Unbeknownst to Soren Skelton, his skeleton was reanimated in the Unseelie Undimension as the Cold-Iron Killborg. Still alive and finally back to consciousness, Soren learns to crudely communicate with the undead entity that is his own skeleton, and attempts to unravel the mystery of how he became the Cold-Iron Killborg.
"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Tuesday, May 6, 2025
Superheroes Pt.X2: Cold-Iron Killborg
Unbeknownst to Soren Skelton, his skeleton was reanimated in the Unseelie Undimension as the Cold-Iron Killborg. Still alive and finally back to consciousness, Soren learns to crudely communicate with the undead entity that is his own skeleton, and attempts to unravel the mystery of how he became the Cold-Iron Killborg.
Friday, September 22, 2023
BONUS: Playdate Not-Review
Thursday, July 13, 2023
BONUS: An Invitation
Sunday, April 30, 2023
Maximum Recursion Depth... in 3D!!! (Proof of Concept)
StereoscoPy -A -S 20 0 -a ./MRD_Cover.jpg ./MRD_Cover.jpg
./MRD_Anaglyph.jpg
Saturday, February 11, 2023
BONUS: On Vacation in San Francisco (Not a Real Post)
Monday, December 26, 2022
Superheroes pt.X1: Panic Attack
Sunday, November 6, 2022
The Chattering Class: A Poltergeist Form for Maximum Recursion Depth
Thursday, April 21, 2022
BONUS: Iconoclastic Flow Collaboration!
Wednesday, March 16, 2022
BONUS: Maximum Recursion Depth Exalted Funeral Printing!
Saturday, December 11, 2021
MRD Ectoplasmic Game Jam (with a prize!)
Max Cantor is running a game jam for his Maximum Recursion Depth game, specifically for "Poltergeists" which are essentially the game's equivalent of classes/background. The winner of the jam will get their Poltergeist professionally illustrated and laid out. Submissions open December 16th 2021 to January 30th 2022.
If you're not familiar, MRD is a little hard to explain. The lazy way to describe it is Persona 5 powered by the Into the Odd system. Influences range from Doom Patrol and Invisibles to Bojack Horseman. I think I see a little Neil Gaiman in there too but maybe that's just me. The more esoteric explanation is to cite the game's full title: Maximum Recursion Depth, or Sometimes the Only Way to Win is to Stop Playing: The Karmapunk RPG.
With the release of Maximum Recursion Depth (available on drivethrurpg and itch.io), I'm running the MRD Ectoplasmic Jam! It's an itch.io game jam to create your own Poltergeist Form, but with this game jam, there's a special prize. For one of the entries, I will work with the creator, an illustration artist, and a layout artist, to create a two-page spread of the Poltergeist Form comparable to those in the book! The winner will still be allowed to sell the Poltergeist Form independently and keep all profits, they just need to state that it's fan/3rd-party/community content and reference the main game (there's probably a proper copyright way to do that but in lieu of knowing how to do it offhand...).
Tuesday, October 26, 2021
Maximum Recursion Depth Release!!!!!
Maximum Recursion Depth, or Sometimes the Only Way to Win is to Stop Playing, is officially released on drivethrurpg and itch.io!
Monday, December 14, 2020
Weird & Wonderful Survey (post-MRD Kickstarter!)
The Maximum Recursion Depth Kickstarter has been funded! As I neared the launch, I was utterly convinced that it would completely bomb, so to have actually succeeded is just immensely validating and exciting and I thank everyone who contributed, either directly by backing the project, or providing advice, or encouragement, or spreading the word. Thank you :)! Even when I started this blog in 2018, on some level I had wanted to eventually publish something relatively big, and it's crazy to see this all finally happening. I mean, I had produced Pixels & Platforms and the MRD Ashcan Edition, but this is on another level!
