"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Tuesday, December 29, 2020
Buddhist, Taoist, and Chinese Mythology References for Maximum Recursion Depth
Wednesday, December 23, 2020
Maximum Recursion Depth: Weirder Factions
Weirder Factions
The Polterzeitgeist
Notable NPCs:
The Doppler Potential
Notable NPCs:
Thursday, December 17, 2020
Maximum Recursion Depth: New York Factions
Seneca Village Collective
Notable NPCs
Deseret Avengers
Notable NPCs
Monday, December 14, 2020
Weird & Wonderful Survey (post-MRD Kickstarter!)
The Maximum Recursion Depth Kickstarter has been funded! As I neared the launch, I was utterly convinced that it would completely bomb, so to have actually succeeded is just immensely validating and exciting and I thank everyone who contributed, either directly by backing the project, or providing advice, or encouragement, or spreading the word. Thank you :)! Even when I started this blog in 2018, on some level I had wanted to eventually publish something relatively big, and it's crazy to see this all finally happening. I mean, I had produced Pixels & Platforms and the MRD Ashcan Edition, but this is on another level!
With that said, I'm wondering what to do now with the blog. I'm definitely not going to stop blogging, but I do think I'll need to slow down a bit, so I can focus more time on all of the logistics, development, and playtesting for MRD. Besides slowing down, I need to think about my intentions for the blog. Do I want to spend the better part of the development cycle writing about MRD? Writing things like play reports, or supplementary content that won't necessarily make it into the book but might go into future books, or be useful extra content? Or, would it be better to use the blog as a creative outlet for things other than MRD? It may be good for me to allow myself to create stuff that is not just MRD, so I don't get stuck. But, sometimes there are going to be tough things I'm just going to have to work through, and writing other stuff might just be a distraction. Obviously, the two don't have to be mutually exclusive, but I do need to be thinking about things.
Below is a google forms survey, but if it looks a little funky embedded in blogger, you can also follow this link.
Sunday, December 6, 2020
Maximum Recursion Depth: One More Week for Kickstarter! (and unrelated info about COVID-19 and vaccines)
The Maximum Recursion Depth Kickstarter is in its final week! The campaign has been wildly successful, or at least has far exceeded my expectations, which is very exciting and encouraging. It's currently >200% funded, and all stretch goals have been met! While I don't at this time intend to add more stretch goals unless it makes significantly more money in its final week, additional funds will still help me better understand the market for content like this, and will provide me greater flexibility and potentially more content for this book, if not as a stretch goal per se. As-is, it is looking like the book will still cost me some amount of money out of pocket, which is totally ok, I was prepared to spend potentially much more out of pocket and that would have been without even the stretch goals, but this is just to say, additional backing would certainly still be appreciated. It would be very cool to get >100 backers!
Once the funding period wraps up, I will outline both to my backers and on the blog what my plans are for maintaining both projects. I realize it's been a while since I've posted anything besides updates on the MRD Kickstarter, but I hope to change that soon. I imagine I'll have to slow down the frequency of non MRD-related posts or refocus the blog for a while in some other ways, but hopefully, I will be able to make both work.
On a totally unrelated note, a good friend of mine from grad school, who is nearly finished with his PhD in cognitive neuroimmunology and, if I'm remembering correctly, has two Masters degrees, one in behavioral neuroscience and the other in clinical psychology, has just started a youtube channel, Live Life in Flux. In his first video, COVID-19 mRNA Vaccine Explained, he does exactly that. As someone who is generally skeptical of a lot of pop-sci / science communication work, I have to say, I think he really finds a good balance between presenting the real science, coherently, without dumbing it down or condescending, nor misrepresenting it. It is well-produced, interesting, and has a calming, ASMR or meditative quality to it, and I would encourage you all to give it a look, follow his channel, and follow him on twitter @fluxinflux. Below is a picture of him, because I think it says at least a little something about how awesome he is:
Friday, December 4, 2020
Maximum Recursion Depth: All Kickstarter Stretch Goals Reached!
