My Games

Wednesday, August 8, 2018

BONUS: Creatures of LotFP (with statblocks!)

For an upcoming one-shot I will be running in my Phantasmos campaign setting using the OSR book Lamentations of the Flame Princess (LotFP), it was brought to my attention that the awesome Summon spell in LotFP could be used as a good template for creature stat blocks. I already have a table of creatures and plenty more besides, but I had so much fun using the Metamorphica to make a table of mutants that I figured I'd do a similar thing for LotFP monsters. I'm still new to OSR, so I'm not totally sure if these stat blocks are accurate/functional, but hopefully they're good enough. Even though we're playing with LotFP, I used the Sword & Wizardry's SRD Monster guide as a reference. I didn't include movement in the stat block unless it's anything especially good or bad, and I couldn't figure out what "ML" was supposed to be from LotFP, but I did include an approximate CL, based on Sword & Wizardry. In some cases I might add additional qualities that I didn't get from rolling- I'm just using these tools as a guidelines.

I've been finding this table to be just a little more cumbersome than I would have liked, and I don't think I'll need it in the future, but I think it's an awesome spell, and in some ways I think the fact that I don't want to use it in the future is a testament to how effective it was. Writing these up has helped me get a better sense of how to put together a stat block and how relatively dangerous a given creature is. Of course I won't know for sure until I put it to the test, but for now I'm pretty happy with this as an exercise. In the future I might just use the metamorphica to get ideas for special abilities and tweak the stats by intuition. I like in Cypher system how all enemies and NPCs have stats that can be generated from a single number, and then tweaked for effect. For the most part, I didn't touch the AC (armor class), AT (# of attacks), or DMG (damage) stats unless I rolled something which affected those stats, but in practice I might tweak them a bit.

As always, I'd love to hear what people think of the creatures, but even more than that, please let me know if you think the statblocks and abilities are reasonable or appropriate!

IMPORTANT: If you're going to be in the one-shot, DON'T READ THIS UNTIL AFTERWARDS! I may not even use any of these creatures (although I've grown attached to a few of them), but just to be safe...


