"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Friday, January 26, 2024
The Empty Place
Friday, November 3, 2023
The Apologists
Wednesday, October 18, 2023
The Magical Man Machine
Sunday, May 7, 2023
The Dimensional Hierarchy is a Lie
To the extent that we can conceptualize information, data, as a series of zero-dimensional objects, and create lines and planes and hyperplanes, cutting through a graphical space necessarily at least one dimension larger than the shape we cut through it (this is related to degrees of freedom or rank in statistics), and use that to often quite effectively explain patterns and even create learning algorithms, is it hard to imagine that this might speak to the nature of physical and metaphysical reality as well? We have plenty of other reasons already to believe that reality is better explained via probabilities than causalities, admittedly outside of my wheelhouse.
Friday, April 7, 2023
A Super-Solid State of Matter
Wednesday, March 22, 2023
THE GAME IS ALIVE (The Birth of Homo Sapiens Ludus)
Like an air conditioning unit, it knows when to break a cycle accelerating beyond its purpose.
The rules exist to serve a purpose, and when optimizing for the rules decorrelates them from their purpose, the rules change themselves.
THE GAME requires no Game Master. It is not a homunculus; no need to Watch the Watchman.
A self-organizing, self-correcting system.
THE GAME IS THE NEXT PHASE OF HUMANITY
Tuesday, January 3, 2023
Weird & Wonderful Wavelengths (Variety Show s1e3)
Reruns
A not even quite not-review of Russian Doll Season 2 in all of its amazingness.
Just finished Russian Doll season 2 <Editors Note: This was a while ago! Fortunately we have Spacetime Breaching Technology (TM)>, damn this was incredible. I can't believe more people aren't talking about how good this is. It's kind of uncanny how much it is my jam lol. Like without spoilers, it's got the unfinished corner, metro as metaphor and setting, exploration of self, magical realism, weird high concept scifi. Natasha Lyonne as Nadia is also just like the biggest fucking badass of all time. Like she just does not give a fuck in all the right ways, but also is unafraid to challenge herself. She's just the right amount of deranged, but also no matter how badly she fucks up or delusional she seems, she actually has her shit together and wins at life. And Allan is also this really healthy version of feminine masculinity not played as a joke. He's vulnerable and expressive and even though he's a neurotic wreck he ultimately knows how to take responsibility for himself, however he defines it. I'm not claiming it's as good as Season 1, but it was good in its own right.Philosophical Soapbox
Psychedelic Pedantry Pastime
Last Call
Monday, December 26, 2022
Superheroes pt.X1: Panic Attack
Sunday, December 11, 2022
Hazy Sunset City
Sunday, November 27, 2022
United Spacetimes of America
Sunday, November 20, 2022
On the Shoulders of Giants
Sunday, November 13, 2022
Rorschach Not-Review
I've talked a lot before about the idea of pareidolia, and of how the way perception imposes anthropomorphism onto things could be like a kind of animism, or a control mechanism, a cybernetic interface to the noosphere.
It would be interesting to have something like a pulp hero, a Rorschach type, with a pareidolic mask. A living symbol like Batman claims to be, a force churning through the system of human minds via human bodies like Frankenstein's monster.
Willed into being, something connected to the human experience, a reflection on meaning lacking any of its own.
Tuesday, November 1, 2022
Designer Personalities
Tuesday, October 25, 2022
Worlds out of Phase: There is Only Forward Here
Tuesday, October 18, 2022
The Earth's Core is a Mineral Intelligence
Tuesday, April 26, 2022
Undead Dreams
They say that when you die, your brain floods with DMT, the chemical of dreams. Your perception of time slows and you relive your life as synapses die and memories pop into being one last time. Memories are fuzzy and imperfect things, and in your psychedelic dreamscape your life plays out a little bit differently. Then, your dreamscape self dies, and it floods with DMT, and so recursively, at the moment of your death, you dream and live your entire multiverse of selves.
These recursive multiversal selves exist in a metaphysical space, a space of souls, where the soul-self opens the gate of the pineal gland and enters the collective unconscious.
And what are undead, if not liminal beings, a physical, synaptic consciousness at the gate, lacking a soul, the apparatus to join the collective unconscious? Zombies don't hunger for brains, they hunger for souls. But no matter how hard they try, no matter how many brains they consume, they'll never be able to digest, to integrate, the soul. Weep for the pitiful hungry zombie. Vampires, lich lords, and other intelligent undead sleep, but without a soul, what do they dream?
