1 | ! | Agent "!" | They are pointedly unable to attract attention, up until the point that they cause direct harm, or by touch or direct eye contact. They tend to dress garishly, to magically or chiurgically modify their bodies for visual effect. One ! replaced his entire torso with a cage containing an obnoxiously loud mechanical bird. They are not born, but created. Middle children, spurned lovers, unrecognized artists, and most of all, the desperate and destitute. All they want is to be noticed. Most are harmless, although some have learned to harness their curse to serve as the ultimate spies, assassins, and saboteurs. |
2 | Akhlutians | Gang Orca (Kugo Sakamata) | They are were-orcas. In their orca form, they are large, superhumanly strong, fast, and durable, and can produce sonic waves that can be either destructive or paralyzing. They tend to travel in nomadic packs, often derogatorily referred to as gangs. They are not innately good or evil, although they often have a bad reputation given their fearsome abilities and hunter instincts. |
3 | Angels | Angel/Archangel/Thanagarians | Except for their wings, they are indistinguishable from humans. Elite angel warriors, known as archangels, wear a lightweight armor of Nth metal or some other holy metal. Stored within their wings are Nth metal feather flachettes, which serve both as protection for their wings, and as deadly weapons which make the wings razor-sharp and can also be launched as chaotic projectiles. Additionally, many archangels carry Nth metal maces. |
4 | Annihilus | Annihilus | Metallic insectoid creatures of great cosmic power, from another dimension known as the Negative Zone. They have antanae that channel cosmic energy, and can be torn off and wielded as cosmic control rods. They build up their forces until they are large enough and powerful enough to breach the membrane of reality, flowing out like a wave, wrecking havoc like a tsunami. The king, known as The Annihilus, can be killed, halting the Wave. However, he will be reborn, and when he comes of age, the Annihilation Wave will reorganize around him. |
5 | Arachnoids | Spider-Man (Peter Parker) and Man-Spider | Spider-people known for their poor humor, poor luck, great power, and sense of responsibility. They have six arms, six eyes in rows of two, and two sets of horn/fangs along the sides of their faces. It is said that they are the result of an alchemical experiment gone wrong... |
6 | Assembler Sprites | Creati (Momo Yaoyorozu) | Their navels contain a portal to some pocket dimension. Items stored in the pocket dimension are deconstructed, and new objects can be constructed and retrieved. While a seemingly incredible power, it does have two major limitations. The first being that they must have the appropriate materials to construct an item in the first place. The second being that they must have a sophisticated knowledge of the thing they're trying to build. For this reason, assembler sprites are studious and industrious, and their society as a whole is wealthy. |
7 | Aurikles | Aurikles | Demi-god neanderthals (or dwarves, depending on the setting / preference) cross-bred with the gods of the Fourth World. Generally they have mild super-physical abilities, but some also have unique powers stemming from the Fourth World pantheon. |
8 | B'Wana Beasts | Animal Man / B'Wana Beast | Beast-men nature spirits with the ability to access The Red, a plane of the metaphysical concept of animal life, able to adopt abilities of any non-magical animal that exists in the world. They also have the ability to fuse two or more non-magical animals into natural chimeras, in some cases creating viable new species that, despite their appearance or biological origins, are technically natural and not magical or aberrant. |
9 | Banes | Bane | They have externalized veins extending from their back into their neck, coarsing green venom through their blood, pumping up their muscles to massive proportions. They are superhumanly strong, even more so when they trigger their venom, but also intelligent and cunning. |
10 | Beast-men | Beast (Hank McCoy) | They have vaguely ape-like and feline-like features, and blue (or sometimes gray) fur. In addition to their physical prowess, they are also incredibly bright. However, while generally pleasant and well-meaning, they sometimes lack social grace |
11 | Black Mistlings | Kurogiri | While The Nameless Mist and The Darkness are mostly known for their asexual offspring Yog-Sothoth and Shub-Niggurath respectively, they also bore a child together, the Black Mist, which itself spawned an entire eldritch species, the black mistlings. They are shadow-like entities, like black and purple flame barely contained in humanoid form. The full extent of their powers are unknown, but they generally serve in a subordinate role to those who dabble in dark arts. The abilities they manifest for the sake of mortals are warp gates, bends and folds in reality which serve to teleport individuals long distances. However, it is believed that they contain dark magics and reality warping abilities far beyond mere teleportation. |
12 | Blobs | Blob (Fred Dukes) | When a massive mutagenic troll eats a certain kind of slime, it transforms into a blob. They are outrageously obese, yet surprisingly spry. Their bodies defy gravity, and can absorb most shock and reflect/deflect/bounce most physical attacks.Their greatest (only?) vulnerability is their anger and ignorance. |
13 | Brainiacs | Brainiac (Vril Dox) | Green-skinned necroborgs; they use black science and magic to reproduce, and then necrotize their young. The most powerful and eldest brainiacs abandon their souls altogether, becoming liches. They prize knowledge above all else, and spurn change, which invalidates knowledge and adds the dimension of time to the already monolithic task of cataloguing all information in the universe. They travel from world to world or plane to plane, destroying all civilization in their path, except for a single city, which they store in a phylactory-like soulstone. |
