"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Sunday, February 14, 2021
The Indigo Saint's Cathedral: The Nightmares of Nocturnal Creatures (Ch. 2)
Sunday, February 7, 2021
Disk Horse Not-Review
Disk Horse is great. This not-review is perhaps the most NOT-review of any of my not-reviews yet, which is probably fitting for a game so meta. This probably won't make much sense unless you've read the thing, or even if you have, but hopefully, this will pique your interest if you haven't read it.
Sunday, January 31, 2021
"Final Fantasy" Worldbuilding
Originally posted on The OSR Pit
This post is probably not about what you think it’s about, it was just fun to troll :p. But it is, loosely, about Final Fantasy.
While nearly all of the Final Fantasy games take place in their own universe (or effectively so, even if they’re technically, loosely connected in some way or another), spanning all sorts of genres, from closer to traditional fantasy, to steampunk, cyberpunk, science fantasy, and even off-brand Americana, they have many overlapping elements.
You’ll see recurring character names like Cid and Gilgamesh, or summons like Ramuh and Ifrit, original creatures like Moogles and Chocobos; in some games, you see recurring original character classes, or semi-consistent class art design, even some recurring art design for more traditional fantasy monsters.
I tend to do this in my worldbuilding as well, if I build out a world long enough. On this blog, my first focus was on my science fantasy setting Phantasmos. More recently I’ve been focusing on Maximum Recursion Depth. I had already introduced one recurring character name, Doctor Lovesmenot, and I’ve been considering rolling over some other ideas from Phantasmos and possibly some of my other settings into MRD.
I go back and forth, between feeling like it’s creatively lazy, or too self-indulgent, to on the other hand thinking about how Final Fantasy, Zelda, Dragon Quest, and many other franchises, all do that too, and that’s part of what makes them endearing. It’s “part of the brand”, and while I could imagine the concern of being too tied to that brand, if I’m ever successful enough for people to be concerned with whether I’m straying too far from my brand, that’s just an entirely different set of problems.
I try not to get too precious with my ideas, something I discussed in a retrospective of my very first blog post, but at the same time, one of the hardest parts of focusing almost singularly on one setting as I’m having to do right now with MRD, is that I hate to abandon all of these other ideas from other settings that I’ve created. I find some comfort in the idea that somehow, all of my settings are connected, and they have these shared threads, and it’s ok if certain characters or names or concepts recur between them, or even if in some cases they contradict and in other cases they’re implied to be continuous. I guess in that way it’s a bit like Lovecraft’s anti-canon, before it got all mucked up as a “mythos”.
In any case, so I think rather than doing it half-way, or feeling a little ashamed for doing it, I’m just going to lean into it and own it, and really double down on the idea that there are going to be recurring elements across my settings, and hope that others see it as part of the charm as well. I haven’t given it too much thought yet beyond Doctor Lovesmenot, Mr. Smiley, and Hopscotch and Honeybee maybe, but I’m excited for what I come up with now that I’ve kicked down this door and accepted this as a thing I’m willing to do. Obviously, I don’t want to go so far that MRD and Phantasmos blur together, let alone some of my other settings, but they’re all different enough that I’m reasonably confident I can do this without that being a concern.
Anyway, what do you all think about “Final Fantasy” Worldbuilding?
Sunday, January 24, 2021
13 Sentinels: Aegis Rim Not-Review
13th Sentinels: Aegis Rim is really good and I want to talk about it. This was originally posted on The OSR Pit, with some changes now that I'm further into the game. I took a break from it for a while or else I probably would have finished it by now, but I believe I'm a little over halfway through the game, whereas the original post I was only a few hours into it.
This game is really good and more people should know about it. It’s sort of a visual novel, point and click adventure game, except laid out like a 2D brawler, with super-duper-high quality 2D hand-drawn character models and backgrounds (maybe they’re not actually 2D hand-drawn, but they have that look) and butter-smooth animations. Also, despite describing it like a point and click adventure game, for the most part, the puzzles/item management type stuff is pretty minimalist; there were only a few times I had to look up online how to do something.
