tag:blogger.com,1999:blog-9204024454383178762.post4310530034127011619..comments2024-03-26T21:27:55.583-04:00Comments on Weird & Wonderful Worlds: Tunnels & Trolls: The SoftMax Hack + cheatsheet + general impressionsmaxcan7http://www.blogger.com/profile/12504030224075149157noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9204024454383178762.post-55471170947256936582019-09-17T15:33:31.880-04:002019-09-17T15:33:31.880-04:00In regards to kindreds, it had less to do with the...In regards to kindreds, it had less to do with the math and more to do with balance, but in retrospect I can see how it might balance itself out.<br /><br />I might agree that Dex = Speed is arbitrary, but it's consistent with how other RPGs treat it and I'd just prefer to reduce the number of attributes.<br /><br />I think your intuition about Dex for casters is correct, but it doesn't seem to be breaking things.<br /><br />Having accrued some experience with TNT at this point, I think you're correct about luck, I take that back.<br /><br />I've heard of the strength for mana thing but that seems crazy to me 0.o<br /><br />Thanks for your comments!maxcan7https://www.blogger.com/profile/12504030224075149157noreply@blogger.comtag:blogger.com,1999:blog-9204024454383178762.post-43677521943402974082019-09-17T15:17:19.813-04:002019-09-17T15:17:19.813-04:00I think ignoring kindred multipliers removes some ...I think ignoring kindred multipliers removes some of the fun of T&T. It's not that hard to multiply your dice by 3 and divide by 2, or whatever. Grab a calculator. It can be a lot of fun picking between playing a dwarf, hobbit, leprechaun, fairy, or one of the many other more monstrous kindreds.<br /><br />Agree re minimum dex requirements for spells - but that's just to encourage players to spread their attribute-level-improvements around, I think. And since increasing your dex is its own reward with regards to combat, I don't mind.<br /><br />Spell names: you could tell players that every spellcaster is expected to come up with their own creative name for spell names they dislike. "Oh There It Is" is just a nickname for the "Reveal Hidden Objects" spell, and they can rename it as they please.<br /><br /><br />In earlier versions of the game there was no speed attribute, and you could get away with saying "dex = speed" but is it really? However removing the luck attribute would remove from the flavor of the game. It's like taking the D20 out of D&D. Iconic.<br /><br />I don't see any reason to even think about removing the CON=Hit points, WIZ=Magic points linkage. You'd just come up with another way of tracking the same data with a different name. You could just rename "CON" to "HP" and "WIZ" to "MP" ... I don't personally like the name of the wizardry attribute and different versions of it have called it different things.<br /><br />Speaking of which, in older (pre 7) versions of the game, you didn't have a WIZ attribute. Instead, casting spells reduced a character's strength. Which led to people buffing up their wizards like Conan-like strength levels in order to cast lots spells. It did make sense to spin if off onto its own attribute. On the other hand, I liked that wizards got weaker as they cost spells, so this change isn't my favorite. One could say that once a spellcaster uses up their WIZ, they can start drawing on another specified attribute.<br /><br />Fun article! I enjoyed reading it.Nephilimhttps://www.blogger.com/profile/11426740130352011387noreply@blogger.comtag:blogger.com,1999:blog-9204024454383178762.post-79716498836578807712019-09-17T15:14:38.115-04:002019-09-17T15:14:38.115-04:00This comment has been removed by the author.Nephilimhttps://www.blogger.com/profile/11426740130352011387noreply@blogger.com