My Games

Sunday, September 30, 2018

Danscape (Partial) Play Report 9/28/18

Finally my schedule allowed that I could play again in Dan's Danscape Campaign! I don't need to provide a full account because I'm sure Dan will at some point, I'll just say a few pieces from my perspective.


  1. As per usual, Dan was awesome! I also got to play with some people I've never been able to play with before so that was a lot of fun!
  2. I was not feeling too great and wasn't able to get into the right head space. I had some moments where I felt like I was really in Rob's head but on the whole I don't think I was RPing to the standard I hold myself to, which was super frustrating. It doesn't help that my connection was shit and I would occasionally just not hear anything for like 60 seconds. At least I was rolling like a boss, which was a ton of fun!
  3. Here is a choice quote that we didn't actually do (although what we actually did ended up being just as or more exciting) but might give you a sense of what can happen in a Danscape game.
What if lantern boy just sits in the 'weird' chair? Just sits and stairs at him. Knowingly. Just sits there, as time passes. Each moment, Osric wonders, why? He contemplates the meaning of life. Why are we fighting? Why is she sitting in the chair? Why is the chair so weird? Why is chair? Is chair life? Is there anything besides chair? Chair is all. Chair is life.
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On an unrelated note, if you have not done so already (and given how little data I have, I suspect you have not >.>), please take my Weird & Wonderful Survey! It should only take a minute, it will really help me, and also I want to show people how much fun it can be to play with data, but I can't do it if I don't have any!

Likewise, please participate in my GNS study! There was a lot of controversy around this study, which is understandable but still frustrating. I wish people would participate, even if they fundamentally disagree with GNS or think I don't know what I'm doing (which quite frankly is super insulting as someone who does this stuff professionally and coming from people who seem intelligent enough but clearly don't have a background in research design or statistics, even if the comments are not intentionally malicious, but that's neither here nor there). The survey only takes a minute, it's anonymous so no one will judge you based on your responses if you think the survey doesn't effectively capture your unique and nuanced view, if I'm wrong I'm wrong and no harm is done, or even if I do find interesting effects or trends in the data, it's not the end all be all on the topic and likewise no harm is done, so why not just try it so we can see what happens!? It actually legitimately makes me existentially sad that data science does not seem to be practiced or appreciated in our community, so why not participate just to make me less sad :), even if you don't believe anything I have to say about it?

Wednesday, September 26, 2018

An empirical approach to studying GNS

GNS is a theory about tabletop RPGs, and while many people have discussed it in great detail, to the best of my knowledge there has been no attempt to test any aspect of GNS empirically. In order to test the predictive utility of GNS, I have designed the following study. I am primarily looking for a sample that is already aware of GNS, has a broad range of tabletop RPG knowledge and experience, and is active in this or other tabletop RPG communities.

The research topic of the following study is about the (empirical/statistical) predictive utility of GNS. This is a separate question from whether GNS is a valid framework to think of tabletop RPGs from a critical theory or game design perspective per se. At this stage, my hypotheses are the following:
  1. Are certain RPGs reliably labeled as G, N, or S?
  2. Do people's stated preferences for G, N, or S-style games predict their preferences for specific games, assuming we do find an effect in hypothesis 1?
I want to avoid discussing my personal opinions / expectations in order to avoid biasing the study. If I collect enough data to do meaningful analyses, I will report my results in proper APA format and discuss how I analyzed the data and provide interpretations of the results. I'm aiming for planned analyses, but I may do some exploratory analyses as well.

At the risk of sounding adversarial, I have zero interest in getting into a debate. If you think there are serious issues with the design and have suggestions for how to fix them, I can attempt to do so in a followup study. When I report the results, if you have criticisms of how I ran my analyses or how I'm interpreting my results and have suggestions for how to fix them, we can discuss that at that time. If your comment is needlessly confrontational, does not include a suggestion for a practical solution in terms of research methods or experimental design, or is not relevant to the stated research topic or hypotheses (e.g. it's about critical theory or game design per se), I will likely ignore you.

With all of that being said, here is a link to the survey!

Also, I would really appreciate it if people would check out my blog and fill out this survey for my blog as well!