BUT it’s also a mecha tactical RPG. But even then, not quite like any other I’ve played before. First of all, it has this really unique art style, where it’s like you’re watching from a tactical monitor, like a radar or something, so it’s almost more like a hi-fi space invaders (and I think that this is intentional). It’s really evocative, and it’s a clever way to cheat around not having to develop super detailed assets for both game modes. I was worried it would get confusing, and sometimes it’s hard to see certain things, but for the most part, it seems to work. I think that’s in part because, kind of like into the breach, the goal is different than in a standard tactical RPG, and so it’s almost more like a puzzle, and the visuals mostly facilitate this successfully. In this case, you’re trying to defend a base from waves of aliens, most of which go down pretty easily, so it’s really about area control and energy management (so you can use your maneuverability or range moves, or your area of effect moves). I’m not describing it well, but it’s unique and fun.
Also, despite what the name may lead you to think, it’s really nothing like Pacific Rim, or only in the loosest sense. Or, at least so far, anyway. I assume the name was intentionally evocative of Pacific Rim though, but maybe not.
It also has a really interesting story. In some ways, it seems like your traditional teen mecha anime, but it’s got some cool timey-wimey stuff, a non-linear narrative to go along with it, and it feels a little bit more in the vein of something like Evangelion, Gurren Lagann, or Darling in the Franxx, where it seems to me like there’s some subtext here, but I’m not far enough into the game to know what that is yet, or in any case it’s got some cool high concept ideas. As it goes on too, you realize that it is homaging so many things, like War of the Worlds, Terminator, magical girl genre, cyberpunk, and a whole bunch of other stuff that I don't want to spoil. Some of it is explicit, some of it not, but it homages all of these specific works or whole genres, while still feeling cohesive.
Also, while the prologue organizes things in a tight loop between VN sections and tactical sections, once the game actually opens up, it becomes much more non-linear. Because you follow different characters, you can play the different characters’ VN stories somewhat freely (some things get locked until you’ve completed other stories), and it seems that even within any given chapter, there are potential branching paths, and the narrative also seems to support the idea that these branching paths and non-linear story developments are co-occurring. But also, while there are incentives to intersperse story and tactical, it actually separates out those modes, which I thought was a really cool idea. So if you’re not in the right headspace for tactical gameplay, you can push through the story, and if you’re not in the right headspace for a narrative and just want to fuck up some aliens, you can push through the tactical gameplay. It actually feels like it should have been a handheld game; I usually play my switch docked anyway, but if it did come to switch, I’d probably recommend buying it on switch just to have the option to play it handheld. Both the tactical sections and VN sections, at least as far into the game as I’ve gotten, are fairly bite-sized, it feels like it was designed with this in mind, like maybe a few years earlier it would have been a Vita game (RIP Vita).
I was saying, I think it was on an RPG discord, how I think it’s interesting that mecha anime has fallen out of favor in recent years, with a few high profile exceptions, so this was a pleasant surprise. I still don’t have any deep insights about that… maybe one day.
I don’t off-hand have anything tabletop specific to say about this either, besides that, I’m enjoying the game on multiple levels and am finding it creatively inspiring. Perhaps the way it integrates the non-linear story with player choice, separates the modes, and uses visuals to unique effects, could be analogized to tabletop… I dunno, if I think of anything I’ll follow up.
Check this game out.
Saturday, January 16, 2021
Off to the (Karmamare) Racetracks: GM Notes for Maximum Recursion Depth Module
The Investigation
- The Client: Barry* O’Brien. A big trucker-looking cab driver, severely handicapped, carries himself meekly. Has a tin nose, giving his gruff voice a tinny-nasally quality, whistling like a mouse.
- Make a Karmic Attachment with O'Brien to accept this job and help him clear his debt, his gambling addiction, and/or his guilt over his son's death.
- The investigation: Has a gambling addiction, always falling for get-rich-quick schemes. Made a bad bet, lost a lot of money, and was going to have to give up his taxi and taxi medallion (and livelihood). Took his son with him on a ride, hopped up on meth and "cheddar" (the "study drug" dharmafinil), and got into a major accident, killing his son and totaling his car. His son was sentenced to be reincarnated as a pack mule, and he sees this as an unfair sentencing that should be placed on him when he dies instead.
- Barry O’Brien-Gonzalez (the son; not technically “Junior”) was sent to The Court of Those Who Bet on the Wrong Horse.
- This was a mistake on the part of the Judge Devil- not the least because this Court was actually decommissioned over a decade ago- unbeknownst to its archdevil.
