- Seneca Village Collective: Social justice movement inspired by the historical Seneca Village in NYC, advocating for minority groups throughout the world. A collaboration including an African American native New Yorker who performs jazz renditions of K-Pop music, a Korean Japanese K-Pop star, a vigilante with a Minwha motif known as the Seneca Tiger, and an African American Drag Queen with a Ganguro Girl + Japanese Horror-inspired set.
- Deseret Avengers: Several loosely affiliated groups whose most prominent members deny their involvement. Started as an internet alt-right hate group of young gamer incels that co-opted conservative Mormonism, but also consists of Uruguayan and Ruritanian Mormons who are largely oblivious to the group's hateful origins. Prominent members include the TikTok Teen Magical Girl Superhero Moon Marine, the poltergeist of a young Ruritanian American immigrant in Queens who started the online social movement before his death, and a prominent Uruguayan American immigrant and wealthy Manhattan businessman with strongly conservative leanings.
- Ado and The Court of the Rose-Tinted Looking Glass: Multi-layered kaleidoscopic island, its landscape folds in on itself like pages of a pop-up art book, on a daily schedule, between a massive polluted industrial complex, and glamorous high rise buildings. Due to Bureaucratic Error, it partially bleeds into the material world somewhere in the East River between Long Island City and the southern tip of Roosevelt State Park. Hipsters and yuppies have begun to gentrify the Court, interfering with the sentences of the Poltergeists, leading to an increase in hauntings in nearby communities by displaced Poltergeists, abusive handling of Poltergeists by Devils not equipped for these circumstances, and inappropriate reincarnations. The Arch-Devil Ado has worked admirably to make the best of the situation for everyone but has thus far received salty criticism from those outside her community.
- Anti-Sphinx: International "crime syndicate" and anti-fascist group started after World War 2 by Myer Lansky and The National Crime Syndicate, along with Alan Turing, Hedy Lamarr, the Lakota Code Talkers, and others involved in organized crime or crypto-analysis throughout the world. They have gained power through the creation of the dark web QlippothNet, and its metaphysical crypto-currency modeled on the Hell Money of the Numberless Courts of Hell. Their organization is secret, but serves as a front for myriad businesses legal and illegal, especially in the world of gambling. In recent years, they have incorporated more members from African nations such as Ethiopia, Eritrea, and Nigeria, and also Chinese business elites.
- Pepper Pan & The Recess Rascals: Poltergeist Children playing a deadly game of Pirates & Privateers. They are being manipulated by the Arch-Devil Joffrey the Giraffe, self-styled after the toy store chain mascot, who preys on their innocence, grief, and fears. Their base of operations is The Court of Those Who Break Their Toys.
- Barsabbas of The Court of Those Who Bet on the Wrong Horse: Styled after Wrongside Racetrax, the tacky sports-bar chain. Once popular for its Karmamare Racetrack and thriving gambling scene, it has slowly withered away to virtually nothing. Unbeknownst to the Arch-Devil Barsabbas, the Court was decommissioned long ago, but due to Bureaucratic Error, he was never informed. Although at a disadvantage, Barsabbas is still a force to be reckoned with.
- Court of Gyro Hell: Contrary to the name, it is actually a Numberless Court of Hell-themed fast-food chain, identified by its mascot Poly the Elephant, an indigo elephant with a massive third eye who is the fictional Arch-Devil of this fictional Court. It started as a conspiracy theory / religious extremist group in Crete based on the theory of geocentrism and a nefarious secret world order. After being forced out of Greece for committing numerous humanitarian crimes, the Geocentrists emigrated to China and opened their fast food restaurant, which became a phenomenal success. They use the restaurant chain to propagate their beliefs under false legitimacy, while inconspicuously influencing global geopolitics.
- Polterzeitgeist and the Council of Jacks: Rogue Poltergeists advocating for the right to persist in the material world, at least for a time, as opposed to being sentenced to one of the Numberless Courts of Hell to be reincarnated. An eccentric group, whose members struggle to manage their ever-accruing Karma. The Council of Jacks informally lead the Polterzeitgeist movement.
- Doppler Potential: Super-organism distributed intelligence that evolved as an epiphenomenon of the formation of the United States Government, to which it is inextricably linked. It is part of the Karmic Cycle and legally human according to the Celestial Bureaucracy, but seeks to attain godhood. It does not hide its existence, as there is no need to do so. Its existence marginalizes humans as merely nodes of a larger consciousness, which most humans find existentially untenable and so deny it in the face of all evidence or grant it uncritical token acknowledgment.