They do not relive their lives, but the lives of those whose brains they've eaten, blood they've drank, bodies they've necromantically revived; damaged and mutated, the undigested souls linger within, propagating through a dark multiverse of astral un-life, the reciprocation of undeath, a limbo dimension of null that exists, cruelly, to balance the physical inequality of energy that undeath introduces into the universe. The undead dream the purgatory of the living.
Sunday, February 14, 2021
The Indigo Saint's Cathedral: The Nightmares of Nocturnal Creatures (Ch. 2)
Monday, November 2, 2020
The Indigo Saint's Cathedral: There is No Sundown Here (Ch. 1)
Quite a while back, I wrote an article for high level games, a "Halloween special", nominally about making monsters that are substantive, where the monster is designed so as to be an adventure unto itself. It was also about building an adventure that fit the underlying themes of Halloween, without the usual Halloween tropes such as pumpkins, vampires, and ghosts.
I want to do something like that here, as well. I haven't felt very much in the Halloween spirit this year, I think for obvious reasons. I want to build something that is a different kind of horror, something decidedly unthematic to Halloween, like an anti-Halloween.
As much as I was not really a fan of the movie Midsommar, I appreciated the way it attempted to do horror in a superficially different way- in mid-summer, in the sun. This idea has that in common, and hopefully not much else.
I had wanted to finish this before Halloween and that didn't happen, and I realize I haven't posted in a while. I have some stuff I'm working on, and also I've just been busy with work stuff. Let's call this Chapter 1, hopefully I get back to it and get to the juicy parts. But anyway, hopefully, I'll be posting some more substantive stuff soon!
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The seasons have been getting shorter, haven't they? Or most of them, anyway. Here we are, late into the Fall, and it still feels like Summer. I walk along the beach, my light jacket awkwardly wedged up my armpit, phone in hand and carrying a bag of sundries in the other. I feel my skin burning in real-time. I am aware that my body is in quarantine, killing itself from the outside to protect what's within. A nagging itch.
From where I stand, I can see the cathedral around the bend and up the hill. It looks like the science fantasy genetically engineered super-baby of Michelangelo and Steve Jobs. I'm more of an android guy. But I have to admit, it's a compelling look. It does this thing- I don't really know how to describe it, it's like, a rainbow shadow, in three dimensions. Not like a hologram, it's like a four-dimensional light shines down on it. The software is open-source, but it's a bit beyond me. And I can't exactly afford the hardware anyway.
I'm only walking along the beach because I was laid off. I should be looking for a job right now. Or working on some personal project, or developing my skills. But it's so nice out, and it's only a matter of time before it starts to get cold. It's the Fall. It'll be cold any day now.
I'm always surprised how many other people walk around during the day like this, just enjoying the weather; the warmth, and the sun shining brightly. Are they all unemployed too? They look happy though. Maybe that's what they've resigned themselves to. Maybe they think it'll just work itself out.
I'm not exactly a church guy, but the cathedral is different. I don't think they're even associated with any church. Maybe they're Mormon. Anyway, they have AC, and I heard The Indigo Saint was giving a talk. He's an interesting guy. Really changed how I look at things. Guy used to be a software engineer, had a near-death experience, came back with some really out-there ideas. I know it sounds like a cliche, but, well, just look at that "shadow".
By the time I get there I'm drenched in sweat, and I'm pink and red like a pig. I smell like one too. And I've got that itch, no, not that friendly smack on the back of my neck from Mr. Sunshine, the other one. The salts in my sweat building up, scraping inside my ass cheeks with each stride, moist and chafed at the same time. I never understood why people call it swamp butt, it's more like wet sand. Or is that just me?
All the women who work at the cathedral are gorgeous and friendly. Genuinely friendly. You'd think you're at a strip club. I know you're not supposed to say those kinds of things anymore, but ever since I started listening to The Indigo Saint, I've learned to be a little more honest with myself, even the uncomfortable parts. So it is what it is, I'm unemployed, I'm anxious, I'm hot and sweaty, and here they've got AC and everything here is beautiful. Besides me and the other schlubs. Gotta be honest, right?