The third and final stretch goal for the Maximum Recursion Depth Kickstarter has been reached! This means Scrap Princess will produce two pieces of art and FM Geist will produce a Poltergeist Form. At this time, I don't intend to add additional stretch goals. Instead, any additional value will go towards the cost of the game. That being said, if any unique opportunities present themselves, or if the Kickstarter manages to gain significantly more backing by the end of the funding period, I may consider additional stretch goals.
I realize I haven't made a real blog post in a while. Once the funding period for the Kickstarter has ended, I'll share some updates and thoughts about how I intend to continue with the blog while also working on completing Maximum Recursion Depth.
Monday, November 30, 2020
Maximum Recursion Depth: Scrap Princess (1) Stretch Goal!
The Maximum Recursion Depth Kickstarter has met the second stretch goal! This means that Scrap Princess will produce an original piece of art for this issue! Scrap Princess's piece should be a nice accompaniment to Vallinin, who has done amazing work for the game so far and will continue to be the primary artist on this issue. We've nearly completed the fourth Poltergeist Form and it is possibly the best yet (I happen to know it's his favorite...).
Scrap Princess and I have not decided on what exactly her contribution will be yet, but for reference, included below are three pieces of art she's produced for one of my other campaign settings, Phantasmos.
Tuesday, November 24, 2020
Maximum Recursion Depth: Fiona Maeve Geist Stretch Goal!
I would generally encourage people to consider creating their own Poltergeist Forms if they feel so inclined, but admittedly, I do not have a specific framework for doing so at the moment. Likely, while discussing with Fiona, I will end up having to create that framework or inadvertently creating it in the process. That may or may not make it into the book in any formalized way, but at least it will be one more interesting Poltergeist Form, with a unique perspective, which hopefully people will appreciate. Maybe I'll share a formal framework for creating new poltergeist forms on my blog, or in a future issue.
In any case, I'm really excited to see what she creates!
Thursday, November 19, 2020
Maximum Recursion Depth Kickstarter Funding Goal Met!!!!
The funding goal for the Maximum Recursion Depth Kickstarter has been met!!!!! Still hoping to get the stretch goals, would love to have Fiona Geist as a guest writer of a Poltergeist Form and a couple pieces of Scrap Princess art, but anyway, this is very exciting, to have gotten fully funded in under a week!
Also, I was interviewed about Maximum Recursion Depth last night on The Hardboiled GMshoe's Office! I think it was a good discussion about the game, and they asked some good questions. I hope people give it a look.
EDIT: I had meant to write some other stuff in here and then completely forgot. Anyway, I have to actually do my job, but this weekend I'll have a follow-up post about some stuff now that the goal for the MRD Kickstarter has been met.
Wednesday, November 18, 2020
Maximum Recursion Depth Interview!
Quick Update, a bit last minute, but I will be interviewed later this evening about my Kickstarter for Maximum Recursion Depth! Details below:
[Q&A] The Randomworlds RPG chatroom welcomes Max Cantor (Maximum Recursion Depth: The Karmapunk RPG) 11/18/2020 7:30 p.m. CDT!
https://www.kickstarter.com/projects/maxcan7/maximum-recursion-depth-the-karmapunk-rpg/
To join: https://tinyurl.com/randomworldsIRC
Log to be posted at: https://gmshoe.wordpress.com/
EDIT: Here it is! Here's my interview with The Hardboiled GMshoe's Office
Friday, November 13, 2020
Maximum Recursion Depth Kickstarter!!!!!
I just launched a Kickstarter for Maximum Recursion Depth! It's going to include a ton of new content and revised content, awesome original art by an amazing artist, awesome stylistic layout. This is a preview of MRD becoming what I had always intended for it to be. I've scoped the project so that I'm prepared to fund it entirely out of pocket if necessary, but a successful kickstarter will allow me to do more, more quickly, and will make it more feasible for me to continue to produce more content in the future of this level of quality and with these and other partners. I have a lot of doubts that this will succeed, and it's scary and depressing and a little embarrassing thinking about how poorly this is likely to go, and frustrating to believe this despite how much work I've put into this. But, it was a good learning experience, it forced me to think about certain things more thoroughly, to be prepared to really commit myself to doing this. So it's happening, one way or another, even if the KS fails. But I really hope it doesn't...
