My Games

Wednesday, April 3, 2019

30 Day Challenge: Day 14 Animaloids

We all love centaurs, satyrs, minotaurs, naga, etc., so this is going to be five minutes of vaguely humanoid, animal combinations.

  • Upper half orca, lower half hippopotamus
  • Upper half frog, lower half giant rabbit
  • Upper half barracuda, lower half humanoid
  • Upper half humanoid, lower half ant
  • Upper half humanoid, lower half centipede/millipede
  • Upper half praying mantis, lower half humanoid
  • Upper half feline, lower half eel
  • Upper half cephalopoid, lower half canine
  • Upper half harpy eagle, lower half humanoid

Weirdly I forgot birds right up until the end 0.o. Anyway, obviously I could have gone much faster if I had just written out a bunch of animal combinations randomly, but I tried to actually think them through a little bit. It could be fun to give each of these a more fleshed out blurb down the line and not just the bare-bones as presented here.

30 days may be a bit overkill but I feel like I should follow through on this challenge just for its own sake, but at least it's giving me plenty of project seeds to work on for future posts.

Tuesday, April 2, 2019

30 Day Challenge Day: 12-13

Making up for the weekend still, I've got two challenges today!

First up, elementals:


  • Shit elemental: An urban legend in the sewers. An amorphous thing, stewing in the drains, streaming along the walls, best identified by its scent. A cog in the biomantic network machine.
  • Spice elemental: The fragrant essence of  the dried and crushed young of treants and other intelligent plants.
  • Herb elemental: The leaf, the organ of breath and food for a plant, in elemental form.
  • Fruit elemental: A vehicle of sugars sacrificed to vicious animals in order to spread its seed, the fruit elemental is the ultimate form of plant expansion.
  • Machine elemental: Is it a golem, an AI, an android, or a machine god? It is not merely a machine, but the concept of machine brought to life.

Next, thematic god concepts:

  • God of learning from ones mistakes: Appears as an elder, someone with wisdom, with damages from fraught years.
  • God of self-acceptance: A being both ugly and beautiful.
  • God of forward thinking: An alien thing, that one finds either disturbing, or intriguing.
  • God of self-improvement: Always in a state of flux, but slowly, manifesting subtly over years. It can only be perceived by those who have significantly changed at some point in their adult life. Others deny its existence altogether.

Monday, April 1, 2019

Purposive Constraint Monster Concept

I was inspired recently by noism's (of the monsters and manuals blog) concept of Purposive Constraint in monster creation. In fact, I think it's one of the most interesting tabletop "think pieces" I've read in quite some time. I tend to go for weird / abstract / "high-concept" stuff, and that's always going to be my jam, but I think there's something to be said for simple, elegant, and purposive creations. As I'll discuss below, this monster was designed with a specific purpose, which is expressed in its appearance and its behaviors. It's probably not the first of its kind, but I think it's a cool idea that could be a fun inclusion in any dungeon.

Purposive Constraint of the Monster

The purpose of this monster is urgency. It is a force of nature. It's not an uber-god, but it is an essentially unkillable, unstoppable force that the party will have to deal with. It is one that (at least to some extent) scales to the power of the party. It can be impeded, but there are certain hard constraints on to what extent this is true, and it will require ingenuity on the part of the party to figure out how to do so. A level one party has (almost) as much of a chance of impeding it as a level 20 party. It's form is primally evocative and horrifying, but also (hopefully) suggestive of its abilities.

These kinds of monsters can be tricky in tabletop, since some see it as a "cheat" to have an unkillable, unstoppable monster, or feel that it takes away player agency. I think if the appropriate expectations are set, and the party is given a fair chance to fend for themselves, and the manner in which they figure out how to defend themselves requires ingenuity, then I think this could be a lot of fun and very much in-line with the philosophy of OSR. In terms of videogames, you could think of it like the Nemesis from Resident Evil; it is in effect more like a dungeon obstacle, or a horrific force of nature, in terms of how the party should interact with it.