You'd think with a name like The Indigo Saint he'd look all hipster, avant-garde, artiste, or something like that. He wears pastels and metallics, but really, he looks more like an Abercrombie and Fitch model, like the sleeker new version of Dolph Lundgren for the modern era. Even with the rosegold five o'clock shadow over his wide jawline, you can see the definition of his perfect, high cheekbones.
He's got one of those smiles. Light, warm. Confident, purposeful. Like the first man to wield fire and he's just waiting to show you. So when he rises to the podium, we all shut the fuck up, immediately. And he just goes. Like spitfire. He enunciates- it's like synesthesia, like the words beam out of his mouth, different colors for different purposes, like a rainbow. Amateurs talk about reality being a simulation, but this guy's writing a holographic neural network that's going to simulate reality more efficiently and with higher resolution than reality itself. He's designing a new kind of metaphysics just to describe what his model is doing.
So I come out of the talk feeling like I can walk on water if I will myself to do it. But on my way down the hill I trip on a rock that must be invisible because I don't fucking see it, and anyway, then I remember that I never finished his tutorial repo, and I somehow got myself tangled up in a git commit knot that I can't get myself out of, and I decide, well, at least someone out there knows what he's doing. Maybe he'll figure it all out.
The sunburn is only getting worse, I should probably go home. My skin pulses, like it's laughing. Keep laughing while the sun warps you like an eldritch god, mutating you into some dumb unthinking, self-replicating fucking monster, while the immune system goes to town on you like a SWAT raid. You'd think evolution would have come up with a better solution than to just let half the body bumble around laughing while its world burns down around it because some trigger happy psychos would rather burn it down than try to fix it.
I've worked myself up over nothing, again, and decide to turn around. I've never stuck around after the talk. The crowd disperses, people go back into the sunshine, it's just what you do. So I figure, I dunno, what's it like there when they're just going about their normal business. Maybe I can see if they're hiring. I mean, I am a software engineer, and The Indigo Saint can't be doing all of this alone. I don't really want to go home yet, and... I just can't deal with the sun anymore.
I head back in, trying my best to feel confident, like I'm supposed to be here. I'm not not supposed to be here. Anyway, I just sit back in my seat and pull out my phone, and put on that sort of look, like I'm waiting for something, like this is just some plan gone awry and that's why I'm back and just sitting here, and please leave me the fuck alone. I hear some music in the background, you'd think it would be church organs, gregorian chants, or maybe, this place being what it is, something more like muzak or lounge, or some basic pop. But it's more like an ice cream truck or carnival jingle. One of those ones that's nostalgic, but also kind of depressing. There's probably a German word for what I'm talking about. Both unassuming and deeply moving. So I should probably go before I get swept up in whatever this is that I'm feeling now, I can feel myself spiraling down, I need to go home.
Tuesday, August 4, 2020
Retrospective: Mythic Beings
I went back to what I believe was my very first real content post (I'm not entirely sure the order blogger lists is correct- I think I may have updated some of those posts and screwed up the order). This post was of Mythic Beings, the gods or god-like beings of my Phantasmos campaign setting, which I used to post about a lot more back in the day and is my main Weird Fantasy setting. I love Phantasmos, but I know, and even at the time knew, that I utterly failed to convey to a new reader with no context why this setting is worth the buy-in; never gave the reader anything to ground themselves in a world that throws at them a million ideas a minute.
Nonetheless, looking at this post, I have to say, these are ok. I mean some of them are laughably bad, but many of them are alright. I actually think some of these are more evocative and tightly written than a lot of the stuff that followed it.
So I'm going to go through most or all of the entries from that table, and basically talk about what I think works or doesn't work about them, what my thoughts were and are, and also make fun of myself a little bit in regards to a few of them. I might even try improving some of them...
Phantasmos is no longer my main focus, but I'm not ready to talk more about Maximum Recursion Depth quite yet, unless you're on the OSR discourse or the Bastionjam channel of the Electric Bastionland Discord, in which case you're probably sick of hearing about it by now.
Anyway, for each entry, I'll start with the art (only the first few, all by Scrap Princess) and the original text. They were originally written with two sections, Physical Description and Behavior and Cognition, but here I'll just toss them together.