Tuesday, September 25, 2018

SHIELDBREAKER: Play Report 3

This is the third session in what I'm calling the SHIELDBREAKER campaign, set in my Phantasmos campaign setting.



Characters

·       Jim CasperTartarian-Mutant Specialist. Working in a storehouse in the tartarian kingdom, he learned about a mysterious martial cult, and has since been attempting to learn more about it. Has a mutation, a slit on his body which must be fed ancient artifacts.
          -- Player: z_bill

Kail: Mimic Knight (Fighter). Kail is a humanoid mutant, almost painfully bland with his stone-grey skin and coal black eyes. He actually sought out the shoglite parasite in order to feel special, and the change produced a sense of wanderlust in him. Now a mimic knight, he acts like a young astral Jack Kerouac, hitching his way around the cosmos/setting. He seeks out different ways to express himself to new people in new situations.
    -- Player: David Horowitz

Play Report

  • After defeating Asimov Dengo last session, the party headed towards Occulon's industrial complex. As one might expect from that crazy bastard, he overworks his employees, who cannot stop for even a second to talk. They needed to talk to Occulon, but he was locked away in his office and could not be bothered. Zeffre contacted them from the mesmerist network, asking them to retrieve a secret document, which glowed faintly in only their vision. The glow was coming from Occulon's office.
  • They created a Rube Goldbergian-level disaster on the assembly line and not-so-subtly blamed it on the nearby worker Toddward, who went into a panic. Security (Occulon's mafia thugs) and an aquorum security drone came to take him away.
  • The players used this as an opportunity to incite a riot, prompting Occulon to come out. In the panic, Occulon decided to kill indiscriminately, using his hard-light projections to mow down unruly workers. 
  • They investigated the office, finding both the document for Occulon (encrypted) and the second partial decryption of the SHIELD's location.
  • As the Doomsday Clock ticked closer to midnight, they learned from Arnold Tanaka that Terry and Barry were attacking The Forum and that they would be compensated by the overworked police if they took care of it.

  • They headed there, and found that while Terry was Punisher-ing the Forum, Barry was in his blue-phase, crying in the corner. Barry is not the brightest, and after conversing with him, they reminded him of childhood trauma, having no friends in school, and convinced him that Terry was just using him. He transformed into his red-phase and brutally pummeled Terry to death, tearing off his foldy flaps, then turned himself in to the police.
  • The document that Terry was trying to steal showed that both Barry and Terry were former patients of Doctor Hyborea, prior to release, and after committing further crimes, were then taken to prison.
  • Terry had also attempted to steal a corkscrew-shaped astrium looking glass. With this glass, the party would be able to enter the asylum on the astral plane while maintaining their "object" forms, which would be useful against the insane Doctor Hyborea.
  • Before heading back to Doctor Hyborea's mansion, they decided to check out the Grand Stable, based on information from the partial decryptions. Mr. Myce, the head of the Grand Stable network, was not available, but they conversed with the attendants at the nearby station. One attendant was a red-skinned naked mole-rat with hands like the nose of a star-nosed mole, and the other was a tiny grasshopper able to rub his appendages together to produce muzak. 
  • Through a pneumatic tube system across the Grand Stable network, they received a message from Mr. Myce that he was in communication with Arnold, and that they should come back when they have the full decryption. In the mean time, he provided them with tunneling gauntlets and two mirrors which reflect the light of each other.

  • They also took a detour to Zeffre's secret base. She informed them that the document they stole for her from Occulon was for a planned coup against her father, the Grim General. After some discussion, she convinced the party that her intentions were (reasonably) noble, and she now "owes them a favor".