- Junior is not there anyway, as he was intercepted by Pepper Pan and the Recess Rascals just as he arrived at the Court.
Getting to the Court / Complications
- The entrance to the Court is Karmically Attached to O'Brien by way of the underground casino ring he used to play at. The underground casino changes locations regularly but O'Brien has a couple possible leads on the next location.
- O'Brien is on the run from the casino, and therefore no longer knows the exact location, but has contacts who he trusts in these locations who may know more (they all use codenames); Shining Ostrich, and Rock Dove & Wild Turkey.
On the Way to Following the leads
- The party is mugged (randomly roll for party member and item).
- The mugger is a Poltergeist child, one of the Recess Rascals. A pale child in a pirate outfit. Carries a stuffed giraffe that can elongate its neck into a thrashing, toothy whip.
- Will try to flee; can be intercepted either by a good plan, a NAT Save, or NAT chase conflict.
- 10 HP, Nd6 in running stamina (outpace the team), Wd6 for the giraffe to whip up the environment and blindside strike somebody (obfuscate the team's line of sight).
- If defeated, will mumble something about the Recess Rascals, turn ethereal, and fly away, leaving behind the item, as well as a single-use Sachet of Nixie Dust. If not defeated, will laugh at the party and boast something about the Recess Rascals, and Karma Roll for the party member to see if the Recess Rascal accidentally drops the item.
- Nixie Dust: +1 NAT Saves and flight for 1d4 hours. Flight requires NAT Saves to maintain.
Lead One: Shining Ostrich
- Shining Ostrich: Located in Parkchester Bronx in an apartment facing The Oval. An Eritrean immigrant who was once a famous Cat Burglar / Femme Fatale, until her throat cancer. She now speaks with an electrolarynx. Her grandson manages an Ethiopian hedge fund with Chinese connections, which has some kind of connection to the underground casino. Will accompany the party in her old sexy cat burglar costume, and she still wears it.
- Karmic Attachment Opportunity: Her grandson wants her to leave the neighborhood and move in with him in Westchester. She needs to prove to her grandson that she can live on her own (or be convinced to move).
- There have been some muggings around the Oval, she wants to take down the gangsters.
- There are four of them, 5 HP each, three with knives (Nd6), one with a gun (Nd12, 8 WIS).
- Gun: A gun. They're really cheap and easy to get. Nd12 for violent conflict, but must roll WIS Save to use, and on fail, the wielder accidentally shoots themselves or an ally instead.
- Gun information will be in the Items list in the book.
- See SIDEBAR about guns in MRD in this post.
- The one with the gun is witty and clearly the leader (Pd6, the others Pd4), goes by Fox-Hare.
- The gangsters are just kids.
- Fox-Hare is on the honor roll and desperate for a scholarship for college, wants to study computer science.
- Karmic Attachment Opportunity to help the kid get out of crime and get into college.
- Fox-Hare has a DS (Digital Spirit) Friend*, Black-Sheep Shepherd, which appears in graphical form as a fox wearing the stretched skin of a Hare. He has had this DS Friend since his first electronic device as a child.
- Black-Sheep Shepherd is the one who stoked his interest in computer science but also encourages some of his more impulsive decisions.
- Black-Sheep Shepherd will attempt to hack the party’s QuaosNet** social network accounts (or other accounts- everyone's got something), stealing their information (Wd6) or undermining their social media presence (Pd6).
- Requires WIS Save to notice; or else they'll be slowly drained and not know how.
- If caught, will give up within 1d4 turns regardless of whether it is winning or losing and undo any long-term social or privacy damage (but not literal Damage dealt), as well as give the party a single-use Mantra of Adblock***.
- *More details on DS Friends will be in the book, but nothing you absolutely need to know.
- **QuaosNet is a social network in MRD, made my QuinceSoft, a tech company in the setting. It comes up in some things in the book, but nothing especially important.
- ***Mantra of Adblock: Wd10 in conflict against those who would try to sell you things, and immunity to PRO Damage from them. (This will be in the book)
Lead One Climactic Conflict
- Shining Ostrich's apartment complexes comes to life, sprouting little mechanical feet and mechanical appendages, attacks the party.
- 100 HP from outside, instant defeat if the team break into the complex and shut the fuse box.