14 | Bufonids | Toad (Mortimer Toynbee) | Mostly human looking. Large, strong legs that allow them to leap long distances and squat for long periods of time. Amphibious. They have webbed hands and feet, and gills, though you'd have to check carefully. Disgustingly long, prehensile tongue. |
15 | Cloaked Ones | Cloak (Tyrone Johnson) | Negatives wearing a black cloak made of the energies of the darkforce dimension. They are powerful darkforce mystics, capable of long-range extra-dimensional teleportation through the darkforce, controlling shadows, and warping reality with darkforce energy to induce insanity in non-negatives. |
16 | Clockmen | Clock King (mainly Temple Fugate) | Time elementals. They are unassuming in appearance, like an average-sized, middle-aged bald man in a suit and hat, the only hint of their true nature their round lenses that reflect what appears to be a ticking clock with accurate time (but... that can't be...). Without time their is no mortality, no scarcity, no causality, and so the time elementals are often as much portents of danger as they are protectors. They spend most of their time (pun intended) in elaborate games of spycraft, political intrigue, and puzzles in order to undermine each other, with each reaching to attain the state of Clock King. In their true form they have blue or green skin covered in clocks, with a clock for a face. The Clock King wears a gold or green cape, boots, gloves, and a royal bejeweled gold and red crown. |
17 | Collosi | Collosus (Piotr Rasputin) | They are large (although not as large as their name might imply), and have metallic skin. They are known for being simple and good-natured, and for their appreciation of art and poetry. |
18 | Creepers | Creeper (Jack Ryder) | They are to Harlequins as Green Hobgoblins are to Green Goblins. They have yellow skin, green head hair, and long red body hair that grows over their shoulders and upper back like a mane, coat, or cape. Despite maintaining humanoid size and lacking the infernal magics of Green Hobgoblins, they are near equals in strength and superior in speed and agility, and have a freeze-response inducing laugh. Although less cunning than the super-insane Harlequins, they are more capable of hiding amongst humans than Green Hobgoblins. |
19 | Cyclopsi | Cyclops (Scott Summers) | Surprisingly slim for their size, at least until adulthood. They are most recognizable for their ruby-quartz eyes which can project force beams. They have excellent vision and visuospatial abilities, and although rigid in their thinking and prone to extremism, are known for being excellent tacticians. |
20 | Daredevils | Daredevil (Matt Murdock) | A species of demon, devil, or tiefling with red skin and short devil horns, with blood-red orbs where their eyes should be. Although blind, they have a super sonar or radar-like sense. They are prone to risk-taking, acrobatics, and violence, although they are not necessarily evil. In fact, they are a religious and judicial people, in contrast to their appearance and surface demeanor. |
21 | Dark Knight | Batman / Black Knight / Shining Knight | The Dark Knights are templars or paladins, avatars of justice borne from crime and tragedy. There is generally only one true Dark Knight at any time on any one world. They are usually not supernaturally powerful, but are the metaphysical peak of their species, to the point of being demigod-like in their feats of accomplishment. The Dark Knight was seeded in the Fourth World by the king of the New Gods of Apokolips, Darkseid, as his anti-paladin champion of anti-life, empowered by the ebony blade. The first Dark Knight, Barbatos the Demon King, was thwarted by the Shining Knight Tlano of the planet Zur-En-Arrh, empowered by the Archwizard Merlin. In his moment of defeat, Barbatos pierced Tlano with the ebony blade, their blood mixed with the omega-beams powering the sword, fusing their essence throughout spacetime as the metaphysical concept of the Dark Knight. Throughout time and many worlds, agents of Darkseid known as the Black Glove, and agents of Merlin known on this world as The Sacred Order of Saint Dumas, have fought to find, or create, the next Dark Knight, or turn them to their cause. As a rule, the Dark Knight must be born from tragedy and/or hardship, and must be someone dedicated to justice, but tempted by vengeance. They do not necessarily have to wield the ebony blade, as it is an inherent part of their being, and some spurn lethal violence altogether. They often dress in black or gray armor and a black cape and cowl reminiscent of a bat. |
22 | Deathstrikes | Lady Deathstrike | Lithe and agile humanoids. Their bones are near impossible to break, and their hands have long, sharp talons instead of fingers. |
23 | Decayed | Tomura Shigaraki | Their shriveled, dull-colored skin and gray hair give them an elderly or skeletal appearance. Anything they touch with all five fingers on a given hand will rapidly decay. Most of their kind are quick to anger and vengeful by nature. However, some good decayed exist. These decayed often cut off their pinky finger on their dominant hand, rendering their abilities useless on that hand, as a sign of good faith. |
24 | Desperos | Despero | Psionic beings born from the "Flame of Py'tar". They manifest as a third (or Nth) eye on an intelligent being, first as a demonic familiar, and eventually overtaking the being. In addition to their psionic abilities, they also maintain the abilities of the species they co-opt. The original species overtaken by the despero are a human-like species with superhuman strength and the ability to manipulate their own biology. They have red skin, sharp lizard-like teeth, pointed ears, no hair, and a tall fin along the top of their heads. |
25 | Elongated Ones | Elongated Man / Mister Fantastic / Plastic Man | Fey creatures of great intellect and deduction, and often also tricksters. They can stretch any part of their body to extreme proportions, giving them superhuman durability, and the more powerful ones can stretch and fold themselves to the point of being nearly shapeshifters. Some practice the art of brain contortion, stretching and folding their own mind for even greater intellectual abilities. |