With that said, I'm wondering what to do now with the blog. I'm definitely not going to stop blogging, but I do think I'll need to slow down a bit, so I can focus more time on all of the logistics, development, and playtesting for MRD. Besides slowing down, I need to think about my intentions for the blog. Do I want to spend the better part of the development cycle writing about MRD? Writing things like play reports, or supplementary content that won't necessarily make it into the book but might go into future books, or be useful extra content? Or, would it be better to use the blog as a creative outlet for things other than MRD? It may be good for me to allow myself to create stuff that is not just MRD, so I don't get stuck. But, sometimes there are going to be tough things I'm just going to have to work through, and writing other stuff might just be a distraction. Obviously, the two don't have to be mutually exclusive, but I do need to be thinking about things.
Below is a google forms survey, but if it looks a little funky embedded in blogger, you can also follow this link.
Sunday, December 6, 2020
Maximum Recursion Depth: One More Week for Kickstarter! (and unrelated info about COVID-19 and vaccines)
The Maximum Recursion Depth Kickstarter is in its final week! The campaign has been wildly successful, or at least has far exceeded my expectations, which is very exciting and encouraging. It's currently >200% funded, and all stretch goals have been met! While I don't at this time intend to add more stretch goals unless it makes significantly more money in its final week, additional funds will still help me better understand the market for content like this, and will provide me greater flexibility and potentially more content for this book, if not as a stretch goal per se. As-is, it is looking like the book will still cost me some amount of money out of pocket, which is totally ok, I was prepared to spend potentially much more out of pocket and that would have been without even the stretch goals, but this is just to say, additional backing would certainly still be appreciated. It would be very cool to get >100 backers!
Once the funding period wraps up, I will outline both to my backers and on the blog what my plans are for maintaining both projects. I realize it's been a while since I've posted anything besides updates on the MRD Kickstarter, but I hope to change that soon. I imagine I'll have to slow down the frequency of non MRD-related posts or refocus the blog for a while in some other ways, but hopefully, I will be able to make both work.
On a totally unrelated note, a good friend of mine from grad school, who is nearly finished with his PhD in cognitive neuroimmunology and, if I'm remembering correctly, has two Masters degrees, one in behavioral neuroscience and the other in clinical psychology, has just started a youtube channel, Live Life in Flux. In his first video, COVID-19 mRNA Vaccine Explained, he does exactly that. As someone who is generally skeptical of a lot of pop-sci / science communication work, I have to say, I think he really finds a good balance between presenting the real science, coherently, without dumbing it down or condescending, nor misrepresenting it. It is well-produced, interesting, and has a calming, ASMR or meditative quality to it, and I would encourage you all to give it a look, follow his channel, and follow him on twitter @fluxinflux. Below is a picture of him, because I think it says at least a little something about how awesome he is:
Friday, December 4, 2020
Maximum Recursion Depth: All Kickstarter Stretch Goals Reached!
The third and final stretch goal for the Maximum Recursion Depth Kickstarter has been reached! This means Scrap Princess will produce two pieces of art and FM Geist will produce a Poltergeist Form. At this time, I don't intend to add additional stretch goals. Instead, any additional value will go towards the cost of the game. That being said, if any unique opportunities present themselves, or if the Kickstarter manages to gain significantly more backing by the end of the funding period, I may consider additional stretch goals.
I realize I haven't made a real blog post in a while. Once the funding period for the Kickstarter has ended, I'll share some updates and thoughts about how I intend to continue with the blog while also working on completing Maximum Recursion Depth.
Monday, November 30, 2020
Maximum Recursion Depth: Scrap Princess (1) Stretch Goal!
The Maximum Recursion Depth Kickstarter has met the second stretch goal! This means that Scrap Princess will produce an original piece of art for this issue! Scrap Princess's piece should be a nice accompaniment to Vallinin, who has done amazing work for the game so far and will continue to be the primary artist on this issue. We've nearly completed the fourth Poltergeist Form and it is possibly the best yet (I happen to know it's his favorite...).
Scrap Princess and I have not decided on what exactly her contribution will be yet, but for reference, included below are three pieces of art she's produced for one of my other campaign settings, Phantasmos.
Tuesday, November 24, 2020
Maximum Recursion Depth: Fiona Maeve Geist Stretch Goal!