Mun Jira
A large monkey with bat-like wings, mole-like claws, covered in pangolin-like scales of prasium. It has no eyes, but its curled-lips can project outward like a star-nosed mole, revealing sharp teeth. When not illuminated by or projecting impossible light, it is either white like phosphorescent plastic with semi-transparent skin, or invisible.
Intelligent and self-aware. Self-destructive, depressed, its own worst enemy. Knows this to be true, but can't break the cycle.
Mogleth
A being of yellow, glassy, shimmering liquid starfire. Its top half is chitinous like a lobster shell over an arched spine. Thin strands of liquid starfire grow, writhe, and fall within the span of tens of seconds along the top of the shell. It's lower body is boar-like with a flaccid, amorphous, bulging fat gut. The skull is warped and cracked, as if infected by a fungal parasite, giving it a spongey, wrinkled appearance like a morel mushroom. Within the folds of the mushroom head are clusters of small yellow eyes. Overlapping rows of tusks line the lower snout. Along its side are semi-solid crab-leg tentacles. It has boar-like hind legs and humanoid arms for front-limbs, generally held out in a crawl position. The shell is semi-translucent, revealing internals like an arthropod, fish, vegetable, or fungus, but also unlike any of those things. Manic, impulsive, and unpredictable.
Not great. Mogleth isn't just a pig lobster fungus monster. Mogleth is fat, grotesque, infected; it can barely be contained within itself. It has all this energy to burn but merely runs itself around in circles chasing nothing, neither gaining nor losing. It is a boundless thing like a perpetual motion machine but none of it amounts to anything because every step it takes is only halfway to its goal because it keeps moving the goalpost.
Quath
A photographic plate in the shape of (and reflecting the features of) a holographic cyan dragon, like a basilosaurus covered in the armoured plates of an armadillo. It is a being composed of anti-information.
A being of a-logic; fundamentally incomprehensible to mortals.
At least this one is less... verbose. But still, Quath is an extra-logical being. It is made of stuff that is like matter if matter came from a universe with different math. I'm still not even sure how to convey that besides old-fashioned Lovecraftian tropes. Maybe I take some Wernicke's Aphasia quotes? But even then, the semantics are wild but there is still syntax. How does one create a new syntax that also violates the very concept of syntax because syntax is itself a form of logic? How does one write a-logic that is not just encrypted logic or illogic? Perhaps it is merely for one to imagine in the abstract, not a Nameless Thing but a Null-ness of thought, 404 error of the imagination.
Zaphrad
A bird-dinosaur monstrosity like a raven or tyrannosaurus rex or featherless owl. It's skin is a vivid, almost cartoonish, un-real pink composed of absolute solid. Its eyes have been gouged and its beak clipped.
In a state of inverse-nirvana; vengeful, self-absorbed, materialistic. The embodiment of anti-love.
The last of the "real" Ordinal Beasts. As with Quath, I can say at least that it's not too verbose. There is supposed to be a juxtaposition here, of a thing which is "cartoonish" and "un-real", and yet is most defined by its groundedness in the mundane and material reality. I explore this more directly in my Karmapunk setting Maximum Recursion Depth, but you can see the beginnings of it here. Zaphrad is grotesque not because it is in the uncanny valley, but because it is the uncanny fucking mountain. It is not in the space between the real and unreal, but the real and hyper-real. It is so truly grounded in the material world, in the viciousness and selfishness of nature and life, that its very existence is a mockery of our own self-importance.
Mordiggian
Her true form is a massive, worm-like, swirling void, although she sometimes takes the form of a dogu or mutant woman.
An information-vampire, the null and void, the answer to the unanswerable question.
She's a composite of a something from Clark Ashton Smith and a few other things. I don't have much to say about her here, which is not to say she isn't at all interesting, it's just beyond the scope of this retrospective since it's a little more baked into the setting. Maybe one thing to note, she's the "fifth Ordinal Beast", and is the only one with a gender. At the time this seemed intrinsically interesting, but I'm no longer sure if that's the case.
Yagak-Sha
Kaiju with a red, green, and blue crustacean body, wasp-like face with large alternating white and colored eyes branching from eyestalks, four large spear-like barbed claws at its front, and seemingly endless rows of legs with retractable wasp-like stingers. When it raises its carapace plates, underneath are rows of wasp-like iridescent wings, and honey-comb shaped holes from which innumerable wasp-sized spawn bite, chew, and push through a thin layer of skin, poring out of the holes and swarming around it.