The Monster

The monster appears as an oblong, vaguely animal-like torso, a round head with ambiguous and vaguely humanoid features, and eight long limbs, four on each side of its torso, each significantly longer than its body. Its skin is a sickly reddish-pinkish-orange, like extreme inflammation. It is gelatinous, but firm to the touch, like a semi-amorphous exoskeleton. Its limbs can be as flexible as tentacles or as firm as insect legs. Its default size is that of a large creature, but it can compress or expand itself to a seemingly impossible degree. It can traverse any surface, walk on water, swim, and even stretch itself like a kite and glide. It can squeeze through impossibly tight spaces. It produces a venom that can (eventually) dissolve any substance. It can harden itself against extreme heat, or preserve its insides with natural anti-freeze if frozen. It can slow its metabolism and remain in stasis if it cannot access oxygen or nutrients and can remain that way effectively indefinitely. Its skin can harden or soften to impact as needed and it has no obvious sensory or vital organs.

It will never leave its lair, and in fact cannot leave its lair, even by magical means. It will hunt anything in its lair. It likes to toy with its prey, first revealing itself and attacking the party to get a measure of them, only to run off. It will stalk the party, re-emerging to strike whenever the party get too comfortable (if they are already overwhelmed, it will strike them at each room). It will usually toy with the party until they are just short of their goal, or too deep into the dungeon to easily escape, and then it will go for the kill. If it is not actively assaulting the party, it will allow other threats to face the party. However, if it is actively engaged with the party, it will casually deal with any other threats in its path.

It's first assault is generally a surprise attack, where it attempts to knock over, grapple, and pummel the most vulnerable member of the party. If the prey is strong, it will release a sticky fluid from its pores to better grapple. If this is insufficient, it will attempt to squeeze its limbs or whole body into any orifice of its prey. If there are no exposed orifices, or no seams in the protection of the prey, it will dribble its corrosive venom onto the protection until there is an opening.

Discussion?

Obviously this thing still needs a name. Also, I intentionally left out stats, with the idea that it should always be just a little bit above what the party would probably be able to defeat. They should have a small but reasonable chance of being able to escape if grappled, of being able to survive more than one surprise attack, and maybe even hit it (even if the damage doesn't mean much except to maybe stun it for a moment). This can be explained as the monster testing them, or toying with them, or even giving them a false sense of security that maybe they can beat it. Also, maybe I could do more with its appearance or abilities, or give it some explicit vulnerabilities? It clearly has some inspirations like the Nemesis from RE, the xenomorph from Alien, and spiders, but I think as-is it's fairly unique and I don't want to over-explain it in a way that takes away from that. Is this purposive constraint actually interesting? Does it meet this constraint?

30 Day Challenge Day: 10-11

I missed the weekend for my 30 day challenge! I'm going to do two today and two tomorrow to make up for it! I also have another full post that I will hopefully put out some time today or tomorrow.

The first five-minute challenge will be "One Weird Thing" to give your character some distinctive characteristic.

  • Wears a watch that is atomically synchronized to another universe
  • Irises of the eyes reflect like a mirror
  • Skin occasionally flushes with pulses of blood
  • Has mineraly or metallic hair or nails
  • One eye is like a magic eightball
  • Has an animated tattoo (that maybe can also change its form or place)
  • Wears an outfit made of their own hair
  • Wears a necklace that is actually a mimic

Those ones were ok, I think I'm rusty from the weekend.

Second five-minute challenge will be deranged dimensions (I don't really know how deranged they'll be I just liked the alliteration).

  • Alcohol dimension: Oceans of wine, frothy beer waterfalls, whiskey swamps, crystal vodka streams. Alcohol vapors in the air.
  • Methane dimension: A gaseous world of gaseous beings and overwhelming odors. 
  • Pink dimension: Everything is pink.
  • Paper dimension: A world like the paper mario videogames. Everything is a paper cutout or diorama.
  • Multi-dimension: Reality is like a split-screen TV or multi-display screen. A day plays out in multiple ways simultaneously and interactively, or a series of days interact non-linearly.
Could use some work, but the last one in particular has potential...

Friday, March 29, 2019

30 Day Challenge: Day 9 Dwarves

I'm struggling for inspiration at the moment, but I've been wanting to come back to my "Traditional" Fantasy tables and maybe do one for dwarves, which I somehow haven't done, so this'll be a warm-up for that.