- The team will be accosted by human-sized mini-apartment people wearing fedoras and trenchcoats.
- 5 HP each, Nd6 silenced micro-guns, Wd6 manipulating the environment against the party.
- Upper hallway windows are vulnerable if the team can reach them.
- Front windows are vulnerable if the party can get past the horde.
- Fire alarm / Sprinkler System in the building.
- Other tenants may help...
Lead Two: Rock Dove and Wild Turkey
- Rock Dove and Wild Turkey: A vigilante duo and romantic partners who primarily fight to protect foreign sex workers in Flushing Queens, but also do other work to protect immigrants.
- Rock Dove is Taiwanese-American and immigrated to Flushing at a young age.
- Wild Turkey is Hong Kongese and immigrated to America a few years ago. He now lives in Little Fuzhou.
- The duo have a reluctant partnership with the underground casino, which they occasionally turn to for information on illegal underground activities.
- Karmic Attachment Opportunity: A Russian oligarch is staying in Little Fuzhou to meet with a Chinese business partner, and later an infamous New York real estate Crimelord. The duo intends to go after him and needs help breaking into his hotel room.
- The oligarch is protected by four Orange Goblins, private security of the infamous NY Crimelord.
- They are known for their suicide tactics and willingness to cause collateral damage, particularly if it would violate the morals of the would-be attackers.
- 5 HP each, Nd6 claws, 2Nd6 suicide bomb.
- Trained to weaponize reason and morality against opposition (Wd8 psycho-ethical assault, -2 related WIS Saves against them, immune to WIS Damage), but vulnerable to those who exhibit alpha behavior (+2 related PRO or NAT Saves against them).
- The oligarch is not currently in his room. He intentionally relocated, asking his secretary Yana Yasak, to wait for him.
- He intends to frame her for an illegal real estate deal with the NYC Crimelord that the IRS is about to uncover, and she needs to be in that room during a certain time window for the frame job to hold up in court.
- Karmic Attachment Opportunity: She realizes something strange was going on from some discrepancies in the paperwork and needs help to escape the hotel and be witnessed by the hotel staff before the critical time period, so she has an alibi.
- Yana is blind and Karmically Attached to a Seeing Eye Devil-Dog.
- It looks like the New York City sewer mutant offspring of a Chinese Lion Dog.
- It protects her from critical harm but is only minimally under her control, and he often snaps at her or forces her into work she doesn’t want to accept.
- The Devil-Dog will not let the party interfere.
- 10 HP, Nd6 Bite, Pd6 howl of dominance.
- Can be convinced (WIS) to recognize the party as friendly to Yana's long term interests. If convinced, will spit out a Devil in the Sheets Credit.
- Devil in the Sheets Credit: One credit to hire a succubus/incubus for their services for 1d4+1 hours.
- This is currently in the book, but I'm considering taking it out. This item just seems like it will cause needless discomfort for some people, even if principally I'm not opposed to these kinds of things and am pro-sex work. If I kept it, I think I'd want to elaborate on what it entails and try to avoid making it anything obnoxious. For the sake of disclosure, I had originally intended for Yana to be a sex worker but decided against it because it just felt too exploitative and uncomfortable in the way I had originally designed it, and ultimately I think the revised version of this module is more interesting.
Lead Two Climactic Conflict
- The buildings along the street will come alive, sprouting mechanical appendages from both sides to trap the party within.
- 100 HP from outside, instant defeat if the team can break into one of the buildings and shut the fuse box.
- Will be accosted by human-sized mini-city people wearing fedoras and trenchcoats.
- 5 HP each, Nd6 silenced micro-guns, Wd6 manipulating the environment against the party.
- Highrise windows are vulnerable if the team can reach them.
- First-floor windows are vulnerable if the party can get past the horde.
- Fire alarm / Sprinkler System in the buildings.
- Hotel staff, other customers, or people from other businesses along the street may help...
The Court of Those Who Bet on the Wrong Horse
- Hooters: The attractive, big-eyed, avian-humanoid waitress and hostess devils. Overly excited to seat and serve the party. Will start bringing over food and drink they didn’t order, most of it covered in dust and mold. Will give canned lines about the sports teams and urge the party to place bets. They’ll grow increasingly forceful if the party tries to leave, and will not provide any useful information unless the party starts making bets.