I would generally encourage people to consider creating their own Poltergeist Forms if they feel so inclined, but admittedly, I do not have a specific framework for doing so at the moment. Likely, while discussing with Fiona, I will end up having to create that framework or inadvertently creating it in the process. That may or may not make it into the book in any formalized way, but at least it will be one more interesting Poltergeist Form, with a unique perspective, which hopefully people will appreciate. Maybe I'll share a formal framework for creating new poltergeist forms on my blog, or in a future issue.
In any case, I'm really excited to see what she creates!
Thursday, November 19, 2020
Maximum Recursion Depth Kickstarter Funding Goal Met!!!!
The funding goal for the Maximum Recursion Depth Kickstarter has been met!!!!! Still hoping to get the stretch goals, would love to have Fiona Geist as a guest writer of a Poltergeist Form and a couple pieces of Scrap Princess art, but anyway, this is very exciting, to have gotten fully funded in under a week!
Also, I was interviewed about Maximum Recursion Depth last night on The Hardboiled GMshoe's Office! I think it was a good discussion about the game, and they asked some good questions. I hope people give it a look.
EDIT: I had meant to write some other stuff in here and then completely forgot. Anyway, I have to actually do my job, but this weekend I'll have a follow-up post about some stuff now that the goal for the MRD Kickstarter has been met.
Wednesday, November 18, 2020
Maximum Recursion Depth Interview!
Quick Update, a bit last minute, but I will be interviewed later this evening about my Kickstarter for Maximum Recursion Depth! Details below:
[Q&A] The Randomworlds RPG chatroom welcomes Max Cantor (Maximum Recursion Depth: The Karmapunk RPG) 11/18/2020 7:30 p.m. CDT!
https://www.kickstarter.com/projects/maxcan7/maximum-recursion-depth-the-karmapunk-rpg/
To join: https://tinyurl.com/randomworldsIRC
Log to be posted at: https://gmshoe.wordpress.com/
EDIT: Here it is! Here's my interview with The Hardboiled GMshoe's Office
Friday, November 13, 2020
Maximum Recursion Depth Kickstarter!!!!!
I just launched a Kickstarter for Maximum Recursion Depth! It's going to include a ton of new content and revised content, awesome original art by an amazing artist, awesome stylistic layout. This is a preview of MRD becoming what I had always intended for it to be. I've scoped the project so that I'm prepared to fund it entirely out of pocket if necessary, but a successful kickstarter will allow me to do more, more quickly, and will make it more feasible for me to continue to produce more content in the future of this level of quality and with these and other partners. I have a lot of doubts that this will succeed, and it's scary and depressing and a little embarrassing thinking about how poorly this is likely to go, and frustrating to believe this despite how much work I've put into this. But, it was a good learning experience, it forced me to think about certain things more thoroughly, to be prepared to really commit myself to doing this. So it's happening, one way or another, even if the KS fails. But I really hope it doesn't...
Here it is!
Thursday, October 15, 2020
Integrating Videogames into Tabletop RPG Conflicts
Most resolution mechanics in tabletop RPGs consist of player ingenuity, character ability, and some kind of dice roll or card draw. Generally, these resolution mechanics are used for their probability distributions, convenience of use, availability, to be a meta-component of the setting (e.g. poker chips and poker card mechanics for Deadlands), or just because they're fun.
- Videogames have a degree of inherent fun.
- It's potentially a lower barrier to entry for new players.
- If the videogame is a good meta-narrative fit with the campaign setting of the RPG then it could add to immersion.
- It adds a unique kind of player skill that you don't normally see in tabletop RPGs.
- It's a different kind of engagement with the game, if your players sometimes struggle with staying focused.
- If you find the right game, it can be faster than usual tabletop conflicts.
- It requires less prep / can be done on the fly.
- You can get more people involved in the game, even if they aren't playing the RPG directly.
- You could build a whole campaign setting around this, with different games as in-universe challenges and different characters in those games as avatars or champions of the players / PCs.