26 | Faceless | The Question (Vic Sage) / Rorschach | Mysterious, obsessive, spiritual creatures, human-like except for their lack of face. They are able to produce a false face, to disguise themselves and live among humans as it serves them. While most are socially awkward and live at the fringe of human society (if they attempt to integrate at all), some learn to mimic human social mores and can pretend to be exemplars of human charisma, like a sociopath. Although spiritual, they are impressionable, more often a follower than a leader of their faith, and prone to cognitive dissonance between their beliefs and actual behaviors. Their obsessive nature makes them well-suited for detective work, but given their social awkwardness, tend to work as private investigators rather than serving the kingdom directly. |
27 | Ferals | Wolverine / Sabretooth / etc. | Druidic nature spirits, the existential distillation of animalism from civilization. They generally have superhuman senses, strength, speed, durability, claws and fangs (sometimes retractable bone claws), incredible hunting and fighting abilities, and above all, an incredible healing factor. Some ferals, usually kidnapped against their will, have had a magical "cold iron" known as adamantium bonded to their skeleton, somewhat dampening their healing factor, but giving them a powerful asset against fey and other magical or supernaturally-durable beings. |
28 | Flash | Flash (mainly Wally West) | Fey-creatures from the plane of the Flashforce, a "speed dimension". They are generally good-natured and altruistic protectors, known for their humor and optimism. They are the fastest creatures in the multiverse, so fast that they can vibrate their molecuels through not just physical space but also time, other planes/dimensions, and other universes. Because their speed derives from the very metaphysical concept, they are not subject to the normal physical rules of movement like acceleration. In other words, their punches aren't supernaturally strong per se, but also they can stop instantly and can carry people in movement without flaying them against the air. They often have red or yellow skin, but sometimes human skin tones. They have short bolts of lightning at sprouting from the sides of their heads that leave a lightning flash-like trace when they move at superspeed. |
29 | Flexos | Flex Mentallo | Massive men, like bodybuilders. Although hypermasculine sometimes to a fault, they are generally positivist, supportive, proactive, and well-meaning. They have the rare ability to cast magic by channeling sheer "mind-over-matter" will, by flexing their massive muscles using the martial art Mentalloism. It is not clear what flexos actually are; if they are some kind of fey, or humanoid offshoot, or if one can become a flexo through the master of Mentalloism. |
30 | Frozen | Mr. Freeze (Victor Fries) | Cold, emotionless wights. They use ice magics to freeze everything in their path, with the goal of terraforming the world into a frozen wasteland. They are said to have been created by a powerful, vengeful wizard, long ago, who suffered a great tragedy, and chose to bury his emotions under a thick sheet of ice. |
31 | Ghost Riders | Ghost Rider | Spirits of Vengeance, granted undeath by a powerful arch-demon. They are skeletons covered in flame, with superhuman strength and durability, infernal magic, and they are effectively immortal unless exorcized. Even if they are destroyed, they will eventually regenerate. Any who look into the eyes of a Ghost Rider and are judged guilty are petrified and turn to ash. They often maintain their intelligence and identity from life, unless they were formed from the combined essence of many vengeful spirits. They wield chains wrapped around their arms that they can set aflame. They ride beasts such as nightmares and hellhounds, or infernally-powered machines. They generally work alone, wandering around committing random acts of vengeance within their domain. In rare cases, they are compelled by the arch-demon to organize against a community or even an entire civilization. |
32 | Golboosters and Skeeters | Booster Gold (Michael Carter) and Skeets | They come from the future, and are always found as a pair. Skeeters are egg-shaped creatures of some kind of magic metal or stone (like an ioun stone), and contain a vast store of knowledge (as well as surprisingly potent magical armaments). Goldboosters are blue-skinned with gold star-like spots, or gold-skinned with blue star-like spots, and have large orangeish-gold orbs for eyes. They have energy and force projection powers and flight. While skeeters attempt to keep any details about the future a secret, goldboosters have a habit of revealing information they should not. Nonetheless, the information they provide is often condradictory and uneducated, and therefore not of much use. Although usually well-meaning, these pairs usually came to the past by accident, or as the result of some kind of trouble. |
33 | Gorillas of Gorilla City | Gorilla Grodd / Gorilla City | Super-intelligent, super-strong gorillas. Some also have psychic abilities, but usually require a psionic focus such as a psionic helmet. They also have the ability to absorb the memories and intelligent of other creatures by consuming them alive. |
34 | Grape Goblins | Grape Juice (Minoru Mineta) | Dark purple goblins with grape-like protrusions growing on their head. They can pop off the grapes, which are supernaturally adhesive and can take several hours before dissolving. They are immune to their own grapes, and resistant to other grape goblins' grapes, and can use the elastic grapes to trampoline themselves. They are known for being lewd, crude, selfish, and cowardly. |
35 | Green Goblins | Green Goblin (Norman Osborn) | While many goblins are green, only the greenest of goblins are Green Goblins (which is ironic since they tend to wear purple as a status symbol). They are often much larger than regular goblins, more like hobgoblins in size and supernatural abilities, and can disguise themselves as humanoids. They are master gadgeteers, best known for their explosive alchemical pumpkin bombs and alchemagical goblin gliders, although some are fighters who wear heavy armors, their faces covered in goblin-faced masks. More than anything else, more than their gadgets or greenness, most of all they are known for their madness. |
