Each player is two characters, an Ancestor and a Successor.
This is a world of circular time, or at least for the PCs. Actions in one time affect the other. If it's easier, think of it like a surrealist dream. A whole other life, a world with its own rules, and maybe no less significant. Quite literally, this is how luck is made.
Like Karma, attaching to the present at the expense of the future (or past, as it were) accrues debt. Even though you represent both interests, sometimes it feels like you just don't have a choice.
The Ancestor and Successor are each other's spirit familiar.
Lucid to each other's dreams.
- Luck, synchronicities, spiritual phenomena all operate within the circularity of time.
- Ancestor and Successor are arbitrary terms. Ones' history is the others' prophecy.
- Causality as we think of it is merely a heuristic; a reasonably predictive and explanatory model for something much more complex.