Here it is!
Wednesday, November 11, 2020
Maximum Recursion Depth Group 2 Play Report
I've been running a game of Maximum Recursion Depth with a different group while my main group is (hopefully just temporarily) on hold. In trying to prep a new player to join the second session, I wrote for them what was basically a play report, so I figured I'd share it here since I think it broadly reflects the kinds of ideas one should expect for this setting. I'm terrible at writing play reports and there are a lot of details that are probably getting glossed over, but hopefully, it's something. I hope to have more "somethings" for Maximum Recursion Depth very soon.
PCs
NPC index
Play Report
They learned that Goblin Jack was friends with Pro-Fane, a drag performer in the Bushwick-area who is associated with the Seneca Collective, a BLM-related organization in the setting, and is rumored to be the vigilante Seneca Tiger. They also learned he had some kind of connection to the drag/burlesque performer Doctor Lovesmenot.
They went to one of Pro-Fane's shows at a bar in Bushwick (which exists IRL), where they encountered Deseret Avengers protestors, in part protesting the performers because they are assholes, and in part specifically protesting Pro-Fane, who is in a TikTok / Twitter war with the vigilante Moon Marine, over her sex tape "The Platypussy Leak" (her costume is somewhat platypus themed). Moon Marine blames the leak on Pro-Fane. They convinced a Deseret Avenger who had intended to shoot up the bar to drop his gun and reevaluate his life, befriended Pro-Fane, and got invited to Doctor Lovesmenot's Halloween party.
At the party, they learned that Doctor Lovesmenot and Goblin Jack were "brothers" from even before Goblin Jack became part of Polterzeitgeist and part of the Council of Jacks, who also re-confirmed that Goblin Jack has been going off the deep end. They also met Soft Mother who seems to be tied up in that relationship.
They investigate the non-Euclidean penthouse and find a bunch of weird rooms like a drug den room where they met the cheetah-like Nature Spirit drug dealer Chester who Rat Jack works for, and they also met the illegal Poltergeist Udo Kier, and a room for virgin fuck boys who like Lovecraft too much, and eventually, they bump into Moon Marine. She snuck into the party to try to get dirt on Pro-Fane.
The PCs find a dead body in one of the rooms and believe Goblin Jack killed him. They were going to chase after the culprit but the monster got away from them.
They convinced Moon Marine to watch over the body; saying she can try to frame Pro-Fane, but really they're just trying to stall so they can get to the bottom of all this.
They go into the air ducts to spy on the rooms and find Doctor Lovesmenot talking to someone who seems to match the description of Goblin Jack. They briefly turned off the power and surrounded them, and we left things on that cliffhanger.
Monday, November 2, 2020
The Indigo Saint's Cathedral: There is No Sundown Here (Ch. 1)
Quite a while back, I wrote an article for high level games, a "Halloween special", nominally about making monsters that are substantive, where the monster is designed so as to be an adventure unto itself. It was also about building an adventure that fit the underlying themes of Halloween, without the usual Halloween tropes such as pumpkins, vampires, and ghosts.
I want to do something like that here, as well. I haven't felt very much in the Halloween spirit this year, I think for obvious reasons. I want to build something that is a different kind of horror, something decidedly unthematic to Halloween, like an anti-Halloween.
As much as I was not really a fan of the movie Midsommar, I appreciated the way it attempted to do horror in a superficially different way- in mid-summer, in the sun. This idea has that in common, and hopefully not much else.