  • On the way to Doctor Hyborea's mansion, they encountered a magi-SLIME with a wall of ice spell. After defeating it, they tracked it back to a cave containing several dead magi-SLIME and were able to recover two unidentified spells from their meridian cores.
  • They broke into Doctor Hyborea's mansion, and once in his proximity, used the astrium looking glass to transport to the asylum on the astral plane. 
  • Doctor Hyborea murdered the inmates, their “dead spaces” and his fractured mind filled the asylum with broken edges, gore, and various psychopathic entities. 
  • "Psychopathic" both in the sense of being psychic entities and being insane...
  • They encountered three entities. The descriptions were pulled from this table by u/semiurge on reddit, and I would encourage people to check out his work!
  • Arrogance: A toad standing on its hind legs, wearing fine raiments. It is haughty, abhors contractions, and enunciates with infuriating precision.
  • Misanthrope: A crawling tide of vermin, constantly devouring each other and rapidly breeding more. Speaks in a shrieking chorus.
  • Self-Loathing: A worm made of rusted and bloody weapons. Speaks with grinding steel.
  • Over a series of awkward, creepy, and Wonderland-esque conversations that I really wish I had recorded, the party made each of these three psychopathic entities confront their personal flaws and kill themselves.
  • In doing so, they returned Doctor Hyborea to sanity. Before leaving the asylum, they met two new psychopathic entities:
  • Honesty: Like a kind, fat old grandma; ugly on the outside, but warm and sweet on the inside.
  • Responsibility: Like a frazzled single-mom working three jobs to take care of her kids. Doesn't take crap, off-putting at first, but only because she is working so hard to do what needs to be done.
  • After leaving the asylum, the now (mostly) sane Doctor Hyborea gave the party the last partial decryption of the SHIELD's location, which seems to be somewhere deep in the labyrinthine Grand Stable network. 


And that's where we're leaving off, with what will hopefully be a fun dungeon crawl leading up to the conclusion of the SHIELDBREAKER campaign! I don't even need to do a "Breakdown", this was an awesome session and has me super excited for next time! I only wish I had recorded it because I think there was some really good stuff and I have a terrible memory for details, so I think I'm washing over some of the best parts :/.


Sunday, September 23, 2018

Phantasmos/SHIELDBREAKER NPC Reference Sheet (I made a thing!)

To help my SHIELDBREAKER players (or anyone who wants to use Phantasmos), I've made some Magic the Gathering-style cards for some of the NPCs. Since I haven't had as much time as I would have liked to do this, I've only done a handful of NPCs that my players have encountered, are relevant to the plot and setting overall, or that will be relevant for the upcoming session. One of them they haven't encountered yet but I think it's likely they will so I'm including it. I'll try to update this in the future to include NPCs they already encountered or future NPCs.

I generally hate doing stuff like this, in part because it's cumbersome and I have no artistic skills, but also because I have these very particular ideas in my head of what these characters look like and they don't look like these things, but if it'll help other people then I'll do it :p.

Also, if you're reading this and it is still September or October 2018, please take my survey!

Click here for the Session 1 Play Report!
Click here for the Session 2 Play Report!
Click here for the Session 3 Play Report!
Click here for the Session 4 Play Report!
Click here for the Session 5 Play Report! (Final session of SHIELDBREAKER)












Friday, September 21, 2018

Weird & Wonderful Survey September 2018

As a cognitive neuroscientist and data analyst, I like to take an empirical approach to decision making. I want to understand how people feel about and engage with my blog, both for the sheer curiosity of it, but also so that I can make the blog better, in a systematic way.

The survey should only take a few minutes, and it will help me make the blog better, so I would appreciate it if people could participate.

Thanks!

Click here to take survey

High Level Games: 5 Ways To Make Fantasy Worlds Fantastical Again

I recently started writing for High Level Games, I'm aiming for one article a month there. They're a cool bunch who provide each other writing advice, and I think being accountable to other people will encourage me to be a better writer. Whereas my blog is generally more about my personal ideas, my posts there will be more about general thoughts and advice in the form of listicles. This blog post is my advice for how to make a fantasy setting fantastical. It culminates in a one-paragraph micro-setting that's probably tighter and more broadly appealing than any of the micro-settings I've posted yet on here :p. Give it a look!

5 Ways to Make Fantasy Worlds Fantastical Again


Thursday, September 20, 2018

Antikythera Nova Pt. 2: Factions

This is the second part of my Antikythera Nova setting (first part here). I'm still not totally satisfied with my writing on that first post, but hopefully it's coherent and engaging enough to keep you reading (and if not, LET ME KNOW!). This post is about the various factions I discussed in part 1, in greater detail. I designed this setting from the perspective that most games in this setting would have players as humans from the KFP, but from a scifi/worldbuilding perspective I think the aliens are really cool, if I do say so myself :). I aim to complete this micro-setting in one more post which will discuss some of the technologies that either provide flavor to the setting or are core to it.