- The bets are a Karmic Attachment Opportunities, and there is only a 1 in 6 chance of winning (WIS Save to learn the odds).
- Each bet attaches the player to a Karmamare.
- Winning the bet grants a Gift Shop token and auto-resolves the Attachment. Failure leaves an open attachment to the Karmamare.
- Hooter Stats: 5 HP, Wd8 ability to entice the party and force their guard down (karmic-related, otherwise could arguably also be NAT for willpower).
- Another table of schlubby Poltergeists are being egged on by Hooters and will taunt the party into betting (PRO Save/Conflict, 3 HP each).
- If things get too hot with the Hooters, Barsabbas the arch-devil will call them off.
Karmamare Generator
- FauxJack
- Skycookie
- Maverick Queen
- Drunk Driver
- Traffic Jammer
- Late Bloomer
- Colt Magnum Suicide
- Bronco Rogers
- Buck Danger
- Daymare
I used the SS&SS Monster Generator as a point of reference, but you can make your own. I intentionally leave the abilities rules-light and no stats, but you could make this more involved if you want, particularly for the Karmamare Race.
- Hummingbird-like, superspeed, OCD.
- Comprised of simple shapes, hallucinogenic, vulnerable to points.
- Comprised of nanotube fibers, dampens WIS, very stupid.
- Algae swamp monster. Absorbs NAT, gambling addict.
- Chimeric (Shark, Moose, Wolf, Oyster). Existentially terrifying, but also afraid of itself.
- Corpulent, rolls rather than runs, unstoppable as long as it wears its bib.
- Undead / taxidermied with human parts. Can use its human hands to hold things. Gets distracted by True Beauty.
- Has a crab-like shell. Is nigh-invulnerable, but is pregnant and ready to burst at any moment...
- Made of hard-light and able to levitate. One of the other Karmamare's hates its guts...
- Floating ouroboros horse that can consume and reproduce itself if injured. Vulnerable if head separated from back-end.
- True form is like Jersey Devil / Blue Mustang / Horse Face Devil.
- He will try to play it cool, but it is clear that he is underpowered. He is not aware that his Court has been decommissioned, and thinks outside forces must be plotting against him, explaining why he has so few poltergeists left.
- No stats necessary; He's weakened, but he's still an arch-devil...
- He believes the party is working for Pepper Pan and the Recess Rascals, who intercepted Junior.
- Karmic Attachment Opportunity: If Barsabbas can be convinced that the party isn’t working with Pepper Pan, they can make an attachment to defeat her.
- He wants Junior returned to him- not given a better sentence.
- If the party learns beforehand and tells him that he’s been decommissioned, that also changes the equation...
- Barsabbas will not allow the team to escape unless they make a Karmamare Race bet (they'll ride Karmamares, the Jockey Devil will race on Barsabbas' behalf).
- Even if they've come to friendly terms, it is his Devil-nature.
- Not all players have to race, they can investigate the Court such as to find clues as to what's going on, or to look for an alternative exit.
- Barsabbas will give each PC a Gift Shop Token beforehand if they agree to the race.
- If a PC had not already made an open Karmic Attachment with a Karmamare, they will do so as a condition of the race.
Gift Shop
- Quince-Tini 2 Go: (1) A Quince-tini in a bottle. For 1d4 hours, -2 WIS, +2 PRO.
- Wrongside Racetrax T-Shirt: (1) Makes you Basic.
- Wrongside Racetrax Novelty Poker Chip: (2) Automatically win one bet. Automatically lose the next bet.
- Quince-enero Hotsauce: (2) 3d6 drops. Each drop grants one conical (AoE) blast of Promethean Fire (Wd10, but Wd4 to self).
- Wrongside Racetrax Gift Card: (1) Can be used to open a portal to The Court of Those Who Bet on the Wrong Horse 1d4+2 times.
The Racetrack
- The Jockey Devil will not reveal its true form until right before the race starts.
- The racetrack ring bends, twists, stretches, compresses, contorts to its movements.
- The karmamares are attached to meridians along the track and cannot escape unless they win in a race against the Jockey Devil.
- Up to 3 laps for the race.
- 50 HP: Whittle down before the end of three rounds to reflect either disabling the Jockey Devil, or finishing all three laps before the end of the de facto time limit.