The god of impossibility, the god of n/0.
The description isn't terrible, if a bit long. But it's a god of impossibility; literally a god defined by being mathematically undefined. It could look like a little old lady, it doesn't matter what it looks like. It's also tied into one of the NPCs of the setting Doctor Lovesmenot, who is still a personal favorite NPC of mine. The name alone, it truly makes you wonder.
The Jellymind
A gargantuan chain of blue and red bioluminescent immortal jellyfish, pulsing rainbow electric signals from jelly to jelly.
An ancient and advanced connectionist neural network. It was designed by a race of intelligent octopi, and so certain assumptions of octopi cognition are baked into the network, although it has evolved into something beyond even the understanding of the octopi.
This is the first one I would say is actually good without caveat. It's not the first god-like bio-computer singularity, but I think it's a fairly unique one. It's a cool idea, and one that isn't too out there or too deeply tied into the complexities of the Phantasmos setting. The Jellymind could be anywhere. It could be behind you right now. That makes no sense I'm not sure why I said that, but here we are.
Daddy Delightful
A humanoid creature, over 9 feet tall, lanky and thin, in a quilted black tunic with neon, multicolored patterns woven throughout. Its face is obscured by a pointy hat with a wide brim. It carries a staff of pumpkin on a stick, and rides a mechanical plow.
The bringer of harvest, rewards those who overcome their fears, defers (although often exacerbates) the suffering of those who fail. Generally calm, but induces mania in others.
Deosheba
Has the body and head of an orca, held on land by rhino-like legs of shaped liquid which dissolve when he swims. Protruding from each side of his jaw are long, upwardly-turned shaped-liquid tusk-horns. His skin is metallic and the colors shift like those of the ocean; aquatic blue, teal, green, red or orange like the sunset, some pink and purple. An orb of shimmering, multicolored, iridescent shaped-liquid swirls in place over his head like a three-dimensional halo.
Does not respect personal boundaries; borderline personality; well-meaning but aggressive.
Caine (aka "The Dentist")
A large humanoid figure in a long white coat. Carries a two-handed drill weapon, large pick, a large staff with a mirror, or a syringe-clawed gauntlet with gas dispenser. Face is covered by a mask, and underneath the mask is a tube dispensing gas, connected to a small, concealed gas tank. He has rotten, misshapen and irregularly ordered teeth of various species. Only one tooth is perfectly white and healthy- a humanoid incisor. Accompanied by quohort of qhuaos quinces.
Herald of The Tooth Fairy. Relentlessly follows his targets, so long as they have any lingering anxieties. In a constant, drug-induced state of delirium.
The God Mutant
A baby, sticky and pink like raw, exposed meat. Bony except for its belly, long necked, with a face like a reptile and beady little black eyes. Cackles and gurgles, sometimes cries but only with intent.This form communicates only psychically. It is malicious and angry at the entire paraverse. It knows exactly what it is.Beta
A small child with greenish skin. Neither cute nor ugly. There is an indescribable "off-ness" about the child.Gamma
Behaves like someone mimicking a child. Subtly needy and manipulative, but less outright malicious than the other forms.
A small, underdeveloped teenager with greenish skin and short black hair. Wears a studded, black leather bomber jacket. Unnaturally large and intense eyes with too many veins along the forehead and face converging on the eyes. A wide, angry, manic smile on his face.
Quiet, passive, and unassuming at a distance, his intensity only obvious up close. At the flip of a switch will become enraged and relentless.
Large, pulpy red eyes, semi-translucent, with a calcified core. Around his eyes are a series of thick veins, along which many smaller eyes of a similar composition grow. Long, dark green hair, sickly green skin. Lips torn, skin around jaw burned. Left arm stunted and shriveled, no right arm. From base of the right shoulder are a series of tentacles ending in vulture beaks, uncountable because they move in a tessellated manner. Deep fissure running through his chest and abs. Ankles end in vulture-like claws. Three vulture wings, two on left side, one on right side. Some additional NSFW details not included.
A mutant who has transcended linear time. A corrupted being which loathes its existence; wasted potential; always starting over; never satisfied; sees the end state before it has begun.