  • Gem dwarves: They are shiny and fabulous
  • Fracking dwarves: Masters of subterranean sieges
  • Mountain dwarves: Adapted for the mountains, they have a truncated snout like a saiga antelope
  • Neanderthal: What we call dwarves are just neanderthals
  • Nephilim: The dwarves were created by angels, believing themselves as capable as their god to create life
  • Eldritch dwarves: Follow the pantheon of King Oberon, Queen Titania, and their uncouth uncle Tsathoggua
  • Space dwarves: Skin shiny with a reflective metal coat, flying on solar kites

Thursday, March 28, 2019

30 Day 5 Minute Challenge: Day 8 Unusual Spells

Alright, I feel like this is going to be a tough one, but I'm going to try to come up with spells that are still spells, but maybe operate a little differently than how you usually think of spells. We'll see how that goes...


  • Recursion spell: The spell is a trap! If you read it on a scroll or use detect magic on it, the spell infinitely repeats, locking the caster down. It doesn't necessarily have an effect, but eventually the accumulation of magical energy will lead to a violent explosion.
  • Memo spell: The spell is cumulative. Every time it is cast, it changes a little bit, in some systematic way.
  • Golem: The spell learns, and eventually becomes a living, intelligent spell, a golem spell.
  • Null: The spell is neither yes nor no, it defies binary logic.
  • Papers, Please: The spell causes two players to switch character sheets (they are still the same character, just with different stats).
  • We're playing different games: The spell causes a player to rewrite their character sheet for a different game (just one player). We're all adults here, figure it out.

A couple of these are ideas you might notice I've played with before, but I tried to stick to the rules of the challenge and keep it to mostly things I haven't done before. This list turned out better than I expected.

Wednesday, March 27, 2019

Weird & Wonderful Archons: Archons March On Appreciation

Two posts in one day! Whaaaaat!!!???

This is not actually a post about archons, but an appreciation post for my friend semiurge and archonsmarchon! Semiurge consistently produces some of the most amazing random tables in all of tabletop, and was one of the first friends I made in the community, back when I was just posting on reddit and hadn't even started a blog. I envy his ability to take his overflowing imagination, and channel it into something efficiently written and actually useful at the table. He has produced more work than I could possibly fit into one post, honestly you could make a whole book just from generations of his tables, but I will do my best to fit as much as I can into something interesting and manageable.

Also, this is the second in a series of appreciation posts, the first being for Saker Tarsos at tarsostheorem.

It's taken me a while to find the time and energy to do these right, but I intend to do at least several more of these appreciation posts.

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There is a market in the caldera of a mostly-extinct volcano, its remaining lava pumped throughout the market for heat and lighting. Try not to stand too close to the pipes when they break! Working the market is a raider offloading booty pillaged from a surface settlement. One item he offloads is a lamp loaded with troll-oil. It refuels itself, but if extinguished it will regenerate into a full, furious troll. While hidden treasures abound, the market is also home to conmen selling fake potions that’ll turn your face inside-out instead of healing you, or cause you to flash brightly instead of turning invisible, or any number of other horrid things. The only thing keeping the market in line is the knowledge that any spilled blood might seep down and attract vicious beasts from below.

The market is surrounded by a wall, with a single door at the entrance. The door has a handle that’s a tongue in the mouth of a laughing iron face. A man with a wizened face and bleeding eyes busts through the door, holding his gun to his head with one hand, desperately dragging it away with the other. He carries a custom-made revolver, with way more than six bullets in its oversized cylinder. Pinned to his chest is a bloodstained page of sheet music any trained musician could decipher to reveal a coded message.

In addition to the raider with his troll oil lamp, an elf knight comes to the defense of the market. Her armour is a buff coat made of her own leather, flayed and healed over decades. She rides a grumpy moose and fights with her own sharp tongue, which can snap out like a chameleon. She serves a petrified liege, or perhaps her liege was always just a statue. In any case, she pays the bills at the market, whilst on a quest to kidnap a gifted human child to be her squire.

After the raider and the elf knight kill the man with the gun, a scholar picks up the page of sheet music and deciphers the code. This scholar specializes in thanatology, the study of the dead both walking and still. He was a student kicked out of his university for excessive rowdiness and lewdery. He carries a pocketful of shiny rocks he's collected, ostensibly for personal defense. He has a knack for navigating in the wilderness, which is how he arrived at the market in the first place. He is infamous for his backhanded compliments.