36 | Green Hobgoblins | Ultimate Green Goblin (Norman Osborn) | The greenest and maddest of Green Goblins (or sometimes a special hobgoblin) ascend to Green Hobgoblin. They are large creatures, more like trolls or bugbears, with small spikes along their shoulders and long horns on their heads. Like Green Goblins, they are able to disguise themselves as humanoids, but their severe rage and madness makes this more difficult. They rely less on alchemical gadgets, and more on there superhuman abilities, regeneration, and natural infernal chaos magics. |
37 | Greybois | Grey Boy | Monochrome imps slightly unstuck by time. Can revert themselves several seconds when injured, or startled, or when they step in some mud. But their memories are reversed too, leading them to never really develop a sense of caution, and are easily tricked. |
38 | Grimmlins | The Thing (Ben Grimm) | Brash, boisterous, large, ugly rock-people. Their skin is covered with plates of a strong, orange rock-like substance. They came to this world on cosmic rays. |
39 | Grues | Grue | Surrounded by clouds of thick black smoke. Grues emit this smoke from their body, and see using wavelengths that penetrate the smoke. They often make a living by playing up the 'terrifying monster hiding in the dark' thing, but they're typically kind-hearted and have strong familial bonds. |
40 | Grundies | Solomon Grundy | Hulking undead brutes, generally associated with swamps. They have a simple, child-like intelligence, and maintain only vague memories of their mortal life. They seem to be corruptions of plant elementals, a protector of the circle of life altered by undeath, but perhaps they serve a grander celestial purpose even as they are... |
41 | Harlequins | Joker / Harley Quinn | A rare subset of Green Goblins with albinism (although they sometimes maintain green hair and eyes). Although they lack the super strength of other Green Goblins, they have even greater super agility and dexterity. Most of all, their manic, hyper-focused form of super-insanity make them often the most dangerous of their kind. They are often killed while young, as even other Green Goblins fear them. They also have a habit of either murdering each other, or developing unhealthy abusive relationships, making them even more rare, and the survivors even more dangerous. |
42 | Hiveminds | Skitter (Taylor Hebert) | Swarm of small buglike creatures which surround a small chitonous humanoid 'queen'. The group acts as one organism, with the swarm acting as the sense organs and manipulators of the queen. Strictly speaking, these creatures aren't full hiveminds, due to the central brain acting as an administrative hub. |
43 | Hulks | Hulk (Bruce Banner) | They are large, have green skin, rippling muscles, vaguely ape-like faces, and odd proportions; they are as much monster as man. They have superhuman strength, speed, durability, and rapid healing. Some have human intelligence, but most are child-like, overwhelmed by anger, and desire only to smash! |
44 | Icemen | Iceman (Bobby Drake) | Ice elementals that appear like living snowmen or ice sculptures. They have the ability to produce large quantities of snow and ice, even creating fast-moving ice slides for traversal. They are known for their humor and humanity, despite their great power. |
45 | Invisibles | Invisible Woman (Susan Storm) | They are invisible, and also have the ability to bend and compress light into forcefields and force constructs. |
46 | Iron Men | Iron Man (Tony Stark) | A type of warforged, said to be descended from a single creator, or at least from their designs. Although they come in various sizes, shapes, features, and colors, most have a human figure, a flat mask with simple features for a face, are red and gold in color, and harness a unique blue energy. They are known for their industriousness, callous arrogance, and charm, all of which are exceptional features for a warforged. In fact, most of the warforged are hollow and contain an organic host, sworn to secrecy, who wear the Iron Man as an armor. In these cases, the warforged intelligence merely assists the host. |
47 | Jeanists / Genoans | Best Jeanist (Tsunagu Hakamata) | The Genoans are a type of dwarf born from cotton, their skin like indigo-white or blue denim. They have learned to make denim clothing, and proliferate its glory. They have been most successful in spreading the word of the denim pants known as jeans. Jeanists are denim-smiths, usually genoan, who wear magically-enhanced denim from head to toe, and have the ability to manipulate the threads of clothing (especially but not limited to denim). |
48 | Key-Men | Key | Gray-skinned fey creatures with ten senses activated by their "psycho-chemicals". They are masters of biochemistry, and use their super-senses to access higher planes like a metaphysical key. They tend to wear or carry key symbology, use lock and key-related puns, and range from good-natured tricksters to out-right fiends. |
49 | Living Ghosts | Ghost | Mysterious and uncanny creatures. They are definitely not undead, but it is otherwise not known if they are mortals, fey, demons, aberrants, extraterrestrials, or something else. They are spindly, almost skeletal, with clawed hands, and somewhat arthropodic faces. They can turn invisible, but still be physical, or take on an ethereal form, but not both at the same time. Additionally, they are genius-level tinkerers and lockpickers/hackers, and tend to carry various technological or alchemical gadgets. For a high price, they can be summoned to serve some mercenary purpose, but otherwise little is known about them. It is unknown if they have a society, if they have personal or societal goals, or what if anything they require for survival. |
