My Games

Friday, July 9, 2021

Retrospective: Elves

I've done a retrospective on my first blog post, Mythic Beings, and on my first game, Pixels & Platforms, where I discuss how bad I was and how much better I've gotten at writing and game designing, respectively. Now I'll do a retrospective on my first "Traditional" Fantasy Weird & Wonderful Table, Elves. I begrudgingly included a hyperlink, but it's pretty bad, don't waste your time. I mean, some of them are solid ideas, but some of them are... really not. This was before I really nailed down the concept, that the "Traditional" Fantasy Tables should subvert expectations in interesting ways, rather than just being random variants (like WoTC so often does...).

Rather than going entry by entry and critiquing it, in this post, I create an entirely new batch. These are I think a little less Weird and more focused on being subversions of typical expectations of Elves. Personally, I prefer the weird, but I imagine this principle will be more appealing to most people. This is closer to what I tried to do with the Elves of Aquarian Dawn, but I think the elves below are generally better.

Since that original table, I've improved in several ways, which will hopefully be reflected in these entries, such as deemphasizing superficial elements and placing greater emphasis on elements that lend themselves to being used in-game.

While sharing a few of these on the NSR Discord Server and The OSR Pit, an observation was made that some of these are seemingly at odds with each other. I hadn't necessarily intended all of these to be part of the same setting. The non-specified elves referred to in the Dark Elves entry, for instance, probably shouldn't be the High Elves of the entry above, but could maybe refer to the Dryads. Where non-specified elves are referenced in an entry, I generally mean traditional fantasy elves.

Also, thanks to Semiurge for a few good suggestions!

I had wanted to write ten but got stuck on nine and now I'm out of the moment so I'm just gonna let it be what it is so it doesn't wind up in draft limbo forever.



High Elves (Uruk)
A brutal empire dominated by a Lich God-King. The centuries-old warrior caste, Uruk, wear into battle enchanted skins such as those of giant bats, lizard-men, wild boars, and dire wolves, making of themselves as monsters. When not warring to expand their territory, they raid villages at the outskirts, but strangely, seem mostly interested in collecting an iridescent but otherwise useless and valueless rock. However, recent reports from spies who have witnessed them at rest, depict the Uruk as gorgeous underneath their skins, as prioritizing beauty and aestheticism, valuing romanticism, consuming psychedelic mushrooms, and engaging in social grooming and other acts of camaraderie and companionship. The human kingdoms must now grapple with the knowledge that the "monsters" they used to gruesomely murder at every opportunity, are in fact more so like themselves than not.


Dark Elves
They are to elves as deep ones are to humans; an intelligent species from the deep oceans with the mysterious ability to hybridize with their land-dwelling others. Whereas deep ones often have fish-like appearances, the dark elves are more like cephalopods. Unlike humans and deep ones, the relationship between elves and dark elves is one of communication and collaboration. This often creates tension between the elven and human kingdoms, as the human kingdoms and deep ones are in a perpetual cold war, and they see the dark elves as a potential information leak to their enemies.


Changelings
These predators appear nearly indistinguishable from elves, although they are more closely related to birds. They prey on elves, especially babies, replacing them with their own young to be unwittingly raised by the elves. They are boogeymen and the stuff of urban legends; so well adapted to their craft that most elves don't even believe them to be real.


Dryads
Nomads with an advanced sensory-immune system. They have a symbiotic relationship with a mycelium network that thrives in their guts and spores off of them invisibly to the naked eye, giving them a means of communication amongst each other and nature that is indescribable to other creatures. For this reason, they are also hyper-aware of the effects of pollution and environmental destruction.


Wild Hunt
These elves long ago ascended to the realm of the gods, exploring the celestial heavens in massive golden chariots. They value logic and are often perceived as cold and detached, yet are generally compassionate and generous when one considers their reasoning. Their name is a misnomer passed down in legends, as they only return to the mortal realm when a great threat looms, and so their arrival has become associated with that of demonic incursions and other calamities.


Lamia
Magical, shapeshifting, playful creatures that developed alongside elves, not unlike dogs to humans. They come in many genders, such as many-tailed fox, big-testicled tanuki, serpent, coyote, dolphin, spider, and peacock, although most are gender-fluid. They enjoy tricks and pranks, usually harmless and good-natured. A common prank is to take the form of an elf and develop a romantic relationship with a human (the elves see past their tricks), and so in some human lore, they are considered monsters or demons.


Lemurians
Their society is the nearest to that of the ancient and advanced Lemuria, the greatest kingdom at the height of the Age of Elves. Although a pale reflection of their past, they still hold ancient knowledge and powerful magical artifacts. While the longevity of elves usually preserves their society, the Lemurian Diaspora, little more than a century ago, has distorted history and knowledge that was already slowly slipping like sand in an hourglass. Lemurian immigrants are being exploited for their knowledge and artifacts, exoticized and tokenized by nobles, and scapegoated to direct the frustrations of the serfs.


Tengu
Veterans of an ancient war, and master warriors. Most of their kind have since passed on, and those who remain prefer to live in peace and contemplation as mountain hermits. They have little patience for those who invade their privacy and are prone to violence. However, to those who are virtuous and talented, they will teach their rare martial techniques, with feigned reluctance.


Cherubim
Uncanny neotenous elves, child-like in both appearance and behavior, although with a level of social and emotional intelligence far beyond that of humans. Their society is immeasurably wealthy, advanced, and idyllic. Although pacifist, when threatened, and where no peaceful effort succeeds, eldritch creatures come from the aether to protect them. The nature of this relationship is not well understood by others. They will trade with others, usually to the benefit of the partner and more for their own entertainment than out of any need of their own, but will not support those who engage in war or colonial expansion.

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