The coded message was an incantation, opening a secret passage to the underworld. The threshold to this passage is a crossroads paved with brittle hair, marked by a trail of black feathers. It is guarded by a crocodilian abomination able to smell sin. This passage leads to the belly of a lifeless beast, dissolving in its own bile, left by a crusade against the insufficiently damned.

To defeat the crocidilian abomination, the scholar reveals his secret wacky wand. The wand is a peacock’s tail feather lacquered with amber that emit rays of mutagenic viridiance. So long as it is not exposed to water, it will maintain its charge, and even when it does run out of charge, it gains the ability to vampirically steal charges from other wands it touches. He snaps the wand, releasing the angel trapped inside to power it. The angel is grateful, but also has centuries of business to attend to. Nonetheless, it agrees to face the crocodilian abomination.

The angel is a fiercely tusked ogre cloaked in thunderclouds with wings of barbed iron and the flayed skins of sinners. It wields a chalice, ever-full of dark wine. The bearer of the chalice can cause this wine to heal, or burn like acid, and change which of these functions it serves even long after it’s been poured from the chalice or imbibed. It was created from a saint who was assumed, maimed but alive, into the heavens. The angel can sense the location and condition of the relics made from the severed parts of its body, as well as communicate through and exert limited influence around them even if it’s not currently summoned to the mortal realms. It cannot serve a summoner who holds any debt without first forgiving those debts. Several animals with unspotted coats were sacrificed in order to summon this angel.

The angel smites the crocodilian abomination, only to reveal its true form! It appears as a cancerous mushroom combined with complex clockwork, and gears made of wet flesh and teeth, which split apart into a swarm of lesser monsters. It is hungry, and attempts to incapacitate the first hunk of meat it finds then drag them away for an undisturbed meal (who will it be, the angel, the scholar, the elf knight, or the raider!?). This wizardly abomination was clearly intended as an experimental warbeast, to sell to the highest bidder.

After tearing apart each and every clockwork fungus monster, an illustrious intelligent sword is revealed at the core of the abomination. The sword is a notched, stained cleaver as big as a man is tall. With the sword’s blessing, its wielder will find it just light enough to bear in battle. Although intelligent, it is easily distracted and prone to meandering tangents. The wounds it deals become worse the further the wounded gets from the wielded until they’re healed. The sword reveals that it desires to learn martial techniques hidden by the ancient masters, but that prior to the incantation, it had been stuck in the middle of an eternal battlefield on the other side of the underworld passage.

The eternal battlefield of the underworld is headed by three armies.

The first army is led by a non-Euclidean entity, an uncanny humanoid that crawls with hideous vermin. Its origin is the interbreeding of humans and powers of the outer realms. Beware it, for it cannot be killed permanently by mortal means. In occult texts it is referred to as En-dwa-uch.

The second army is led by a vampire lord of an unusual variety. He feeds alongside his pet giant vampire finch, which serves him like a hunting dog. The vampire lord is the result of merging and melting together with others of his kind to form a large, more deadly gestalt. He rests among the deep machinery of his factory from which he builds his machine army, licking the leavings from industrial accidents. When he feeds his blood to predatory or parasitic animals, those animals grow huge, ferocious, and loyal to him, serving as mounts, scouts, and siege beasts for his machine army. He was once a vicious priest whose body was unfit for the blessing of his god.

The third army is led by a demon like a floating tumor randomly studded with eyes, teeth, and hair. Her primary tactic is to blight the fields and herds of her enemies, drive the fish from their nets, and otherwise drag them to destitution. She is occasionally summoned away from the endless battlefield to commit slaughter at the border between hostile nations, and those slaughtered in this fashion are conscripted into her army in the underworld. She keeps a memento from each person who’s summoned her, which she wears like military regalia. Her weakness is her own name said backwards, which banishes her permanently from the underworld (but then, wherever shall she go...?).


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D20x5 Men With Guns To Come In Through A Door
D20x5 Angels To Summon For Chastity And Humility (Incidentally this may be my favorite random table in all of tabletop)