50 | Lockjaws | Lockjaw | They look like large, almost monstrous bulldogs, with tuning forks on their heads. It's not totally clear how intelligent they are, but they are generally subservient, like dogs. They have the ability to teleport over long distances, and can teleport others with them by touch. |
51 | Magnetos | Magneto (Erik Lehnsherr) | Powerful creatures able to manipulate electromagnetic fields and control metals. They generally appear as humanoids wearing a unique helmet, but the magneto is actually the helmet, the body is practically vestigial. They are immune to psychic influence, although if removed from their body, the body may be psychically influenced. If their body is destroyed, the magneto can steal the body of another humanoid by covering their head and manipulating the electromagnetic field of their brains, although most find the loss of their body freeing and instead wear the bodies of metal golems. They come from a place where they and other magical creatures and mutants were persecuted, and are generally hostile towards humans and other mundane humanoids. |
52 | Marrowlocks | Marrow (Sarah Rushman) | Violent and borderline feral. They are covered in plates of bone and sharp bony protrusions. They can rapidly grow and project bone which they use as weapons. |
53 | Martians | Martian Manhunter (J'onn J'onzz) | Green men with psionic and shape-shifting abilities, and an unfortunate aversion to fire. They are said to be refugees from a nearby world. |
54 | Marvels | Marvel Girl (Jean Grey) | Psionic fey creatures, whose telepathic and telekinetic powers manifest with a pink-colored energy. Collectively, they tap into a great cosmic power known as the phoenix force, a primordial god or even greater existential entity of destruction and rebirth. |
55 | Mojos | Mojo | Large, fat creatures with no spines, yellowish skin and eyes, lizard-like teeth and tongues, and white hair (often in dreadlocks). They use constructs that look like medieval torture devices (or cybernetics, if sci-fi setting) to move. They are sleazy, greedy, gluttonous creatures obsessed with mindless entertainment. Many run gladiator pits, theater troupes, and other forms of entertainment. They see themselves as auteurs, but all of their works are trite. |
56 | Moonfish | Moonfish | A type of Deep One, a fish-like human with shiny, scaly gray skin and sharp teeth. They are ravenous cannabilistic creatures, more like zombies than humans, although they still can be somewhat reasoned with. They have the ability to rapidly grow their teeth as piercing weapons that can bend, curve, shrink, wrap around objects, and so on. |
57 | Moonstones | Moonstone (Karla Sofen) | Any mortal creature in the possession of a particular ioun stone referred to as a moonstone take on this moniker (of what moon it is not known). The moonstone hovers around their heads and bodies, providing them gravity and light-bending powers. The stones have some kind of abstract intelligence and communicate with their hosts on the astral plane, often providing them mental health aid. However, the moonstones are selfish, and not above manipulating their hosts to serve their ends, even at the expense of their host. |
58 | Multiple Men | Multiple Man | They look like a man... the same man, from whom they are all descended, if that's the correct word. Their lore says that one who finds father can (and most likely will) become part of him. This has them divided into two sects. One believes the destiny of every multiple man is to join Father. Members of the other value their individuality and fear him as an all-consuming demon that looks just like them. ANYONE could be Father. |
59 | Negatives | Mister Negative (Martin Li) | A general term for any creature that has been warped by the energies of the darkforce dimension. They appear as a photo-negative of their original selves. They generally have enhanced abilities, as well as the ability to project darkforce energy that appears like black lightning. |
60 | Newts | Newter, from Worm | Slender orange skinned bipeds with long tails and sticky hands and feet. Their sweat and blood are potent fast-acting hallucinogens to most other species. |
61 | Nightcrawlers | Nightcrawler (Kurt Wagner) | Demons who emigrated from their fire and brimstone, limbo-like dimension. They have dark indigo-blue velvety fur, long three-fingered hands and long two-toed feet, a prehensile tail with a spade at the end, and yellow eyes. In addition to superhuman agility, dexterity, and flexibility, they can also teleport over short distances by travelling through their limbo dimension. Despite their appearance and nature, they are generally moral beings and followers of positivist religions. While moral, they are not above flirtation, and are known for their charm and adventurous spirit. |
62 | Nitro-Hobs | Katsuki Bakugo | Overly aggressive, hot-headed hobgoblins with yellow skin and spiky protrusions on their scalp. Their sweat is explosive, which they have learned to harness in martial combat. They are excellent fighters, but poor warriors, as they often fail to stay in rank or work as a team. Additionally, while their sweat has many profitable industrial applications, they repeatedly fail to leverage this asset. |
63 | Nobodies | Mr. Nobody (Eric Morden) | They appear as two-dimensional, slim, blocky shadows, with an empty space in their chest in the shape of a heart. They have a certain detached, fey-like hypersanity, and limited reality warping magics. Each nobody has a painting like that of Dorian Grey. If they are ever killed, they return to their painting for some time until they can regenerate. If their painting is destroyed, they die... unless the painting can be perfectly reproduced. |
64 | Noumu | Noumu | Alchemically-reanimated monstrosities, hulking black avian tengu with stripes of red scars where flesh was sown together, no wings, sharp teeth behind their beaks, and eyes embedded in exposed brains. They were created by some dark lord long ago and are massively powerful, mostly mindless soldiers of evil. However, there are known cases of intelligent High Noumu, who are generally less powerful, as much of their power drawing from their mindlessness in some way), but have been known to serve as agents for good. A rare subset of High Noumu attain a True Neutral nirvana-like state, becoming demi-god or god-like beings. |