I had wanted to finish this before Halloween and that didn't happen, and I realize I haven't posted in a while. I have some stuff I'm working on, and also I've just been busy with work stuff. Let's call this Chapter 1, hopefully I get back to it and get to the juicy parts. But anyway, hopefully, I'll be posting some more substantive stuff soon!
**********************************
The seasons have been getting shorter, haven't they? Or most of them, anyway. Here we are, late into the Fall, and it still feels like Summer. I walk along the beach, my light jacket awkwardly wedged up my armpit, phone in hand and carrying a bag of sundries in the other. I feel my skin burning in real-time. I am aware that my body is in quarantine, killing itself from the outside to protect what's within. A nagging itch.
From where I stand, I can see the cathedral around the bend and up the hill. It looks like the science fantasy genetically engineered super-baby of Michelangelo and Steve Jobs. I'm more of an android guy. But I have to admit, it's a compelling look. It does this thing- I don't really know how to describe it, it's like, a rainbow shadow, in three dimensions. Not like a hologram, it's like a four-dimensional light shines down on it. The software is open-source, but it's a bit beyond me. And I can't exactly afford the hardware anyway.
I'm only walking along the beach because I was laid off. I should be looking for a job right now. Or working on some personal project, or developing my skills. But it's so nice out, and it's only a matter of time before it starts to get cold. It's the Fall. It'll be cold any day now.
I'm always surprised how many other people walk around during the day like this, just enjoying the weather; the warmth, and the sun shining brightly. Are they all unemployed too? They look happy though. Maybe that's what they've resigned themselves to. Maybe they think it'll just work itself out.
I'm not exactly a church guy, but the cathedral is different. I don't think they're even associated with any church. Maybe they're Mormon. Anyway, they have AC, and I heard The Indigo Saint was giving a talk. He's an interesting guy. Really changed how I look at things. Guy used to be a software engineer, had a near-death experience, came back with some really out-there ideas. I know it sounds like a cliche, but, well, just look at that "shadow".
By the time I get there I'm drenched in sweat, and I'm pink and red like a pig. I smell like one too. And I've got that itch, no, not that friendly smack on the back of my neck from Mr. Sunshine, the other one. The salts in my sweat building up, scraping inside my ass cheeks with each stride, moist and chafed at the same time. I never understood why people call it swamp butt, it's more like wet sand. Or is that just me?
All the women who work at the cathedral are gorgeous and friendly. Genuinely friendly. You'd think you're at a strip club. I know you're not supposed to say those kinds of things anymore, but ever since I started listening to The Indigo Saint, I've learned to be a little more honest with myself, even the uncomfortable parts. So it is what it is, I'm unemployed, I'm anxious, I'm hot and sweaty, and here they've got AC and everything here is beautiful. Besides me and the other schlubs. Gotta be honest, right?
You'd think with a name like The Indigo Saint he'd look all hipster, avant-garde, artiste, or something like that. He wears pastels and metallics, but really, he looks more like an Abercrombie and Fitch model, like the sleeker new version of Dolph Lundgren for the modern era. Even with the rosegold five o'clock shadow over his wide jawline, you can see the definition of his perfect, high cheekbones.
He's got one of those smiles. Light, warm. Confident, purposeful. Like the first man to wield fire and he's just waiting to show you. So when he rises to the podium, we all shut the fuck up, immediately. And he just goes. Like spitfire. He enunciates- it's like synesthesia, like the words beam out of his mouth, different colors for different purposes, like a rainbow. Amateurs talk about reality being a simulation, but this guy's writing a holographic neural network that's going to simulate reality more efficiently and with higher resolution than reality itself. He's designing a new kind of metaphysics just to describe what his model is doing.
So I come out of the talk feeling like I can walk on water if I will myself to do it. But on my way down the hill I trip on a rock that must be invisible because I don't fucking see it, and anyway, then I remember that I never finished his tutorial repo, and I somehow got myself tangled up in a git commit knot that I can't get myself out of, and I decide, well, at least someone out there knows what he's doing. Maybe he'll figure it all out.