- Doctor Loves-Me-Not and the Hectic Eclectic Erect-ic Freak Show: Wealthy renaissance non-binary person and drag "jack" like rugged attractiveness meets eccentric 27 club. The "freak show" is a place for outsiders to reclaim their identity and dignity, and to express themselves, create art, and advocate for worthwhile causes. Doctor Loves-Me-Not was raised as part of the Doppler Potential but died under mysterious circumstances. They persisted in two forms, as the Rogue Poltergeist Goblin Jack of the Council of Jacks, and as Doctor Loves-Me-Not themself, a living idea, self-propagating like a meme.
- The Worcestershire and The Thespian Guild: The Worcestershire is a colorful Nature Spirit with the body of a lemur and the face of an anchovy, and a dedicated thespian "AC-TOR!", showing up randomly and mysteriously with the intent to be helpful. Although useful in some ways, they are often more a hindrance than help. They follow a kind of cartoon-logic, seemingly detached from the circumstances of the Karmic Cycle. The Worcestershire frequently speaks of the Thespian Guild, but no other members have shown themselves as yet.
- Aquarian Collective: Anarcho-Socialist utopian coral-humanoid alien species with hyper-advanced science fantasy knowledge and technologies. They study humanity openly, leveraging cognitive biases and other gaps in human cognition to do so largely unnoticed, not unlike humans observing the behaviors of animals in their natural habitats. On occasions where they communicate directly with humans, they may seem cogent, but there is an asymmetry of understanding, like a human talking to their dog.
- Deva Underworld: Heterogeneous and metaphysically-attuned species somewhere between proto-human and Nature Spirit. The basis for many mythical proto-humans and proto-gods such as Nephilim, Djinn, Sidhe, Fairies, Vanir, Titans, etc. (any of which are equally valid alternative names for this faction). Most ascended to Heaven long ago by divesting their Karma or using the magitech body modifications of Dharmatics, while a minority remained in the material world as Bodhisattva to guide humans, only to be feared, hated, slaughtered, and forced into hiding.
- Metro Daddy and The Court of Those Who Succumb Prematurely to Crippling Expectation: NYC metro-inspired Court of Hell. Amidst the bustling Stations and Cyborg Snake Trains, it has become a hub of underworlds of all kinds. Myriad abandoned stations and train lines litter the Court, where hidden communities of Polterzeitgeist, Deva, and outcasted humans reside, among other secrets. The Arch-Devil of the Court, Metro Daddy, puts on a tough exterior, but has a rather benevolent nature, and tries his best to maintain the functionality of the Court, the metro, and protect the underworld communities that have made it their home.
- Fuck Club: The third rule about Fuck Club is you don't talk about Fuck Club. A once-secret and still secretive club of successful and influential "liberal elitists", made up primarily but not exclusively of immigrants, leveraging their skills and knowledge for the greater good. Started by the vigilantes Rock Dove & Wild Turkey to defend immigrants forced into sex work, from which stems the pejorative origin of their name, which they have since gone on to reclaim. While they take some on-the-ground, reactive vigilante action, most of their work is through structural and proactive efforts.
- The Hunstman and His Pack: A man of the first generation of humans, the first recurser, and the first Ashura. He is a warlord who has benefited from every act of human colonialism and every advancement of human knowledge and technology while lacking any understanding of its potential. Although He and His Pack have influenced many of humanity's greatest atrocities against itself and nature, He merely leverages, instinctively and unknowingly, the most primitive human impulses, to be exploited just as easily by any other lucky warlord. Today, He operates in public as the Police Chief of NYC.
- WORD: World Order of Recursers against Dysfunction, an international organization and the only human organization that reports directly to Diyu, the capital of The Numberless Courts of Hell. Agents of WORD are partnered with Devil or Nature Spirit familiars and are trained in various metaphysical and theological disciplines. They work to facilitate the order of the Karmic Cycle as determined by The Numberless Courts of Hell in the absence of a functional Celestial Bureaucracy.
- Einherjar: Secret rebel faction of Gods, Nature Spirits, and ascended humans within the Celestial Bureaucracy working to undermine and overthrow The Monkey King. They have had limited success in the material world and Numberless Courts of Hell infiltrating various organizations. Some agents succumb to the temptation of Karma and lose their metaphysical status, defect or become double agents, or descend to Maximum Recursion Depth and become Ashura.