65 | Nygmas | Riddler (Edward Nigma) / Arcade | Leprechauns from a fairy-dimension known as Murderworld. They have pale skin, red hair, and tend to wear green, purple, or white suits and carry canes with a question mark-shaped handle. The canes are magic rods, and the handles can also be detached and used as a wand, wielded like a videogame controller. They are geniuses, and in particular are masters of puzzles, riddles, mysteries, wordplay, cryptography, and game design. Although not very physically imposing, their genius intellect, cunning, magical abilities, and dangerous dimension have honed their physical abilities and fighting skills. The smartest, strongest, and most cunning amass territory in murderworld, which they use to build various labyrinths of deadly games, for personal security and for fun. Their greatest weakness is their arrogance, often leading them to underestimate their enemies. Their second greatest weakness is their obsessive-compulsive behaviors, particularly as they pertain to giving away clues and secrets to their own games. They are not innately evil, and some even act for the sake of good, but most act selfishly and malevolently. They usually become obsessed with some single person or group, tormenting them with deadly games, sometimes transporting them to their own labyrinth in murderworld. |
66 | Octavians | Doctor Octopus (Otto Octavius) / 2099 | The descendents of atlanteans, deep ones, or some other ancient underwater species, or possibly one of their experiments. They are like human-octopi hybrids, with superhuman abilities allowing them to survive the pressures of the deep ocean, and the ability to breath underwater or on land. They have four long, prehensile, semi-autonomous octopus tentacles that sprout from their backs. They are known for their autism spectrum-like personality traits, great intelligence, and air of superiority. |
67 | Omega Reds | Omega Red (Arkady Gregorivich Rossovich) | Parademonic abominations of anti-life created by Darkseid, the king of the New Gods of the Fourth World on his home planet Apokolips. Their skin is an unnatural white, their hair gold, and their eyes red. They have retractable tentacles which they can project from the underside of their wrists, made of a nearly unbrakeable living metal, in addition to supernatural physical abilities and regeneration. They are Darkseid's anti-life supersoldiers, embodying his philosophy of anti-life fully. They wear red armor, and either a red headband, mask, or armband, with the omega symbol facing the outside, and a version of the anti-life equation written on the inside. |
68 | Orbheads | Ruby Thursday | Crystalline orbs, slightly larger than a human head. Perfectly spherical. Actually very, very advance parasitic androids. They have the ability to sprout tentacles at will; they are prehensile and also serve as means of locomotion. They consume human lifeforce to subsist. Parasitic entities, they wrap their tentacles around a victim's face, suffocate, and then behead them. The tentacles then wrap themselves around the neck-stump and fuse with it, eventually "melting" into it. The victim's head is absorbed into the sphere. The whole body then becomes a "host" to the orbhead. It feeds off of the hosts sexual energy. Abilities: Tentacles are malleable. Can stretch and take different shapes (fists, weapons, etc). When fully charged, able to project energy beams (from the orb). |
69 | Pantheon of the Fourth World | Fourth World | A pantheon that exists on its own plane known as the Fourth World, the descendents of the old gods of a prior world. Clerics and paladins of the New Gods pray to the New Gods of New Genesis, and gain special powers associated with whichever specific New God they take as their patron. Likewise, witches, warlocks, and anti-paladins pray to the New Gods of Apokolips. |
70 | Penguin-Folk | Penguin (Oswald Cobblepot) | Their culture can best be described as gaudy; an uncultured attempt to mimic cultured folk, like a funhouse mirror reflection of Victorian England. This is not to say that the penguin-folk are dull or unintelligent, in fact they are quite clever, cunning, and crafty. Nonetheless, they lack tact, they laugh loudly and in an annoying squak, they have no regard for table manners, and no shame around bodily functions (for better or worse). |
71 | Pinkies | Pinky (Mina Ashido) | Spritely fey with fuzzy pink hair, lilac skin, black eyes with gold irises, and curled horns. They can excrete an acidic substance in large quantities that can be either corrosive or sticky. They tend to be light-hearted and excitable. |
72 | Plex | Marvel Boy (Noh-Varr) | A green slime symbiant from another world (or possibly another plane or universe) that absorbs knowledge, memories, and personalities. When a Plex merges with a host (usually through consumption), the host's skin turns blue and hair turns light gray or white. In addition to accessing the knowledge of the Plex, the hosts gain various abilities, including supernatural strength, speed, agility, dexterity, and flexibility, conscious control of neurological impulses and autonomic body functions, "White Run" active consciousness suppression, hallucinogenic saliva, the ability to digest any substance, the ability to scale most surfaces (even smooth surfaces), and knowledge of advanced alchemy and magics. |
73 | Punishers | Frank Castle (Punisher) | They are vengeful undead who, like vampires, can pass as their original species. Although nominally they are un-born from some terrible tragedy upon their death, it has been found that those who become punishers were often violent or even monstrous in life. Their undeath seems to be an un-natural result of their own nature rather than the effect of a higher (or lower) power. In addition to the advantages (and disadvantages) that generally come with undeath, they are also master tacticians and competent with all kinds of weapons, traps, and various kinds of fighting styles. They are not especially powerful, but their hyper-focus, determination, and cunning make them a true threat. |