The sunburn is only getting worse, I should probably go home. My skin pulses, like it's laughing. Keep laughing while the sun warps you like an eldritch god, mutating you into some dumb unthinking, self-replicating fucking monster, while the immune system goes to town on you like a SWAT raid. You'd think evolution would have come up with a better solution than to just let half the body bumble around laughing while its world burns down around it because some trigger happy psychos would rather burn it down than try to fix it.
I've worked myself up over nothing, again, and decide to turn around. I've never stuck around after the talk. The crowd disperses, people go back into the sunshine, it's just what you do. So I figure, I dunno, what's it like there when they're just going about their normal business. Maybe I can see if they're hiring. I mean, I am a software engineer, and The Indigo Saint can't be doing all of this alone. I don't really want to go home yet, and... I just can't deal with the sun anymore.
I head back in, trying my best to feel confident, like I'm supposed to be here. I'm not not supposed to be here. Anyway, I just sit back in my seat and pull out my phone, and put on that sort of look, like I'm waiting for something, like this is just some plan gone awry and that's why I'm back and just sitting here, and please leave me the fuck alone. I hear some music in the background, you'd think it would be church organs, gregorian chants, or maybe, this place being what it is, something more like muzak or lounge, or some basic pop. But it's more like an ice cream truck or carnival jingle. One of those ones that's nostalgic, but also kind of depressing. There's probably a German word for what I'm talking about. Both unassuming and deeply moving. So I should probably go before I get swept up in whatever this is that I'm feeling now, I can feel myself spiraling down, I need to go home.
Wednesday, October 21, 2020
Saker Tarsos: Weird & Wonderful Interviews
This is an interview with Saker Tarsos of Tarsos Theorem. He was one of the first people in the OSR blogosphere I became friends with, and I've always been a big fan of his. He's bringing some really interesting ideas to tabletop RPGs, particularly through his use of coding tools and generators, but also through various other kinds of alternative mechanics (which in retrospect we did not discuss as much as I would have liked, but goblin's henchman has also discussed one of these). Also, we talked about some heavier and more personal topics in a few places, and I really appreciate Saker opening up to me and being willing to discuss these things for this interview.
Max: You and I started our blogs around the same time, I want to say around Spring or early Summer 2018. We've had conversations of this kind at various points, but for the sake of this interview, I'd be interested to know how you think the TTRPG scene has changed since we started blogging? And I guess as part of that, can you explain where you think the TTRPG scene was a couple years ago?
Saker: I think the TTRPG scene has constantly had to adapt. We arrived on the scene right before G+ went down, so we've never really been around in a long period of normalcy. We've had to find new social media homes. Social justice in our TTRPG circles has come a long way. Technology is being integrated into our TTRPGs due to social distancing. It's all very overwhelming to be honest. And, to be honest, it's hard for me to think back to how the scene was a couple years ago, I'm always so preoccupied with what's next.
Max: I hadn't necessarily thought of it that way before but you're right, I guess there's never really been much of a status quo for us.
Saker: It feels like right when we get settled down, something big happens that gets us up out of our seats again. And a lot of innovation and change comes out of it. This time it's the pandemic, and it's spurred an increased interest into online/socially distanced games.
Max: Are there any settings, or systems, or other aspects of TTRPGs, that you think have specifically become more prominent as a result of these changes (e.g. the pandemic, the increase in social justice and awareness of social issues)? Or less prominent, for that matter?
Saker: Gotta give Spwack credit here, the prototype of the Interdimensional Voyages character generator is based on his INCREDIBLE Die Trying character generator. It then metastatized through several evolutions to become the monstrosity it is today! On coding in TTRPGs: for me, it is definitely a convenience tool. I got into coding TTRPGs because I wanted to make tools that would allow me to continue to run TTRPGs as my free time and energy dwindled for various reasons. Me and my friends back home, who were my original audience, are very busy, and stressed, and don't always have physical spaces available for us to play games. Coding these tools is a means to try and make games more accessible to people who are short on time, energy, and space.