- Each turn gain a Mario Kart style item, lasts one turn (1d6):
- Switch (1): Spank yourself to swap places with another Karmamare.
- Fixed Bet (2): One Karmamare will take a fall / do something to your benefit.
- Dark Horse (3): Like being covered with a sheen of galaxies. Can perform one extraordinary feat (or gain bonus to Save).
- Devil Dog (4): Devil Dogs usually used to keep the Karmamares on track, but can be used to trip one up on the track instead.
- Supershoes (5): Stepping into the shoes gives your Karmamare an Iron Man-like power armor (Rocket leap, laser attacks).
- Blinkers (6): Gives the Karmamare cosmic awareness (provides some unique insight or WIS Save bonus).
Sunday, January 10, 2021
Doctor Lovesmenot's Halloween Party: "Module" / GM Notes for Maximum Recursion Depth
- He knows that Goblin Jack had a Karmic Attachment with Doctor Lovesmenot.
- He believes Goblin Jack also had a relationship with Pro-Fane.
- The team can follow up lead on Doctor Lovesmenot (Coney Island) or Pro-Fane (Bushwick).
- Karmic Attachment opportunity for one PC (on behalf of the whole team) to investigate Goblin Jack for Rat Jack.
Doctor Lovesmenot’s Hectic Eclectic Erect-ic Freak Show (Coney Island)
- NOTE: The Freak Show is very loosely based on a real place in Coney Island, but is not intended to reflect the real place. Despite the name and concept which may seem insensitive, they're actually very self-aware and intended to be empowering towards "freaks", and they discuss the history of Freak Shows and where they've been problematic, and where they stand today.
- Doctor Lovesmenot: A genderqueer experimental performer, primarily in drag and burlesque, but also other forms of live theatrics and other media entirely. They look like a cross between Jareth the Goblin King and Snake Plisskin, or Ziggy Stardust and Mad Max Rockatansky. They were raised as part of The Doppler Potential and see Goblin Jack as a sibling. They are not part of the Seneca Collective per se but are associated with many of its members.
- There is more to them than I have currently written about, but you can play them off as mysterious and with Presence, like a folktale wizard- they may not show off a bunch of flashy superpowers, but they hold an innate and nuanced kind of power.
- They are throwing a Halloween Party tonight in their East Village luxury high-rise penthouse and invite the team.
- Many people who know Goblin Jack will be there.
- Goblin Jack himself may show up.
- Karmic Attachment Opportunity with Doctor Lovesmenot who is also concerned about Goblin Jack and Rat Jack.
- Baek Yesu will be there (he’s so hot right now!).
- Doctor Lovesmenot will be very vague if asked about Goblin Jack. They will refer to him as their brother, but not acknowledge whether they mean that literally or figuratively.
- Deseret Avengers are outside protesting the show. A squad of Devils arrive to claim a poltergeist.
- Here or at Tiki Bar, not both, if the team does follow up on both leads.
- This may lead to a riot. The poltergeist will be someone who dies in the riot that ensues. Why were the Devils here if the poltergeist didn't exist yet...?
- If a riot does ensue, Seneca Tiger may show up.
- Karmic Attachment Opportunity if the team tries to defuse the situation before a riot ensues. This could be with one of the prospective rioters, the performers, the audience, etc.
Dromedary Urban Tiki Bar (Bushwick)
- NOTE: This is a real place, if I were to publish this, I would change the name. This is an entirely fictionalized representation and not reflective of the real place. They're a cool bar in Bushwick that sometimes hosts drag shows and other events.
- Pro-Fane is performing.
- She is in a TikTok feud with Moon Marine, who is claiming Pro-Fane is responsible for the “Platypussy Leak”, as a way of discrediting Pro-Fane’s claim as a sex-positive figure (Moon Marine may or may not actually believe this to be true).
- Pro-Fane invites the team to Doctor Lovesmenot’s Halloween Party.
- Karmic Attachment Opportunity with Pro-Fane who is also concerned about Rat Jack, Goblin Jack, and Doctor Lovesmenot.
- If asked about Goblin Jack, she will say that they met through Doctor Lovesmenot, that she didn’t understand their relationship and that Goblin Jack was not like the rest of that crowd, and that he seemed like a well-meaning but angry and dangerous person.
- Deseret Avengers are outside protesting the show. A squad of Devils arrive to claim a poltergeist.