Creatures (1d20)AppearanceThoughts/BehaviorsStatblockSpecial Abilities / Additional Notes
1. AquorumAn amorphous blob. A prokaryote-like impossible organism, unstable in physical space. Clones sprout on its surface which explode on impact.A simplistic organism that operates on the most basic a-logical equivalent of stimulus-response.HD 1, AC 12, AT 1, DMG 1d6, CL 2.HDd6 anti-information explosion on contact.
2. Impossible Impostor CrabA hermit crab-like creature, wrapped in the discarded/dead absolute solid shell and claw/gauntlets of an impossible organism.Behaves like an exaggerated hermit crab, full of jealousy and spite.HD 1, AC 12, AT 1, DMG 1d6, CL 3.Immune to physical attacks. Double movement. Attack can induce anti-love or ennui. Not an impossible organism, but has somehow adapted to absolute solid.
3. Magi-SLIMEA jade-colored, frosty-cold SLIME with a meridian metal core.Behaves animal-like. Will try to flee, only fights if cornered. Its body is dangerously cold.HD 2, AC 12, AT 1, DMG 1d6, CL 2.Half movement. Its meridian core is worth 500sp. Occasionally also contains a spell (if so, it can use the spell too...)
4. DNEaA double-helix shaped creature which writhes like a snake.Will attempt to constrict its prey and inject a virus.HD 2, AC 12, AT 1, DMG 1d6, CL 5.Can constrict its enemies. Its bite releases a virus (treat as poison) which won't heal naturally. If an infected creature dies, it will immediately turn into another DNEa.
5. Cognetic of the UnknownA creature levitating from its own electromagnetic field. Looks like neural tissue, but not in the shape of any known or plausible brain.Aggressive creatures which roam in packs known as "fields", given their combined electromagnetism.HD 3, AC 12, AT 1, DMG 1d6, CL 4.Immune to electricity.
6. Shit-ShroomAn unassuming patch of bioluminescent fungi, which is actually an impossible organism feeding off a pile of excrement of another impossible organism.Emits a strong, enticing, savory aroma. As prey approach, it releases gases which explode, spraying fecal matter. Can uproot and flee if necessary, but will generally not move unless it must.HD 3, AC 12, AT 1, DMG 1d6, CL 5.On successful hit, the gas and fecal matter induce confusion.
7. Creepy-CrawlerA creepy-crawly creature camouflaged as a large bundle of seaweed.Waits for prey to step on it, then attempts to grapple them. Covered in sticky slime.HD 4, AC 12, AT 1, DMG 1d6, CL 5.Its slime can slow a target (10 rounds to generate more slime).
8. Void ElementalA vantablack void orb with thorny tendrils. It is not clear if this is an organism, construct, or the platonic concept of null.Suction cups on the trendrils create mini-black hole vacuums.HD 4, AC 12, AT 1, DMG 1d6, CL 6.Immune to physical attack. Can cast Darkness (at will).
9. Pseudo-ZapatotianA thick vine with tentacle-like branches. Generally grows on trees and large fungi.The vine reflexively dangles its resin-covered tentacle-branches over climbers.HD 5, AC 12, AT 1, DMG 1d6, CL 6.Target of successful attack takes DMG-die -1 damage each turn until the DMG-die reaches < d4, from resin on the tentacle-branches.
10. KirboidA transparent balloon-like creature with rudder-like fin-hands.Will meander over to slow-moving or unaware creatures and swallow them whole. Can replace its normal attack with an attack / special ability of a digested creature (1d4 turns to digest).HD 5, AC 12, AT 1, DMG 1d6, CL 8.Can swallow creatures whole (on nat 20 or hitting by >= 10). If punctured, summons a random creature or induces a temporary (or sometimes permanent) mutation on swallowed creature.
11. DjinnA dogu-like being of pure energy, softly humming.Mysterious and inexplicable in its behavior. When it attacks, its tail punctures and injects painful, pure energy.HD 6, AC 12, AT 1, DMG 1d8, CL 11.Immune to normal attacks and wood. Can cast prismatic sphere (at will).
12. CamelbugAn insectoid impossible organism covered in rubbery lumps.The lumps carry reserves of liquid starfire. Prior to release it behaves manically and aggressively. After popping the lumps and releasing aerosolized liquid starfire, is more docile.HD 6, AC 14, AT 1, DMG 1d6, CL 8.Can cast incendiary cloud (at will).
13. Spreading ShadowAn ethereal mass in the shadows, spreading shadow-pseudopods. Claws reach out to prey from the shadow.The shadow is actually a pocket dimension. From within, it hums. The walls feel like fur or moss-covered chitin. The fur-like cilia push and pull at the objects within.HD 7, AC 14, AT 1, DMG 1d6, CL 9.Blurred (first defense always successful)
14. Wild Blood GolemA finned, quadrupedal marine-humanoid composed of necromantic blood. It is blue like the photo-negative of red. Blood-mist pours from its teeth.Its negative color provides it some camouflage in water. It can walk on land but is better suited to swimming, or sliding in its blood-mist drool.HD 7, AC 12, AT 1, DMG 1d6, CL 10.Immune to normal attacks. Haste (on self).
15. Rebirther BugInsectoid machine, drips psycho-caustic fluids from its great, fanged maw.Its fluids impregnate micromachines into its prey, converting the creature into a clone of itself.HD 8, AC 14, AT 1, DMG 1d6, CL 13.Impregnates (poison save). Chaos (at will, one at a time).
16. Harbinger of the Anti-Mutants.A baroque, marble and metallic, neon, psychedelic super-platonic polyhedron so dense as to be nearly indistinguishable from a sphere. Has four sets of wings made of a similar material as its body. Occasionally displays a holographic projection of a stretched humanoid face on its surface.Its wings operate on a-logical, impossigenic mechanics, to "lift" through the paraverse. It will not attempt to injure a foe unless provoked, but will try to wipe its memory. The process seems to facilitate anti-mutation.HD 8, AC 12, AT 1, DMG 1d6, CL 12.Memory wipe on successful hit (no damage). Possibility of inducing anti-mutation 1d4 days after memory wipe. Supernatural intelligence. Immune to physical attacks.
17. Shit-Shroom ShamblerA shit-shroom which has grown over centuries or even millennia. A rot-covered, slimy, fungal shambler, covered in malformed lumps filled with liquid starfire, sores, and a hard, glowing, fungal shell.A critical-mass of shit-shroom growth. Spews spores not just for reproduction, but as a dispersed neural network, allowing it to coordinate with other shit-shrooms. Its lumps can explode in a wall of liquid starfire to trap prey. All shamblers are part of one distributed network from another universe.HD 9, AC 12, AT 1, DMG 1d6, CL 12.Causes disease on hit. Wall of (liquid star-)Fire (at will, one at a time).
18. Acid Ant SwarmAnt-like creatures with psychedelic swirling patterns on their back, dripping hallucinogenic fluids from their antennae over their entire body.The acid ants swarm together, surfing along currents of their own psychedelic fluids. The swarm can reach the size of a tsunami. Their screams aerosolize the fluids.HD 9, AC 14, AT 1, DMG 1d6, CL 11.Psionic Scream (autohit 30', 1d6 DMG, magic save or slowed)
19. The Give-and-Taking TreeA giant coral- or tree-like creature with flowing colors and reflective flower-like appendages.The flowing colors attract prey, and the reflective flowers create hostile duplicates of the observer.HD 10, AC 12, AT 1, DMG 1d6, CL 13.Phantasmal Force (at will, 1d6 at a time).
20. KatamarinuAn elephantine, wolf-like creature with a narwhal-like horn, covered in bony thorn armour.Its horn and thorny bone armour is covered in an adhesive fluid. Its pores release more fluid as more objects stick to, exponentiating its all-encompassing destructive capability. It drains the life and nutrients from the objects stuck to it. HD 10, AC 16, AT 1, DMG 1d6, CL 13.Move 180', drain CON 1d4 on successful hit

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