (OSE) Wilderness Encounter Tables, specifically the Lake, River section. It was surprisingly robust for this purpose. I do think that bestiary is very basic, but for the purposes of something like this it works well. I might want to do another one some day though with a weirder bestiary, like Numenera or Gamma World. That being said, I think if it were too weird, the speciations might seem too arbitrary to be interesting. But I would like to find a way to inject a little bit more Weird into this. But for now, I'm happy with this.

I would also potentially like to flesh these species and this setting out further, but alas, just writing this up took a while, so I'm just going to roll with it as is. I think it's pretty cool, but with a little bit of Weird & Wonderful personal touch it could be even cooler.


Initial Environment:
  1. Lizard Person
  2. Water Termite
  3. Giant Shrew
  4. Nixie
  5. Killer Bee
  6. Sturgeon
  7. Large Crocodile
  8. Hobgoblin
  9. Driver Ant
  10. Fire Beetle
  11. Panther
  12. Giant Scorpion
  13. Crab Spider
  14. Gold Dragon
  15. Boar
  16. Thoul
  17. Giant Leech
  18. Black Widow Spider
  19. Human
  20. Basilisk

Adaptation and Speciation:

  1. Lizard Person (Hyper HD)
  2. Water Termite (Saves)
  3. Giant Shrew (Nixie)
  4. Nixie (Dwarf)
  5. Killer Bee (Hyper Morale)
  6. Sturgeon (Black Widow Spider)
  7. Large Crocodile (Hoarder)
  8. Hobgoblin (Giant)
  9. Driver Ant (Large Crocodile)
  10. Fire Beetle (Nixie)
  11. Panther (Basilisk)
  12. Giant Scorpion (Lizard Person)
  13. Crab Spider (Nixie)
  14. Gold Dragon (Dwarf)
  15. Boar (Stunted Hoarder)
  16. Thoul (Basilisk)
  17. Giant Leech (Hobgoblin)
  18. Black Widow Spider (Attack Type)
  19. Human (Large Crocodile)
  20. Basilisk (Giant)

Final Table:

It seems like Nixies and Crocodiles were perhaps the two biggest winners in this evolutionary history. The nixies in particular I'm happy about since they bring a bit of magic and weirdness to this setting, but the idea of crocodile ants is also intriguing. If I were to put my Weird & Wonderful touch to this I'd probably collapse the basilisks, dragons, crocodiles, and maybe even lizard people into a shared origin. Some of the species seem a bit redundant, like the Lizard People and the Basilisk People, and to a lesser extent the giant hobgoblins, although they arguably take on more of a troll-like niche. We'll see, hopefully I'll come back to this.


Warhammer Kroxigor. Not quite what I have in mind for the Sapient Crocodiles but they're cool.

  1. Dire Lizard Person (++HD)
  2. Fortitudinous Water Termite (+Poison Save)
  3. Giant Burrowing Nixie (Tanuki-like Nixies that shapeshift into a Giant Shrew form)
  4. Misty Nixie (microscopic Nixies that cluster into gas-like mist; more like fungus or bacteria than animal)
  5. Dire Killer Bee (++Morale, known for being hyper-aggressive)
  6. Black Widow Fish (Sturgeon-shaped, chitinous, swimming black widow spiders, look kind of like horseshoe crabs. Poisonous)
  7. Large Dracodile (Large Crocodile that has evolved pseudo-dragon characteristics as a form of intimidation, including hoarding behaviors)
  8. Giant Hobgoblin
  9. Crocodile Ant (Hive-minded micro-crocodiles)
  10. Burrowing Nixie (Like Giant Burrowing Nixies but regular-Nixie sized, and bio-luminescent)
  11. Climbing Basilisk (Smaller and softer-skinned than regular basilisks, but faster, more agile, capable of climbing, more willing to fight up close. Weaker / less reliable stare powers)
  12. Spitting Lizard Person (Feral lizard people with hardened skin and venemous close-range spit)
  13. Weaver Nixies (Climb, produce mucous-like "silk" from river water, decomposition, and magic)
  14. Dwarf Gold Dragons (They lost the position of Apex Predator from the Basilisks, as they were too big and caloric to be sustainable in this ecosystem. Why didn't they leave?)
  15. Ravished Boar (Creepy skinny bony boars with odd and counterproductive behaviors; barely eat or make any effort to sustain themselves. Some weird genetic mutation; probably on the way to extinction)
  16. Basilisk Person (Humanoid basilisks with sub-human cognition but powerful basilisk strength and abilities. May eventually become the army of a Dark Lord)
  17. Vampire Hobgoblins (Mer-Hobgoblins with leech-like mouths)
  18. Black Widow-Maker Spider (Black Widow Spiders with venom that is explosive rather than neurotoxic)
  19. Sapient Crocodile (Large crocodiles that have evolved human-level intelligence and have developed a civilization equivalent to late stone age or early bronze age humanity. They utilize tools and weapons with prehensile hands and their mouths. They trade with other intelligent species from beyond their local ecosystem.)
  20. Giant Basilisk (They won over the Apex Predator position from the Gold Dragons, who were too big and caloric to be sustainable in this ecosystem)