- Diyu and The Numberless Courts of Hell: Diyu is the capital of The Numberless Courts of Hell, the metaphysical bureaucracy tasked with sentencing Poltergeists to a Court and determining their reincarnation based on their Karma. For the last 500 years, they have worked openly in the material world, in order to deal with the consequences of The Monkey King's actions, but as a rigid bureaucracy, they have largely failed in this regard.
- The Celestial Bureaucracy: The metaphysical realm of the Gods, and heaven for those who divest their Karma and ascend to Buddhahood. 1000 Years ago The Monkey King fought a war against The Buddha and won. Under his selfish, impulsive, and violent leadership, the dysfunctions of the Celestial Bureaucracy threaten the Karmic Cycle.
"The secrets of PHILOSOPHY and THOUGHT..." - Patrick Stuart referencing a conversation with me. A blog about Tabletop RPGs and other Weirdness.
My Games
Monday, March 22, 2021
Maximum Recursion Depth Factions in a d20 Weird & Wonderful Table
Wednesday, March 10, 2021
Tabletop RPGs as Performance Art
Thursday, February 25, 2021
Weird & Wonderful Wavelengths (Variety Show s1e1)
*This is an experimental technology, there is a 1% chance this episode induces nirvana, Weird & Wonderful Worlds cannot be held liable for damages.
Sunday, February 14, 2021
The Indigo Saint's Cathedral: The Nightmares of Nocturnal Creatures (Ch. 2)
Sunday, February 7, 2021
Disk Horse Not-Review
Disk Horse is great. This not-review is perhaps the most NOT-review of any of my not-reviews yet, which is probably fitting for a game so meta. This probably won't make much sense unless you've read the thing, or even if you have, but hopefully, this will pique your interest if you haven't read it.
Sunday, January 31, 2021
"Final Fantasy" Worldbuilding
Originally posted on The OSR Pit
This post is probably not about what you think it’s about, it was just fun to troll :p. But it is, loosely, about Final Fantasy.
While nearly all of the Final Fantasy games take place in their own universe (or effectively so, even if they’re technically, loosely connected in some way or another), spanning all sorts of genres, from closer to traditional fantasy, to steampunk, cyberpunk, science fantasy, and even off-brand Americana, they have many overlapping elements.
You’ll see recurring character names like Cid and Gilgamesh, or summons like Ramuh and Ifrit, original creatures like Moogles and Chocobos; in some games, you see recurring original character classes, or semi-consistent class art design, even some recurring art design for more traditional fantasy monsters.
I tend to do this in my worldbuilding as well, if I build out a world long enough. On this blog, my first focus was on my science fantasy setting Phantasmos. More recently I’ve been focusing on Maximum Recursion Depth. I had already introduced one recurring character name, Doctor Lovesmenot, and I’ve been considering rolling over some other ideas from Phantasmos and possibly some of my other settings into MRD.
I go back and forth, between feeling like it’s creatively lazy, or too self-indulgent, to on the other hand thinking about how Final Fantasy, Zelda, Dragon Quest, and many other franchises, all do that too, and that’s part of what makes them endearing. It’s “part of the brand”, and while I could imagine the concern of being too tied to that brand, if I’m ever successful enough for people to be concerned with whether I’m straying too far from my brand, that’s just an entirely different set of problems.
I try not to get too precious with my ideas, something I discussed in a retrospective of my very first blog post, but at the same time, one of the hardest parts of focusing almost singularly on one setting as I’m having to do right now with MRD, is that I hate to abandon all of these other ideas from other settings that I’ve created. I find some comfort in the idea that somehow, all of my settings are connected, and they have these shared threads, and it’s ok if certain characters or names or concepts recur between them, or even if in some cases they contradict and in other cases they’re implied to be continuous. I guess in that way it’s a bit like Lovecraft’s anti-canon, before it got all mucked up as a “mythos”.
In any case, so I think rather than doing it half-way, or feeling a little ashamed for doing it, I’m just going to lean into it and own it, and really double down on the idea that there are going to be recurring elements across my settings, and hope that others see it as part of the charm as well. I haven’t given it too much thought yet beyond Doctor Lovesmenot, Mr. Smiley, and Hopscotch and Honeybee maybe, but I’m excited for what I come up with now that I’ve kicked down this door and accepted this as a thing I’m willing to do. Obviously, I don’t want to go so far that MRD and Phantasmos blur together, let alone some of my other settings, but they’re all different enough that I’m reasonably confident I can do this without that being a concern.