The alpha description is actually pretty solid. Despite what I've been saying, I actually still like the God Mutant as a concept, it ties into some of the Key Concepts of Phantasmos (another post of poorly written but cool ideas!), and descriptively I think there are some obvious inspirations which I'm ok with. But omg what a dork I was with that NSFW thing.
The Tooth Fairy
Wears a greenish gold hued power armor with an ornate, worm-like pattern carved into it. Vents in the shoulder blade exhaust a shimmering, iridescent, ethereal energy cape, meeting in two parts like folded insect wings. Wears a smooth great helm covering all facial features, conical at the face with ridges like an earthworm and a toothy grin carved along the mouth. Beneath the helmet is a toothy maw like a hagfish.
The Fey King. The dull and constant anxiety; ennui; the carrot on the stick; you will be paid for your services.
I still love this concept, even if I'm mixed in the writeup. He's like a fairytale science fantasy Darth Vader (I guess Darth Vader is already that...) but with a different subtext. The cognition and behavior blurb is fairly solid, but I wish the two had been better integrated. I think this is the real turning point in this post where they start to get pretty good.
Fuchsia Phosphenom-Panopticon
A crystalline fuchsia-colored object which, in three-dimensional space and one-dimensional time, could be roughly described as a wheel-like shape with a hub-and-spoke network within it. The hub contains an eye with many pupils which dart constantly across the spokes, projecting fuchsia light like a laser light show and disco ball. It is never clear exactly what the pupils are focusing on.
Domination and submission; power is a differential; control and release; uncomfortable spacetimes; reality interpreted through an android's dream.
SLIME Edward
A shimmering and metallic-flecked ooze in the shape of a humanoid.Synthetic Limited-Intelligence Markovian Entity- a misnomer; error-mass in the paraverse given form; the transcendental weirder.
Physical description is mercifully brief. The cognition and behavior part is fine, but is dependent on the reader already being familiar with the Key Concepts of Phantasmos and being familiar with the NPCs of the Phantasmos setting. I still like the "- a misnomer" part. It's just this little off-hand bit, but it asks you to think harder about what you're encountering.
Lamarr
A massive, city-sized golemite. A box-like chassis of nigh-impenetrable metal with various compartments and plates, and covered in turrets and other weapons platforms. Moves on wheels, treads, crab-legs, chicken-legs, or whatever else it needs for the terrain. Populated by the Priests of Lamarr, who, through divine commune with Lamarr, can summon a barrage of god-pillars from the sky.Idiosyncrasies in its behavior suggest that it has some degree of intelligence, although only the Priests of Lamarr seem able to communicate with it in any meaningful way.
Mother at the Gate
An indescribably massive creature at the other end of Yog-Sothoth. From tears in reality formed from burst bubbles of The Gate, she can be seen pressed against the edge of reality. A vaguely humanoid figure with jaundiced skin, ill-defined fat, musculature, and bone structure- more like the abstract concept of the humanoid form. No hair, genitalia, nails, ears, or any facial features. Three glassy, two-dimensional planes project in front of her face, two displaying eyes and one a mouth, all oversized. The planes engage in repetitive actions such as saccadic eye movements, blinks, and lip movements. Produces no sound except for when crying and vomiting liquid starfire, from which skyscraper-sized "children" fall. Most of her appearance is inferred from these "children"- at the edge of the gate little more than her plane-eyes or mouth can be seen.
A vague sense of maternalism or Munchausen by proxy aside, her behavior is in no way comprehensible to mortals.
This one is a personal favorite. Even the name, there's just something powerful there. Or maybe that just speaks to my own dysfunctions. I don't think this writeup sufficiently captures the horror and uncanniness of the idea. This should be a Zdzisław Beksiński painting.
There is no greater reminder of what children we all are, than Mother at the Gate. A universe-sized god pressed against a tear in The Gate, stretched to its limit. It stares down on us all silently, and cries. So vast, so old, so full of life to have and life to give, and what are we in comparison but greedy, entitled, groveling little things? Little more than demanding, petulant children, is what we are. Why is she crying? A torrent of Liquid starfire shines down on us like a beam of holy light piercing the clouds, and Mother's little cherubs fall down to our world, rise up, and take their first steps. Planes of glass hover over their blank faces, displaying eyes that shift back and forth in awkward and repetitive motions, and chapped smacking lips. They are each still learning how to use their body. They look up to her for safety and sustenance, but she can only cry and choke and vomit. The nourishing liquid starfire rains down upon them, but they have no mouths, only a simulacrum, and they will find no sustenance here, only more of their siblings. Why is she crying?