- Here or at the Freak Show, not both, if the team does follow up on both leads.
- This may lead to a riot. The poltergeist will be someone who dies in the riot that ensues. Why were the Devils here if the poltergeist didn't exist yet...?
- If a riot ensues, Moon Marine will intervene (on everyone's behalf).
- Karmic Attachment Opportunity if the team tries to defuse the situation before a riot ensues. This could be with one of the prospective rioters, the performers, the audience, etc.
Doctor Lovesmenot’s Halloween Party
- Massive penthouse, exotic, full of theme rooms. A long tunnel-like hall with psychedelic lights and patterns leads to the living room where most of the party is taking place.
- Ceiling angled, non-Euclidean-like curves and stretches in the architecture.
- Modern, sci-fi / technological, smart home.
- Costumed people, kinksters, nature spirits, rogue poltergeists (Polterzeitgeist).
- The team will find somebody murdered in one of the theme rooms. The longer the team goes without resolving the murder mystery, the more guests will be murdered.
- The victims are at first former Deseret Avengers, people who were once part of hate groups or had committed hate crimes but have reformed, or people who have infiltrated the party “undercover” from the Police (and/or The Doppler Potential) or Deseret Avengers.
- If the team doesn't attempt to keep the murders under wraps, eventually the cops will arrive, led by Detective Dick "Fuck Ya" Smashburn.
- Spoilers the killer is Goblin Jack.
- Party Guests / Suspects:
- Doctor Lovesmenot as themself.
- Pro-Fane as herself.
- Baek Yesu as Mr. Nobody (Doom Patrol): Karmic Attachment Opportunity. He is concerned that his political efforts are distracting from his music, and needs help finding his creative inspiration again.
- Moon Marine as Sailor Moon (why is she here?! She's hoping to gather dirt on Pro-Fane in retaliation for The Platypussy Leak).
- Rob Santos as Tuxedo Mask (possible victim): An Uruguayan immigrant who used to work for Mateo Silva and was himself a Deseret Avenger and Mormon, before coming to terms with his sexuality, leaving the church and Deseret Avengers, and joining this crowd.
- Rick Barrett as Joker (Persona 5). Karmic Attachment Opportunity. He is concerned that people are not taking his political efforts seriously enough because of his political work, needs help working on his image and priorities.
- Soft Mother as a Playboy Bunny: Although she is on "friendly" terms with Doctor Lovesmenot, it would be a mistake to consider her an ally. This may not be obvious to the team unless they talk with the NPCs.
- Chester as himself: A drug-dealer, primarily dealing in the college/study drug Dharmafinil. Has ties with Rat Jack.
- Udo Kier as Dracula: NOTE Udo Kier is a real actor. The fictionalized version here is not meant as a statement about the real person and would not be included if I were to publish this module. Within the setting, Udo Kier died recently, but used connections to cover-up his death, and continues to work as an actor in the Material World, as a Rogue Poltergeist. He is of Ruritanian descent (IRL he's German) and has some ties to the Deseret Avengers, but is not himself part of the DA. Karmic Attachment Opportunity to help him keep his secret, or alternatively to help him come to terms with his death (this latter result would divest more Karma / be considered the more profound result).
- Alexei Strauss as Rawhide Kid (possible victim if not "canonically" already dead in your game).
- Clara Cocksure as Dominatrix Cop (possible victim if you're ok taking her off the table).
- Unknown as The Monkey King (possible victim): Basically just a red-herring, but could easily be used as a future plot thread.
- Hannah Thompson as Sexy Pirate / Catering Staff (possible victim if the murderer becomes an Ashura- see further below): Daria-like personality. Aspiring Broadway actress who sees this work as demeaning, but needs to pay the bills. Karmic Attachment Opportunity to help her decide whether this is all worth it...
- Hay Boy as himself. This is a reference to the first campaign, but I do intend to write up about Hay Boy at some point. He's not critical to this module. He will probably be added to the module in the book...
- Your own NPCs (or random other possible victims)
- In addition to the entry hallway and main room, there are theme rooms. Randomly roll or on-the-fly assign some of the NPCs above to the rooms.
- The Lovecraft Reading Room: Stuffy “intellectuals”, mostly men. May get a clue by winning a bad-faith argument (PRO save/conflict) against one of the “intellectuals”.