Anyway, what do you all think about “Final Fantasy” Worldbuilding?
Sunday, January 24, 2021
13 Sentinels: Aegis Rim Not-Review
13th Sentinels: Aegis Rim is really good and I want to talk about it. This was originally posted on The OSR Pit, with some changes now that I'm further into the game. I took a break from it for a while or else I probably would have finished it by now, but I believe I'm a little over halfway through the game, whereas the original post I was only a few hours into it.
This game is really good and more people should know about it. It’s sort of a visual novel, point and click adventure game, except laid out like a 2D brawler, with super-duper-high quality 2D hand-drawn character models and backgrounds (maybe they’re not actually 2D hand-drawn, but they have that look) and butter-smooth animations. Also, despite describing it like a point and click adventure game, for the most part, the puzzles/item management type stuff is pretty minimalist; there were only a few times I had to look up online how to do something.
BUT it’s also a mecha tactical RPG. But even then, not quite like any other I’ve played before. First of all, it has this really unique art style, where it’s like you’re watching from a tactical monitor, like a radar or something, so it’s almost more like a hi-fi space invaders (and I think that this is intentional). It’s really evocative, and it’s a clever way to cheat around not having to develop super detailed assets for both game modes. I was worried it would get confusing, and sometimes it’s hard to see certain things, but for the most part, it seems to work. I think that’s in part because, kind of like into the breach, the goal is different than in a standard tactical RPG, and so it’s almost more like a puzzle, and the visuals mostly facilitate this successfully. In this case, you’re trying to defend a base from waves of aliens, most of which go down pretty easily, so it’s really about area control and energy management (so you can use your maneuverability or range moves, or your area of effect moves). I’m not describing it well, but it’s unique and fun.
Also, despite what the name may lead you to think, it’s really nothing like Pacific Rim, or only in the loosest sense. Or, at least so far, anyway. I assume the name was intentionally evocative of Pacific Rim though, but maybe not.
It also has a really interesting story. In some ways, it seems like your traditional teen mecha anime, but it’s got some cool timey-wimey stuff, a non-linear narrative to go along with it, and it feels a little bit more in the vein of something like Evangelion, Gurren Lagann, or Darling in the Franxx, where it seems to me like there’s some subtext here, but I’m not far enough into the game to know what that is yet, or in any case it’s got some cool high concept ideas. As it goes on too, you realize that it is homaging so many things, like War of the Worlds, Terminator, magical girl genre, cyberpunk, and a whole bunch of other stuff that I don't want to spoil. Some of it is explicit, some of it not, but it homages all of these specific works or whole genres, while still feeling cohesive.
Also, while the prologue organizes things in a tight loop between VN sections and tactical sections, once the game actually opens up, it becomes much more non-linear. Because you follow different characters, you can play the different characters’ VN stories somewhat freely (some things get locked until you’ve completed other stories), and it seems that even within any given chapter, there are potential branching paths, and the narrative also seems to support the idea that these branching paths and non-linear story developments are co-occurring. But also, while there are incentives to intersperse story and tactical, it actually separates out those modes, which I thought was a really cool idea. So if you’re not in the right headspace for tactical gameplay, you can push through the story, and if you’re not in the right headspace for a narrative and just want to fuck up some aliens, you can push through the tactical gameplay. It actually feels like it should have been a handheld game; I usually play my switch docked anyway, but if it did come to switch, I’d probably recommend buying it on switch just to have the option to play it handheld. Both the tactical sections and VN sections, at least as far into the game as I’ve gotten, are fairly bite-sized, it feels like it was designed with this in mind, like maybe a few years earlier it would have been a Vita game (RIP Vita).
I was saying, I think it was on an RPG discord, how I think it’s interesting that mecha anime has fallen out of favor in recent years, with a few high profile exceptions, so this was a pleasant surprise. I still don’t have any deep insights about that… maybe one day.
I don’t off-hand have anything tabletop specific to say about this either, besides that, I’m enjoying the game on multiple levels and am finding it creatively inspiring. Perhaps the way it integrates the non-linear story with player choice, separates the modes, and uses visuals to unique effects, could be analogized to tabletop… I dunno, if I think of anything I’ll follow up.
Check this game out.