74 | Pygs | Professor Pyg (Lazlo Valentin) | It is unclear if they are fey creatures wearing life-like pig masks, or if they actually have pig heads. They're weird like that. They speak in well-constructed syntax but heavily broken semantics. They seem chaotic and insane, but there is a certain poetry in them, even if the poetry is in the chaos. They are highly skilled sculptors, and in particular they are known for producing the most life-like and sophisticated, albeit uncanny, golems. |
75 | Robins | Robin / Nightwing | Tengu, either long-nosed humanoids or avians, with primarily red feathers/skin, and yellow, green, and black markings. They are acrobatic, inquisitive, and excellent finesse fighters. Elite robin warriors known as nightwings paint or dye themselves in black and blue, and train in a ninpo style that grants them limited invisibility. |
76 | Scarecrows | Scarecrow (Jonathan Crane) | Some are actual, walking scarecrows, while others appear more humanoid, with a scarecrow mask over their face. In either case, they have an obsession with fear. It courses through their blood and seeps from their pores, but they also concoct various potions, gases, and brews to spread the fear further. |
77 | Shadow Tengu | Tsukuyomi (Fumikage Tokoyami) | Black-feathered tengu, always of the avian kind. They can project a black spirit beast known as their dark shadow from their body that has an independent consciousness. Dark shadows are less powerful in lighter environments, but also more tame. In the dark they become significantly more powerful, but harder to control. For this reason, shadow tengu culture places a strong emphasis on discipline and stoicism. |
78 | Sheeda | Klarion the Witch Boy | Blue, green, or teal-skinned fey, dressed like American Pilgrims, with a natural affinity towards dark magics and time magics, which manifest in an orange aura. They also have a relationship with a type of demon known as the horigal, and can transform into were-horigal, taking on monstrous, vaguely animal-like forms. They are from the far future, near the end of the universe. They tend to live in secret enclaves underground, draining a place of its time. |
79 | Silver Surfers | Silver Surfer (Norrin Radd) | Celestial beings who serve as harbingers for hungry gods. They are covered in a liquid silver sheen, and ride surfboards of the same material that allow them to fly through the air, traverse open waters or below the water, and even through the stars. They are incredibly powerful demi-gods, but for as powerful as they are, their powers pale in comparison to the gods they serve... |
80 | Sinister | Mr. Sinister (Nathaniel Essex) | They have pure white skin and red gems on their foreheads. Although each sinister seems to behave autonomously (and some even believe themselves to be truly autonomous), they unconsciously serve a sapient collective consciousness. In addition to heightened physical abilities and advanced intellect, they also have limited telepathy between other sinisters, including a limited pool of shared knowledge. |
81 | Sluggoths | Maggott (forgotten 90's X-Man) | People with skin black like polished onyx. They have no internal digestive system, but instead rely on foot-long, black, three-eyed maggots that crawl out of their mouth, feed, and then return to provide them with sustenance. The maggots can eat almost any substance and imbue the Maggotling (?) with some of its essence. |
82 | Solarians | Sunfire (Shiro Yoshida) | Long ago, they fought in a devastating war in an age of advanced magic. They were attacked by a powerful spell, harnessing the energies of the sun itself. Although their civilization was devastated in the attack, they have since learned to harness the solar energies inside them, granting them powerful fire magics on par with any fire elemental. |
83 | Somnius Elves | Negative Man / Sleepwalk | Some elves chose to leave the mortal realm at the end of their high age, to return to the gods. Others stayed behind, ingratiating themselves within nature. Others still took the middle path. The Somnius elves exist in a liminal state, partway between realms, like a lucid dream. The more "awake" they are, the easier it is for them to communicate and interact with the world, although they are physically weak as if fatigued, and nervous like an insomniac. The more "asleep" they are, they develop enhanced strength, and magical abilities such as flight, magical energy blasts, psionics, and intangibility, but their "soul-self" does not always behave rationally and cannot easily be communicated with. As they bare their soul-self, they are enveloped in a black void-like negative-space, crackling with lightning. |
84 | Songbirds | Songbird (Melissa Gold) | White and pink tengu, some are like songbird avians, while others are human-like with dove-white skin, pink hair, and a long pink nose. They have low-level superspeed, advanced sound/voice mimicry, and various kinds of sound-based magics and other special abilities. |
85 | Spotted Ones | Spot (Jonathan Ohnn) | Negative that appears mostly white, with black spots, and simplified facial features as if they were wearing a mask. They have the ability to open flat disc-like portals for short-range extra-dimensional travel through the darkforce dimension. |
86 | Starro | Starro | Starfish-like creatures with a large eye in the center. They have a natural affinity for psionics, and can mind control other species by wrapping around them. They are a hive species, except with kings instead of queens. The starro kings are massive, kaiju-sized beings. The smaller starro are often mobilized to infiltrate and parasitize a community, with the kings being called in from the heavens only when subversion proves ineffective. |