- “The First Hipsters” Art Exhibit: Paintings on the wall like cave paintings, erotic club dancing. WIS Save to overcome the wild passions of the art and/or glean a clue, NAT Save/conflict to safely navigate through the crowd.
- The Unseelie Court: Fantastically-themed room, smokey, drug den, dharmafinil. NAT save to avoid contact high, WIS save/conflict in psychedelia to glean a clue or fend off a threat.
- The VIP Station: Like if the MTA system had a first-class lounge. PRO save/conflict to justify the team's place in this room and glean a clue.
- The Twinkle Star Viewing Room: An entirely translucent room cycling between a raw view of the city and holographic projections of the future of the city overlaid on top of it.
- The Rubber Room: A bedroom made entirely of soft and rubbery things, like a high-tech bounce house. Very very lewd.
- "The Dungeon": An elaborate augmented reality medieval fantasy-themed “playroom”. Contains Orkas, the self-aware Orc King AI. Intellectual, contemplative.
- The Sensorium: A spa-room of sounds, colors, smells, and textures. NAT Save to avoid fatigue. Contains ASMRelda the ASMR Guru.
- The Zen Fascism Room: All of the furniture is people. Contains Tik Tok the Man in Moment.
- The murderer is Goblin Jack, who has been hiding in the vents and/or as a partygoer, is at first targeting Deseret Avengers or other people who may be associated with a hate group who have infiltrated the party.
- He is on the verge of becoming an Ashura, and if this happens before the team figures out what's happening and intervenes, he is more likely to kill an innocent person by mistake.
- If the team fails to find Goblin Jack / contain the problem within a reasonable amount of time, the party is raided by SWAT working for The Doppler Potential.
- Most partygoers flee, some hide, many are killed or seriously injured.
- Goblin Jack starts picking off SWAT and other survivors.
- The team has to decide whether to cooperate with SWAT to stop Goblin Jack or work independently.
- Enemies: Wire Mother, Redlight / Greenlight (two SWAT officers in experimental high-tech gear), SWAT.
NPC Stats
- 30 HP
- Wd10 for existential trauma conflict. Nd8 for physical conflict.
- Drips nutritious milk that can be lapped up if in close range. Recover Nd6, at risk of getting cut on a wire barb causing Wd4 of existential loneliness and learned helplessness.
- Being in close range of Wire Mother risks accidentally lapping up the milk and/or getting barbed.
- 30 HP.
- Nd6 in physical conflict, increase die size each round of Conflict.
- On taking damage, green ichor splashes out for Nd6 area damage.
- 1d6 HP regen per turn.
- 8 HP each.
- Xd6 each, various kinds of attacks, whatever makes sense in context.
- By high-fiving and yelling "redlight", "greenlight", or "blacklight", can induce red-phase, green-phase, or black-phase.
- Red-phase cancels out all NAT Conflict or NAT special abilities, green-phase cancels out PRO, black-phase cancels out WIS.
- 8 HP each.
- Gun: Nd12, WIS Save required. On failure, may accidentally shoot an unintended target, an ally, or themselves, or in some other way critically misfire.
- WIS 12 (for gun WIS Save).
- 5 HP.
- Gun (Nd12, WIS Save req, see above).
- WIS 8.
- 5 HP.
- Nd6 in physical conflict, Pd6 in intimidation/authority conflict.
- 15 HP.
- Pd8 (charismatic conflict) or Nd8 (physical or magical conflict).
- Once per Conflict, can cancel all Conflict Damage for one turn with her Wholesome Dance.
- 15 HP.
- QuinceSoft Jazz Trumpet: While being played, gives the performer and all allies +2 to NAT Saves, +2 NAT Armor, and increases NAT Damage by one size.
- Soul Mate x2: Guarantee one Karma Roll Success.
- Tesseract Cutter: A knife that cuts into one's mind in fourth-dimensional space for Wd6 Damage.
- 15 HP.
- Nd8 physical conflict or willpower conflict.
- For each round, the first physical attack against her will always fail.
- Immune to any kind of intimidation (but not to the point of fearless-stupid).
- While there is no canonical answer as to whether or not Pro-Fane is Seneca Tiger, it's fun to say you should never have the two together at the same time (unless one or the other is a fake).