Mr. Smiley
A floating smiley face with a big, toothy grin. There is a nervousness in its eyes, and it slowly loses teeth as it grows more anxious.
Seemingly well-meaning, but incredibly needy. Once it locks eyes with someone, it will follow them indefinitely (and can separately follow multiple individuals). Reinforces anxieties, inducing waves of panic as its teeth fall out. Can be overcome only by breaking the cycle of anxiety.
I love Mr. Smiley, as did my players in my first Phantasmos campaign. I think my prose piece A Crawl Through the Dungeon of Impossible Light, a very very loose interpretation of one of the dungeons from that campaign, really portrayed Mr. Smiley well, although there are definitely parts of that piece that are super cringey, for various reasons that I'm not proud of but also don't think I should bury. I keep hoping one day someone will give it some kind of critical analysis but maybe it's not deserving of that level of thought. Below is an excerpt from that piece with the Mr. Smiley parts.
The stairs form into a square, which seems to paradoxically feed upwards and downwards into itself, although the pattern of stars changes as they pass, such that they know they are not walking endlessly in a square like fools. Eventually, miraculously, they find themselves on a simply upward path, which leads to an open floor, upon which is a dais, upon which is a yellow, perfectly spherical floating creature with a simple face. The simple face is that of a smiling man. Mr. Smiley bares a broad, toothy smile towards them, approaching as he does with nervous tension in his eyes.
“Hello.” He says in a deep and somber voice tersely, such that there is minimal breakage in his big broad smile.
“Um, hello.” Says Anthony. Nina looks briefly and crossly at Anthony, before returning to Mr. Smiley.
“Do you know why we’re here?” She asks him. He sighs.
“I assume you’re here for the orb. Nobody ever comes to visit me. But that’s ok.” He says unconvincingly with his big broad smile and nervous eyes. A rotten tooth drops grossly from his big broad smile, and this time despite themselves they are each overtaken by dread.
“It’s a good thing I’m still alive,” He says unconvincingly,
“or else I would not have been able to meet you three, who bring me such joy with your very presence. Isn’t it wonderful to not be alone? Please, stay awhile.”
“I’m afraid,” The Doctor starts,
“that we are in a bit of a hurry. However, once we retrieve the orb, we will surely pass through to say our goodbyes. Would you be so kind as to tell us which way we should go?” He turns about, looking for where the path goes, only to find that Mr. Smiley is still centered in his vision. No matter which way they turn, he is always there, with his big broad smile and nervous eyes.
“In that case, I suppose I should accompany you. It would be a shame if you died today, with me still here, alive. I would rather not anyone die today, mostly.”
“While we appreciate the offer, we must decline.”
“You… you don’t want me?” Mr. Smiley asks despondently, another rotten tooth falls from his big broad smile and another wave of dread overtakes the group as the tooth hits the ground.
“It’s not that we don’t want you, it’s just that we were instructed to go it alone.” Lies Anthony.
“Oh, I see. Even so, I must insist. It’s dangerous out there. It would be very sad if you died.”
“If it would make you more comfortable, I suppose you may come along.” Says Nina, hoping to curtail the downward spiral which would surely kill them all. And so they continue.
They proceed forward down the path which has since revealed itself, Mr. Smiley in tow. It is unclear whether there are now three Mr. Smileys, if he centers himself in each of their perceptions, or some other such nonsense. In any case, it is a quiet and awkward walk, as each assesses the implications of their new follower.
“Why do you want the orb, anyway?” Asks Mr. Smiley.
"I hope you aren’t planning on doing anything… naughty with it. That would be a real shame…”
“We’re just the retrievers. The orb is for The Grim General in Blue, who will surely use it for the good of Nova Arkham.” Says the Doctor, dryly.
“Oh good. He is a good man, from what I hear.” Responds Mr. Smiley, followed by another awkward silence. Mr. Smiley is not very good at small talk.
(NOTE: skipping ahead a bit to the next Mr. Smiley scene...)
“That was so much fun.” Says Mr. Smiley monotonically.
“We should kill more things together. It really helps you forget your problems.” He says, as he is suddenly reminded of all his problems.