87 | Sunspots | Sunspot (Roberto da Costa) | Solar-elementals covered in black flame like a corona effect. They have flight and superhuman strength, and the ability to project solar fire and heat. They come from an advanced civilization living within the sun as god- or demigod-like beings, and usually come to the world with vast wealth, for the purpose of enacting some grand plan. They are bold, cocky, hot-blooded (pun intended), natural leaders, with the kind of immaturity and naivete common of immortals who have never faced adversity. Nonetheless, they are generally well-meaning and virtuous, even if it takes some adversity before they come into their own. |
88 | Swamp Things | Swamp Thing (Alec Holland) | Large sapient plant creatures vaguely in the shape of a person, covered in slime and moss. They are swamp elementals, protectors of nature and plant-life generally, but especially swamps and marshes. In addition to great strength, durability, and regeneration, they can change their form, burrow into the ground and instantly transport to another natural place with plantlife, and produce fruit from their body with nutritious, healing, psychedelic, poisonous, or other properties. Their power varies by how much nature exists around them or in the world altogether. |
89 | Symbiotes | Venom, Carnage, etc. | Inky, slimy, semi-intelligent alien or aberrant creatures, related to (possibly the origin of) mimics. They attach to a host organism, usually one under some kind of conflict or duress, and provide them with advanced strength, speed, agility, durability, super-senses, and other abilities. The symbiote can hide under the host's skin, or wrap itself over the host, giving it a monstrous appearance. Although they are prone to aggressive emotions and bringing out the baser instincts of their hosts, they are not necessarily evil. Their greatest vulnerability is to loud noises. |
90 | T'Challa | Black Panther (T'Challa) | Humans from an ancient, advanced civilization known as Wakanda, with the ability to take on a superhuman were-panther form. They utilize a rare magical metal called vibranium, which exists in large quantities only within their kingdom, to power their magical creations. |
91 | Templars of the Green Lantern | Green Lantern | Those who are fearless, with the strongest will, and a sense of justice, are chosen by the gods to serve as Templars of the Green Lantern. They are given a magic ring that transforms overlays a magical emerald-green color onto their clothing with the symbol of the lantern and a domino mask over their face. The ring can be used to create force-constructs of a greenish energy, limited only by their imagination. |
92 | The Fog / Danny the Street | The Fog / Danny the Street | A magic dream-dust collective intelligence. It existentially deconstructs intelligent lifeforms, adding their consciousness to its virtual reality neural network. Within The Fog, the inhabitants live in various layered realities like heavens or hells, connected by a living space known as Danny the Street, who some believe is the original entity of The Fog. |
93 | Thors | Storm (Ororo Monroe) / Thor (Odinson) | They can channel the storms, harnessing power greater than the atom bomb. They are few in number, and are often treated as gods or demigods (and may in fact be gods or demigods). |
94 | Tip of the Tongues | The Quiz / Sister Grimm | A magical gremlin, the most famous their kind being the artist formerly known as Rumplestiltskin (whose powers were inversely proportional to the number of people who knew his true name, hence the problem...). The particulars of their magics vary, but are usually inversely proportional to the amount of secret knowledge they hold over others. Some can cast any spell that they have never been known to cast before, while others can cast any spell one has not considered at all. Despite being "gremlins", they are not necessarily pint-sized, nor ugly. Some even dress as pretty young witches, or conceal their appearance behind conspicuous yellow plague doctor suits covered in question marks. |
95 | Torchborn | Human Torch (Jim Hammond) | A type of warforged, fire golem, or possibly a flame elemental or flame spirit. They have human-like intelligence and characteristics, and generally strive to integrate into civilization. They are surrounded by flames, which they can project, and also harness for flight. |
96 | Torchmen | Human Torch (Johnny Storm) | They are surrounded by flames, which they can project, and also harness for flight. They are known for their "fiery" personalities, cockiness, and general immaturity. |
97 | Troll Homonculi | Tentacole (Mezo Shoji) | The alchemically-derived spawn of the adaptive and regenerative troll. They are large creatures with two arm-like tentacles above each real arm, connected by webbing, the ends of which can transform into various organs. Despite their gruesome origins, they are generally intelligent and kind-hearted creatures. |
98 | Ultra-Humanites | Ultra-Humanite | White-furred super-intelligent, super-strong gorilla-men with psychic powers. Their massive brains push against their skulls like a bulbous protrusion, thick veins feeding the hungry mass. |
99 | Wonder Women | Wonder Woman | Demi-god golems sculpted from enchanted clay by the gods themselves. They are both sides of human passion; warrior and peacemaker, rebel and judge, leaders and followers. They live on a magically enshrouded utopian island, venturing out only by their own whims, or occasionally at the request of the gods, to serve some mission as protectors or enforcers. They are known for their lasso of truth, an unbreakable shining lasso that compels any in its hold to tell the absolute truth. |
100 | Yankee Doodle Dandies | John Dandy | They face on their head is blank, but additional faces hover around them, representing the current peoples of their home. The more peoples, the more faces. They are something like an anti-fey, an anti-magical being of order, of the nation. They become more powerful with more faces, but also the many faces often bicker and have contradictory intentions, and so it requires greater disciple, usually of an intellectual or abstract nature, to come to terms with them all. Some Yankees embrace their faces, reaching nirvana-like demi god-hood. Others dismiss all but one or two faces; preferring the simplicity and uniformity and ease of power, over the greatness that would come from careful reflection. |