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Kaddai Federation of Planets (KFP): The history of the KFP extends as far back as the dark age of the Malik Tous. They have spacefaring and spacefighting technologies, advanced (although not post-singularity) computational power, and the ability to terraform planets. Very few communities within the KFP still directly identify with their Earth origins, although the most prominent cultures maintain elements of 21st-century African, Arabic and Semitic, and Southeast Asian cultures. The racial characteristics of humans in the KFP vary and do not conform precisely to 20th and 21st century conceptions of race.

  • One of the larger ethnic minorities are the Häksen, who are closer in appearance and heritage to Central Asian, Slavic, and Scandinavian peoples. During the dark age of the Malik Toas they were enslaved and cannibalized, and they are often scapegoated or stigmatized even in the present.


Hun-Long Confederation (HLC): The HLC split from the KFP shortly after the Malik Tous reached the Antikythera Sector, although their origins are rooted in several ethnic minorities which formed during the dark age of the Malik Toas. It is rumored that the HLC has integrated other factions of humanity which had split from the Malik Tous at one or more points during its journey. In over a century and a half since the HLC split, the KFP and HLC have communicated only to the bare minimum extent, and so there is much that is currently unknown about the HLC people and way of life. Technologically, they appear roughly at parity with the KFP.

Gabor: An alien species with smooth metallic blue skin, long gazelle-like hind legs, lean and muscular upper bodies, three long finger-like tentacles on each hand, and a slightly hunched forward stance. Their heads are round and featureless, semi-translucent, with a glowing brain-like organ floating in fluid inside their skull. On top of their heads are two medium-length horns, curved forward, which glow when channeling psionic energy. The light from their brain-like organ is an indescribable color, and this light seems to be something non-electromagnetic in nature, although it shares similar (although not identical) physical properties to electromagnetism. The light, often referred to as psionic energy, can be used to transmit information through a psionic network, transmit matter at faster than light speeds, and produce psychokinetic energy, among other abilities. Each psionic organ is like a fusion reactor in terms of energy production, however the death of a Gabor or the destruction of a psionic organ does not cause an atomic explosion or the dispersion of deadly radiation.

Given that the Gabor have only recently begun to interact with humans, and mostly on hostile terms, little is known about their civilization and way of life. Communication has proven difficult since Gabor and human physiology and psychology are so fundamentally different, but thus far the use of mathematics, specifically signal processing, has proven the most effective means of communication.

The versatility of their psionic abilities gives the impression of scientific advancement, but in fact, prior to interaction with the human factions, Gabor science was comparatively primitive, as they did not require technology to thrive in the way that humanity does. Their abilities gave them a major advantage against the human factions early in the war, but the systematic application of scientific and statistical methods by the human factions has rapidly closed this gap, and now the Gabor are attempting to learn from humanity.

The Singularities: Even more so than the Gabor, the Singularities is incomprehensible to humanity. Only the symbiotic transhumans who coexist with it can meaningfully communicate with it, or between it and the other factions. It has converted most of the matter on Earth and in the Solar System into sub-nanomachine "gray goo"; a pure computational space. In such a space where matter can take any form and information can be perfectly replicated, compressed, distributed, or processed, the distinction between physical and virtual/augmented reality becomes arbitrary. This surreal reality is the Singularities.

With great power, comes great expense. The exact goals of the Singularities are not understood, but it seems to be folding spacetime and penetrating other dimensions or even other universes beyond human comprehension. Maintaining the gray goo and performing these computations is enormously expensive, and so it uses its less resource-demanding transhuman symbiotes as heralds, scouting for energy-rich worlds, particularly those containing cintammani minerals such as the Gabor worlds, to convert and integrate into itself.

It is capable of manifesting approximations of eldritch beings from other dimensions within the gray goo, although the true form of these beings seemingly cannot exist within spacetime as we understand it. It is unclear whether it is binding these creatures to its will, or if the singularities has itself become an eldritch being, and is merely coordinating with its peers across meta-spacetime.